📄 streamingcontext.cs
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/* * StreamingContext.cs - Implementation of the * "System.Runtime.Serialization.StreamingContext" structure. * * Copyright (C) 2001, 2002 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */namespace System.Runtime.Serialization{#if CONFIG_SERIALIZATIONpublic struct StreamingContext{ // Internal state. private StreamingContextStates state; private Object additional; // Constructors. public StreamingContext(StreamingContextStates state) { this.state = state; this.additional = null; } public StreamingContext(StreamingContextStates state, Object additional) { this.state = state; this.additional = additional; } // Get the additional context object. public Object Context { get { return additional; } } // Get the streaming context state flags. public StreamingContextStates State { get { return state; } } // Determine if two StreamingContext values are equal. public override bool Equals(Object obj) { if(obj != null && obj is StreamingContext) { StreamingContext other = (StreamingContext)obj; return (state == other.state && additional == other.additional); } else { return false; } } // Get a hash code for this StreamingContext instance. public override int GetHashCode() { return (int)state; }}; // struct StreamingContext#endif // CONFIG_SERIALIZATION}; // namespace System.Runtime.Serialization
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