📄 agentcontroller.vb
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Public Class AgentController
' Agent variable.
Private AgentChar As AgentObjects.IAgentCtlCharacterEx
' Name of the initialized character.
Private CharacterName As String
' Balloon constants
Const BalloonOn As Short = 1
Const SizeToText As Short = 2
Const AutoHide As Short = 4
Const AutoPace As Short = 8
Public Sub New(ByVal AgentHost As AxAgentObjects.AxAgent, _
ByVal Character As String)
AgentHost.Characters.Load(Character)
AgentChar = AgentHost.Characters(Character)
CharacterName = Character
' You could put your own options in this menu, if desired.
AgentChar.AutoPopupMenu = False
' Set balloon style.
AgentChar.Balloon.Style = AgentChar.Balloon.Style Or BalloonOn
AgentChar.Balloon.Style = AgentChar.Balloon.Style Or SizeToText
AgentChar.Balloon.Style = AgentChar.Balloon.Style Or AutoHide
AgentChar.Balloon.Style = AgentChar.Balloon.Style And (Not AutoPace)
End Sub
Public Sub Dispose()
If AgentChar.Visible = True Then
AgentChar.StopAll()
AgentChar.Hide()
End If
End Sub
Public Sub Show()
AgentChar.Show()
End Sub
Public Sub Hide()
AgentChar.Hide()
End Sub
Public Sub StopAll()
AgentChar.StopAll()
End Sub
Public Sub Speak(ByRef Text As String)
AgentChar.StopAll()
AgentChar.Speak(Text, "")
End Sub
Public Sub Think(ByRef Text As String)
AgentChar.StopAll()
AgentChar.Think(Text)
End Sub
Public Sub Animate(ByVal Animation As String)
AgentChar.StopAll()
AgentChar.Play(Animation)
End Sub
Public Sub MoveTo(ByVal x As Single, ByVal y As Single)
AgentChar.MoveTo(x, y)
End Sub
Public Sub GestureAt(ByVal x As Single, ByVal y As Single)
AgentChar.GestureAt(x, y)
End Sub
Public Function GetAnimations() As Array
Dim List As New ArrayList()
Dim AnimationName As String
For Each AnimationName In AgentChar.AnimationNames
List.Add(AnimationName)
Next
Return List.ToArray(GetType(String))
End Function
' Tests if the agent is visible.
' If the agent is not visible it will be shown.
Private Function IsAgentVisible() As Boolean
If AgentChar.Visible Then
IsAgentVisible = True
Else
IsAgentVisible = False
AgentChar.Show()
End If
End Function
End Class
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