repaintmanager.java

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/* RepaintManager.java --   Copyright (C) 2002, 2004  Free Software Foundation, Inc.This file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA02111-1307 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package javax.swing;import java.awt.Component;import java.awt.Dimension;import java.awt.Image;import java.awt.Rectangle;import java.util.Enumeration;import java.util.HashMap;import java.util.Hashtable;import java.util.Iterator;import java.util.Map;import java.util.Vector;/** * <p>The repaint manager holds a set of dirty regions, invalid components, * and a double buffer surface.  The dirty regions and invalid components * are used to coalesce multiple revalidate() and repaint() calls in the * component tree into larger groups to be refreshed "all at once"; the * double buffer surface is used by root components to paint * themselves.</p> * * <p>In general, painting is very confusing in swing. see <a * href="http://java.sun.com/products/jfc/tsc/articles/painting/index.html">this * document</a> for more details.</p> * * @author Graydon Hoare (graydon@redhat.com) */public class RepaintManager{  /**   * <p>A helper class which is placed into the system event queue at   * various times in order to facilitate repainting and layout. There is   * typically only one of these objects active at any time. When the   * {@link RepaintManager} is told to queue a repaint, it checks to see if   * a {@link RepaintWorker} is "live" in the system event queue, and if   * not it inserts one using {@link SwingUtilities.invokeLater}.</p>   *   * <p>When the {@link RepaintWorker} comes to the head of the system   * event queue, its {@link RepaintWorker#run} method is executed by the   * swing paint thread, which revalidates all invalid components and   * repaints any damage in the swing scene.</p>   */  protected class RepaintWorker    implements Runnable  {    boolean live;    public RepaintWorker()    {      live = false;    }    public synchronized void setLive(boolean b)     {      live = b;    }    public synchronized boolean isLive()    {      return live;    }    public void run()    {      RepaintManager rm = RepaintManager.globalManager;      setLive(false);      rm.validateInvalidComponents();      rm.paintDirtyRegions();    }  }    /**    * A table storing the dirty regions of components.  The keys of this   * table are components, the values are rectangles. Each component maps   * to exactly one rectangle.  When more regions are marked as dirty on a   * component, they are union'ed with the existing rectangle.   *   * @see #addDirtyRegion   * @see #getDirtyRegion   * @see #isCompletelyDirty   * @see #markCompletelyClean   * @see #markCompletelyDirty   */  Hashtable dirtyComponents;  /**   * A single, shared instance of the helper class. Any methods which mark   * components as invalid or dirty eventually activate this instance. It   * is added to the event queue if it is not already active, otherwise   * reused.   *   * @see #addDirtyRegion   * @see #addInvalidComponent   */  RepaintWorker repaintWorker;  /**    * The set of components which need revalidation, in the "layout" sense.   * There is no additional information about "what kind of layout" they   * need (as there is with dirty regions), so it is just a vector rather   * than a table.   *   * @see #addInvalidComponent   * @see #removeInvalidComponent   * @see #validateInvalidComponents   */  Vector invalidComponents;  /**    * Whether or not double buffering is enabled on this repaint   * manager. This is merely a hint to clients; the RepaintManager will   * always return an offscreen buffer when one is requested.   *    * @see #getDoubleBufferingEnabled   * @see #setDoubleBufferingEnabled   */  boolean doubleBufferingEnabled;  /**    * The current offscreen buffer. This is reused for all requests for   * offscreen drawing buffers. It grows as necessary, up to {@link   * #doubleBufferMaximumSize}, but there is only one shared instance.   *   * @see #getOffscreenBuffer   * @see #doubleBufferMaximumSize   */  Image doubleBuffer;  /**   * The maximum width and height to allocate as a double buffer. Requests   * beyond this size are ignored.   *   * @see #paintDirtyRegions   * @see #getDoubleBufferMaximumSize   * @see #setDoubleBufferMaximumSize   */  Dimension doubleBufferMaximumSize;  /**   * The global, shared RepaintManager instance. This is reused for all   * components in all windows.   *   * @see #currentManager   * @see #setCurrentManager   */  private static RepaintManager globalManager;  /**   * Create a new RepaintManager object.   */  public RepaintManager()  {    dirtyComponents = new Hashtable();    invalidComponents = new Vector();    repaintWorker = new RepaintWorker();    doubleBufferMaximumSize = new Dimension(2000,2000);    doubleBufferingEnabled = true;  }  /**   * Get the value of the shared {@link #globalManager} instance, possibly   * returning a special manager associated with the specified   * component. The default implementaiton ignores the component parameter.   *   * @param component A component to look up the manager of   *   * @return The current repaint manager   *   * @see #setCurrentManager   */  public static RepaintManager currentManager(Component component)  {    if (globalManager == null)      globalManager = new RepaintManager();    return globalManager;  }  /**   * Get the value of the shared {@link #globalManager} instance, possibly   * returning a special manager associated with the specified   * component. The default implementaiton ignores the component parameter.   *   * @param component A component to look up the manager of   *   * @return The current repaint manager   *   * @see #setCurrentManager   */  public static RepaintManager currentManager(JComponent component)  {    return currentManager((Component)component);  }  /**   * Set the value of the shared {@link #globalManager} instance.   *   * @param manager The new value of the shared instance   *   * @see #currentManager   */  public static void setCurrentManager(RepaintManager manager)  {    globalManager = manager;  }  /**   * Add a component to the {@link #invalidComponents} vector. If the   * {@link #repaintWorker} class is not active, insert it in the system   * event queue.   *   * @param component The component to add   *   * @see #removeInvalidComponent   */  public synchronized void addInvalidComponent(JComponent component)  {    Component ancestor = component.getParent();    while (ancestor != null           && (! (ancestor instanceof JComponent)               || ! ((JComponent) ancestor).isValidateRoot() ))      ancestor = ancestor.getParent();    if (ancestor != null        && ancestor instanceof JComponent        && ((JComponent) ancestor).isValidateRoot())      component = (JComponent) ancestor;    if (invalidComponents.contains(component))      return;    invalidComponents.add(component);        if (! repaintWorker.isLive())

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