📄 efence.c
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/* * Electric Fence - Red-Zone memory allocator. * Bruce Perens, 1988, 1993 * * This is a special version of malloc() and company for debugging software * that is suspected of overrunning or underrunning the boundaries of a * malloc buffer, or touching free memory. * * It arranges for each malloc buffer to be followed (or preceded) * in the address space by an inaccessable virtual memory page, * and for free memory to be inaccessable. If software touches the * inaccessable page, it will get an immediate segmentation * fault. It is then trivial to uncover the offending code using a debugger. * * An advantage of this product over most malloc debuggers is that this one * detects reading out of bounds as well as writing, and this one stops on * the exact instruction that causes the error, rather than waiting until the * next boundary check. * * There is one product that debugs malloc buffer overruns * better than Electric Fence: "Purify" from Purify Systems, and that's only * a small part of what Purify does. I'm not affiliated with Purify, I just * respect a job well done. * * This version of malloc() should not be linked into production software, * since it tremendously increases the time and memory overhead of malloc(). * Each malloc buffer will consume a minimum of two virtual memory pages, * this is 16 kilobytes on many systems. On some systems it will be necessary * to increase the amount of swap space in order to debug large programs that * perform lots of allocation, because of the per-buffer overhead. */#include "efence.h"#include <stdlib.h>#include <unistd.h>#include <memory.h>#include <string.h>#ifdef malloc#undef malloc#endif#ifdef calloc#undef calloc#endifstatic const char version[] = "\n Electric Fence 2.0.5" " Copyright (C) 1987-1995 Bruce Perens.\n";/* * MEMORY_CREATION_SIZE is the amount of memory to get from the operating * system at one time. We'll break that memory down into smaller pieces for * malloc buffers. One megabyte is probably a good value. */#define MEMORY_CREATION_SIZE 1024 * 1024/* * Enum Mode indicates the status of a malloc buffer. */enum _Mode { NOT_IN_USE = 0, /* Available to represent a malloc buffer. */ FREE, /* A free buffer. */ ALLOCATED, /* A buffer that is in use. */ PROTECTED, /* A freed buffer that can not be allocated again. */ INTERNAL_USE /* A buffer used internally by malloc(). */};typedef enum _Mode Mode;/* * Struct Slot contains all of the information about a malloc buffer except * for the contents of its memory. */struct _Slot { void * userAddress; void * internalAddress; size_t userSize; size_t internalSize; Mode mode;};typedef struct _Slot Slot;/* * EF_ALIGNMENT is a global variable used to control the default alignment * of buffers returned by malloc(), calloc(), and realloc(). It is all-caps * so that its name matches the name of the environment variable that is used * to set it. This gives the programmer one less name to remember. * If the value is -1, it will be set from the environment or sizeof(int) * at run time. */int EF_ALIGNMENT = -1;/* * EF_PROTECT_FREE is a global variable used to control the disposition of * memory that is released using free(). It is all-caps so that its name * matches the name of the environment variable that is used to set it. * If its value is greater non-zero, memory released by free is made * inaccessable and never allocated again. Any software that touches free * memory will then get a segmentation fault. If its value is zero, freed * memory will be available for reallocation, but will still be inaccessable * until it is reallocated. * If the value is -1, it will be set from the environment or to 0 at run-time. */int EF_PROTECT_FREE = -1;/* * EF_PROTECT_BELOW is used to modify the behavior of the allocator. When * its value is non-zero, the allocator will place an inaccessable page * immediately _before_ the malloc buffer in the address space, instead * of _after_ it. Use this to detect malloc buffer under-runs, rather than * over-runs. It won't detect both at the same time, so you should test your * software twice, once with this value clear, and once with it set. * If the value is -1, it will be set from the environment or to zero at * run-time */int EF_PROTECT_BELOW = -1;/* * EF_ALLOW_MALLOC_0 is set if Electric Fence is to allow malloc(0). I * trap malloc(0) by default because it is a common source of bugs. */int EF_ALLOW_MALLOC_0 = -1;/* * allocationList points to the array of slot structures used to manage the * malloc arena. */static Slot * allocationList = 0;/* * allocationListSize is the size of the allocation list. This will always * be a multiple of the page size. */static size_t allocationListSize = 0;/* * slotCount is the number of Slot structures in allocationList. */static size_t slotCount = 0;/* * unUsedSlots is the number of Slot structures that are currently available * to represent new malloc buffers. When this number gets too low, we will * create new slots. */static size_t unUsedSlots = 0;/* * slotsPerPage is the number of slot structures that fit in a virtual * memory page. */static size_t slotsPerPage = 0;/* * internalUse is set when allocating and freeing the allocatior-internal * data structures. */static int internalUse = 0;/* * noAllocationListProtection is set to tell malloc() and free() not to * manipulate the protection of the allocation list. This is only set in * realloc(), which does it to save on slow system calls, and in * allocateMoreSlots(), which does it because it changes the allocation list. */static int noAllocationListProtection = 0;/* * bytesPerPage is set at run-time to the number of bytes per virtual-memory * page, as returned by Page_Size(). */static size_t bytesPerPage = 0;/* * internalError is called for those "shouldn't happen" errors in the * allocator. */static voidinternalError(void){ EF_Abort("Internal error in allocator.");}/* * initialize sets up the memory allocation arena and the run-time * configuration information. */static voidinitialize(void){ size_t size = MEMORY_CREATION_SIZE; size_t slack; char * string; Slot * slot; EF_Print(version); /* * Import the user's environment specification of the default * alignment for malloc(). We want that alignment to be under * user control, since smaller alignment lets us catch more bugs, * however some software will break if malloc() returns a buffer * that is not word-aligned. * * I would like * alignment to be zero so that we could catch all one-byte * overruns, however if malloc() is asked to allocate an odd-size * buffer and returns an address that is not word-aligned, or whose * size is not a multiple of the word size, software breaks. * This was the case with the Sun string-handling routines, * which can do word fetches up to three bytes beyond the end of a * string. I handle this problem in part by providing * byte-reference-only versions of the string library functions, but * there are other functions that break, too. Some in X Windows, one * in Sam Leffler's TIFF library, and doubtless many others. */ if ( EF_ALIGNMENT == -1 ) { if ( (string = getenv("EF_ALIGNMENT")) != 0 ) EF_ALIGNMENT = (size_t)atoi(string); else EF_ALIGNMENT = sizeof(int); } /* * See if the user wants to protect the address space below a buffer, * rather than that above a buffer. */ if ( EF_PROTECT_BELOW == -1 ) { if ( (string = getenv("EF_PROTECT_BELOW")) != 0 ) EF_PROTECT_BELOW = (atoi(string) != 0); else EF_PROTECT_BELOW = 0; } /* * See if the user wants to protect memory that has been freed until * the program exits, rather than until it is re-allocated. */ if ( EF_PROTECT_FREE == -1 ) { if ( (string = getenv("EF_PROTECT_FREE")) != 0 ) EF_PROTECT_FREE = (atoi(string) != 0); else EF_PROTECT_FREE = 0; } /* * See if the user wants to allow malloc(0). */ if ( EF_ALLOW_MALLOC_0 == -1 ) { if ( (string = getenv("EF_ALLOW_MALLOC_0")) != 0 ) EF_ALLOW_MALLOC_0 = (atoi(string) != 0); else EF_ALLOW_MALLOC_0 = 0; } /* * Get the run-time configuration of the virtual memory page size. */ bytesPerPage = Page_Size(); /* * Figure out how many Slot structures to allocate at one time. */ slotCount = slotsPerPage = bytesPerPage / sizeof(Slot); allocationListSize = bytesPerPage; if ( allocationListSize > size ) size = allocationListSize; if ( (slack = size % bytesPerPage) != 0 ) size += bytesPerPage - slack; /* * Allocate memory, and break it up into two malloc buffers. The * first buffer will be used for Slot structures, the second will * be marked free. */ slot = allocationList = (Slot *)Page_Create(size); memset((char *)allocationList, 0, allocationListSize); slot[0].internalSize = slot[0].userSize = allocationListSize; slot[0].internalAddress = slot[0].userAddress = allocationList; slot[0].mode = INTERNAL_USE; if ( size > allocationListSize ) { slot[1].internalAddress = slot[1].userAddress = ((char *)slot[0].internalAddress) + slot[0].internalSize; slot[1].internalSize = slot[1].userSize = size - slot[0].internalSize; slot[1].mode = FREE; } /* * Deny access to the free page, so that we will detect any software * that treads upon free memory. */ Page_DenyAccess(slot[1].internalAddress, slot[1].internalSize); /* * Account for the two slot structures that we've used. */ unUsedSlots = slotCount - 2;}/* * allocateMoreSlots is called when there are only enough slot structures * left to support the allocation of a single malloc buffer. */static voidallocateMoreSlots(void){ size_t newSize = allocationListSize + bytesPerPage; void * newAllocation; void * oldAllocation = allocationList; Page_AllowAccess(allocationList, allocationListSize); noAllocationListProtection = 1; internalUse = 1; newAllocation = malloc(newSize); memcpy(newAllocation, allocationList, allocationListSize); memset(&(((char *)newAllocation)[allocationListSize]), 0, bytesPerPage); allocationList = (Slot *)newAllocation; allocationListSize = newSize; slotCount += slotsPerPage; unUsedSlots += slotsPerPage; free(oldAllocation); /* * Keep access to the allocation list open at this point, because * I am returning to memalign(), which needs that access. */ noAllocationListProtection = 0; internalUse = 0;}/* * This is the memory allocator. When asked to allocate a buffer, allocate * it in such a way that the end of the buffer is followed by an inaccessable * memory page. If software overruns that buffer, it will touch the bad page * and get an immediate segmentation fault. It's then easy to zero in on the * offending code with a debugger. * * There are a few complications. If the user asks for an odd-sized buffer, * we would have to have that buffer start on an odd address if the byte after * the end of the buffer was to be on the inaccessable page. Unfortunately, * there is lots of software that asks for odd-sized buffers and then * requires that the returned address be word-aligned, or the size of the * buffer be a multiple of the word size. An example are the string-processing * functions on Sun systems, which do word references to the string memory * and may refer to memory up to three bytes beyond the end of the string. * For this reason, I take the alignment requests to memalign() and valloc() * seriously, and * * Electric Fence wastes lots of memory. I do a best-fit allocator here * so that it won't waste even more. It's slow, but thrashing because your * working set is too big for a system's RAM is even slower. */extern C_LINKAGE void *memalign(size_t alignment, size_t userSize){ register Slot * slot; register size_t count; Slot * fullSlot = 0; Slot * emptySlots[2]; size_t internalSize; size_t slack; char * address; if ( allocationList == 0 ) initialize(); if ( userSize == 0 && !EF_ALLOW_MALLOC_0 ) EF_Abort("Allocating 0 bytes, probably a bug."); /* * If EF_PROTECT_BELOW is set, all addresses returned by malloc() * and company will be page-aligned. */ if ( !EF_PROTECT_BELOW && alignment > 1 ) { if ( (slack = userSize % alignment) != 0 ) userSize += alignment - slack; } /* * The internal size of the buffer is rounded up to the next page-size * boudary, and then we add another page's worth of memory for the * dead page. */ internalSize = userSize + bytesPerPage; if ( (slack = internalSize % bytesPerPage) != 0 ) internalSize += bytesPerPage - slack; /* * These will hold the addresses of two empty Slot structures, that
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