generate-random.c

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/* Copyright (C) 1995, 2004 Free Software Foundation   The GNU C Library is free software; you can redistribute it and/or   modify it under the terms of the GNU Lesser General Public   License as published by the Free Software Foundation; either   version 2.1 of the License, or (at your option) any later version.   The GNU C Library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Lesser General Public License for more details.   You should have received a copy of the GNU Lesser General Public   License along with the GNU C Library; if not, write to the Free   Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA   02111-1307 USA.  *//* * This is derived from the Berkeley source: *	@(#)random.c	5.5 (Berkeley) 7/6/88 * It was reworked for the GNU C Library by Roland McGrath. * Rewritten to use reentrant functions by Ulrich Drepper, 1995. *//*   Copyright (C) 1983 Regents of the University of California.   All rights reserved.    Redistribution and use in source and binary forms, with or without   modification, are permitted provided that the following conditions   are met:   1. Redistributions of source code must retain the above copyright      notice, this list of conditions and the following disclaimer.   2. Redistributions in binary form must reproduce the above copyright      notice, this list of conditions and the following disclaimer in the      documentation and/or other materials provided with the distribution.   4. Neither the name of the University nor the names of its contributors      may be used to endorse or promote products derived from this software      without specific prior written permission.      THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND   ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE   ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE   FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL   DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS   OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)   HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT   LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY   OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF   SUCH DAMAGE.*/#include <limits.h>#include <stdlib.h>#include "generate-random.h"/* An improved random number generation package.  In addition to the standard   rand()/srand() like interface, this package also has a special state info   interface.  The initstate() routine is called with a seed, an array of   bytes, and a count of how many bytes are being passed in; this array is   then initialized to contain information for random number generation with   that much state information.  Good sizes for the amount of state   information are 32, 64, 128, and 256 bytes.  The state can be switched by   calling the setstate() function with the same array as was initialized   with initstate().  By default, the package runs with 128 bytes of state   information and generates far better random numbers than a linear   congruential generator.  If the amount of state information is less than   32 bytes, a simple linear congruential R.N.G. is used.  Internally, the   state information is treated as an array of longs; the zeroth element of   the array is the type of R.N.G. being used (small integer); the remainder   of the array is the state information for the R.N.G.  Thus, 32 bytes of   state information will give 7 longs worth of state information, which will   allow a degree seven polynomial.  (Note: The zeroth word of state   information also has some other information stored in it; see setstate   for details).  The random number generation technique is a linear feedback   shift register approach, employing trinomials (since there are fewer terms   to sum up that way).  In this approach, the least significant bit of all   the numbers in the state table will act as a linear feedback shift register,   and will have period 2^deg - 1 (where deg is the degree of the polynomial   being used, assuming that the polynomial is irreducible and primitive).   The higher order bits will have longer periods, since their values are   also influenced by pseudo-random carries out of the lower bits.  The   total period of the generator is approximately deg*(2**deg - 1); thus   doubling the amount of state information has a vast influence on the   period of the generator.  Note: The deg*(2**deg - 1) is an approximation   only good for large deg, when the period of the shift register is the   dominant factor.  With deg equal to seven, the period is actually much   longer than the 7*(2**7 - 1) predicted by this formula.  *//* For each of the currently supported random number generators, we have a   break value on the amount of state information (you need at least this many   bytes of state info to support this random number generator), a degree for   the polynomial (actually a trinomial) that the R.N.G. is based on, and   separation between the two lower order coefficients of the trinomial.  *//* Linear congruential.  */#define	TYPE_0		0#define	BREAK_0		8#define	DEG_0		0#define	SEP_0		0/* x**7 + x**3 + 1.  */#define	TYPE_1		1#define	BREAK_1		32#define	DEG_1		7#define	SEP_1		3/* x**15 + x + 1.  */#define	TYPE_2		2#define	BREAK_2		64#define	DEG_2		15#define	SEP_2		1/* x**31 + x**3 + 1.  */#define	TYPE_3		3#define	BREAK_3		128#define	DEG_3		31#define	SEP_3		3/* x**63 + x + 1.  */#define	TYPE_4		4#define	BREAK_4		256#define	DEG_4		63#define	SEP_4		1/* Array versions of the above information to make code run faster.   