serverchannelsinkstack.cs

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/* * ServerChannelSinkStack.cs - Implementation of the *			"System.Runtime.Remoting.Channels.ServerChannelSinkStack" class. * * Copyright (C) 2003  Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */namespace System.Runtime.Remoting.Channels{#if CONFIG_REMOTINGusing System.IO;using System.Runtime.Remoting.Messaging;public class ServerChannelSinkStack	: IServerChannelSinkStack, IServerResponseChannelSinkStack{	// Internal state.	private SinkStackEntry top;	private SinkStackEntry storeTop;	// Structure of a sink state entry.	private sealed class SinkStackEntry	{		// Internal state.		public IServerChannelSink sink;		public Object state;		public SinkStackEntry below;		// Constructor.		public SinkStackEntry(IServerChannelSink sink, Object state,							  SinkStackEntry below)				{					this.sink = sink;					this.state = state;					this.below = below;				}	}; // class SinkStackEntry	// Constructors.	public ServerChannelSinkStack() {}	// Process a response asynchronously.	public void AsyncProcessResponse		(IMessage msg, ITransportHeaders headers, Stream stream)			{				if(top == null)				{					throw new RemotingException						(_("Remoting_SinkStackEmpty"));				}				SinkStackEntry entry = top;				top = top.below;				entry.sink.AsyncProcessResponse					(this, entry.state, msg, headers, stream);			}	// Get the response stream.	public Stream GetResponseStream(IMessage msg, ITransportHeaders headers)			{				if(top == null)				{					throw new RemotingException						(_("Remoting_SinkStackEmpty"));				}				// Remove the sink from the stack temporarily.				SinkStackEntry entry = top;				top = top.below;				// Get the stream.				Stream stream = entry.sink.GetResponseStream					(this, entry.state, msg, headers);				// Push the sink back onto the stack.				entry.below = top;				top = entry;				return stream;			}	// Pop an item from the stack.	public Object Pop(IServerChannelSink sink)			{				while(top != null)				{					if(top.sink == sink)					{						break;					}					top = top.below;				}				if(top == null)				{					throw new RemotingException						(_("Remoting_SinkNotFoundOnStack"));				}				Object state = top.state;				top = top.below;				return state;			}	// Push an item onto the stack.	public void Push(IServerChannelSink sink, Object state)			{				top = new SinkStackEntry(sink, state, top);			}	// Handle a server callback.	public void ServerCallback(IAsyncResult ar)			{				// Not used in this implementation.			}	// Store into this sink stack.	public void Store(IServerChannelSink sink, Object state)			{				// Find the entry on the stack.				while(top != null)				{					if(top.sink == sink)					{						break;					}					top = top.below;				}				if(top == null)				{					throw new RemotingException						(_("Remoting_SinkNotFoundOnStack"));				}				// Remove the entry from the main stack.				SinkStackEntry entry = top;				top = top.below;				// Push the entry onto the store stack.				entry.below = storeTop;				entry.state = state;				storeTop = entry;			}	// Store into this sink stack and then dispatch async messages.	[TODO]	public void StoreAndDispatch(IServerChannelSink sink, Object state)			{				// Find the entry on the stack.				while(top != null)				{					if(top.sink == sink)					{						break;					}					top = top.below;				}				if(top == null)				{					throw new RemotingException						(_("Remoting_SinkNotFoundOnStack"));				}				// This entry must be the only one on the stack.				if(top.below != null)				{					throw new RemotingException						(_("Remoting_SinkStackNonEmpty"));				}				// Update the entry with the new state information.				top.state = state;				// TODO: dispatch async messages			}}; // class ServerChannelSinkStack#endif // CONFIG_REMOTING}; // namespace System.Runtime.Remoting.Channels

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