canvas.java

来自「Mac OS X 10.4.9 for x86 Source Code gcc」· Java 代码 · 共 216 行

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/* Canvas.java --   Copyright (C) 1999, 2000, 2002, 2004  Free Software FoundationThis file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA02111-1307 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package java.awt;import java.awt.image.BufferStrategy;import java.awt.peer.ComponentPeer;import java.io.Serializable;import javax.accessibility.Accessible;import javax.accessibility.AccessibleContext;import javax.accessibility.AccessibleRole;/** * The <code>Canvas</code> component provides a blank rectangular * area, which the client application can use for drawing and for * capturing events.  By overriding the <code>paint()</code> method, * the canvas can be used for anything from simple line drawings to * full-scale custom components. * * @author Original author unknown * @author Tom Tromey  (tromey@redhat.com) * @author Andrew John Hughes  (gnu_andrew@member.fsf.org) * @since 1.0 */public class Canvas  extends Component  implements Serializable, Accessible{  /**   * Compatible with Sun's JDK.   */  private static final long serialVersionUID = -2284879212465893870L;  /**   * The graphics configuration associated with the canvas.   */  transient GraphicsConfiguration graphicsConfiguration;  /**   * The buffer strategy associated with this canvas.   */  transient BufferStrategy bufferStrategy;  /**   * Initializes a new instance of <code>Canvas</code>.   */  public Canvas()   {   }  /**   * Initializes a new instance of <code>Canvas</code>   * with the supplied graphics configuration.   *   * @param graphicsConfiguration the graphics configuration to use   *        for this particular canvas.   */  public Canvas(GraphicsConfiguration graphicsConfiguration)  {    this.graphicsConfiguration = graphicsConfiguration;  }  GraphicsConfiguration getGraphicsConfigurationImpl()  {    if (graphicsConfiguration != null)      return graphicsConfiguration;    return super.getGraphicsConfigurationImpl();  }  /**   * Creates the native peer for this object.   */  public void addNotify()  {    if (peer == null)      peer = (ComponentPeer) getToolkit().createCanvas(this);    super.addNotify();  }  /**   * Repaints the canvas window.  This method should be overridden by    * a subclass to do something useful, as this method simply paints   * the window with the background color.   *   * @param gfx the <code>Graphics</code> to use for painting   */  public void paint(Graphics gfx)  {    /* This implementation doesn't make much sense since the filling      of background color is guaranteed for heavyweight components      such as this.  But there's no need to worry, since paint() is      usually overridden anyway.  */    gfx.setColor(getBackground());    Dimension size = getSize();    gfx.fillRect(0, 0, size.width, size.height);  }  /**   * This class provides accessibility support for the canvas.   */  protected class AccessibleAWTCanvas    extends AccessibleAWTComponent  {    /**     * For compatability with Sun's JDK     */    private static final long serialVersionUID = -6325592262103146699L;    /**     * Constructor for the accessible canvas.     */    protected AccessibleAWTCanvas()    {    }    /**     * Returns the accessible role for the canvas.     *     * @return an instance of <code>AccessibleRole</code>, describing     *         the role of the canvas.     */    public AccessibleRole getAccessibleRole()    {      return AccessibleRole.CANVAS;    }      }  /**   * Gets the AccessibleContext associated with this <code>Canvas</code>.   * The context is created, if necessary.   *   * @return the associated context   */  public AccessibleContext getAccessibleContext()  {    /* Create the context if this is the first request */    if (accessibleContext == null)      accessibleContext = new AccessibleAWTCanvas();    return accessibleContext;  }  /**   * Returns the buffer strategy used by the canvas.   *   * @return the buffer strategy.   * @since 1.4   */  public BufferStrategy getBufferStrategy()  {    return bufferStrategy;  }  /**   * Updates the canvas in response to a request to   * <code>repaint()</code> it.  The canvas is cleared   * with the current background colour, before <code>paint()</code>   * is called to add the new contents.  Subclasses   * which override this method should either call this   * method via <code>super.update(graphics)</code> or re-implement   * this behaviour, so as to ensure that the canvas is   * clear before painting takes place.   *   * @param graphics the graphics context.   */  public void update(Graphics graphics)  {    Dimension size;    /* Clear the canvas */    size = getSize();    graphics.clearRect(0, 0, size.width, size.height);    /* Call the paint method */    paint(graphics);  }}

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