Relies on fact that TYPE_i == i.  */#define	MAX_TYPES	5	/* Max number of types above.  *//* Initially, everything is set up as if from:	initstate(1, randtbl, 128);   Note that this initialization takes advantage of the fact that srandom   advances the front and rear pointers 10*rand_deg times, and hence the   rear pointer which starts at 0 will also end up at zero; thus the zeroth   element of the state information, which contains info about the current   position of the rear pointer is just	(MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3.  */static int randtbl[DEG_3 + 1] =  {    TYPE_3,    -1726662223, 379960547, 1735697613, 1040273694, 1313901226,    1627687941, -179304937, -2073333483, 1780058412, -1989503057,    -615974602, 344556628, 939512070, -1249116260, 1507946756,    -812545463, 154635395, 1388815473, -1926676823, 525320961,    -1009028674, 968117788, -123449607, 1284210865, 435012392,    -2017506339, -911064859, -370259173, 1132637927, 1398500161,    -205601318,  };static struct generate_random_data unsafe_state =  {/* FPTR and RPTR are two pointers into the state info, a front and a rear   pointer.  These two pointers are always rand_sep places aparts, as they   cycle through the state information.  (Yes, this does mean we could get   away with just one pointer, but the code for random is more efficient   this way).  The pointers are left positioned as they would be from the call:	initstate(1, randtbl, 128);   (The position of the rear pointer, rptr, is really 0 (as explained above   in the initialization of randtbl) because the state table pointer is set   to point to randtbl[1] (as explained below).)  */   &randtbl[SEP_3 + 1],  /* fptr */   &randtbl[1],          /* rptr *//* The following things are the pointer to the state information table,   the type of the current generator, the degree of the current polynomial   being used, and the separation between the two pointers.   Note that for efficiency of random, we remember the first location of   the state information, not the zeroth.  Hence it is valid to access   state[-1], which is used to store the type of the R.N.G.   Also, we remember the last location, since this is more efficient than   indexing every time to find the address of the last element to see if   the front and rear pointers have wrapped.  */    &randtbl[1],  /* state */    TYPE_3,  /* rand_type */    DEG_3,   /* rand_deg */    SEP_3,   /* rand_sep */    &randtbl[sizeof (randtbl) / sizeof (randtbl[0])]  /* end_ptr */};/* Initialize the random number generator based on the given seed.  If the   type is the trivial no-state-information type, just remember the seed.   Otherwise, initializes state[] based on the given "seed" via a linear   congruential generator.  Then, the pointers are set to known locations   that are exactly rand_sep places apart.  Lastly, it cycles the state   information a given number of times to get rid of any initial dependencies   introduced by the L.C.R.N.G.  Note that the initialization of randtbl[]   for default usage relies on values produced by this routine.  */voidgenerate_srandom (unsigned int x){  (void) generate_srandom_r (x, &unsafe_state);}/* Initialize the state information in the given array of N bytes for   future random number generation.  Based on the number of bytes we   are given, and the break values for the different R.N.G.'s, we choose   the best (largest) one we can and set things up for it.  srandom is   then called to initialize the state information.  Note that on return   from srandom, we set state[-1] to be the type multiplexed with the current   value of the rear pointer; this is so successive calls to initstate won't   lose this information and will be able to restart with setstate.   Note: The first thing we do is save the current state, if any, just like   setstate so that it doesn't matter when initstate is called.   Returns a pointer to the old state.  */char *generate_initstate (unsigned int seed, char *arg_state, size_t n){  int *ostate;  ostate = &unsafe_state.state[-1];  generate_initstate_r (seed, arg_state, n, &unsafe_state);  return (char *) ostate;}/* Restore the state from the given state array.   Note: It is important that we also remember the locations of the pointers   in the current state information, and restore the locations of the pointers   from the old state information.  This is done by multiplexing the pointer   location into the zeroth word of the state information. Note that due   to the order in which things are done, it is OK to call setstate with the   same state as the current state   Returns a pointer to the old state information.  */char *generate_setstate (char *arg_state){  int *ostate;  ostate = &unsafe_state.state[-1];  if (generate_setstate_r (arg_state, &unsafe_state) < 0)    ostate = NULL;  return (char *) ostate;}/* If we are using the trivial TYPE_0 R.N.G., just do the old linear   congruential bit.  Otherwise, we do our fancy trinomial stuff, which is the   same in all the other cases due to all the global variables that have been   set up.  The basic operation is to add the number at the rear pointer into   the one at the front pointer.  Then both pointers are advanced to the next   location cyclically in the table.  The value returned is the sum generated,   reduced to 31 bits by throwing away the "least random" low bit.   Note: The code takes advantage of the fact that both the front and   rear pointers can't wrap on the same call by not testing the rear   pointer if the front one has wrapped.  Returns a 31-bit random number.  */long intgenerate_random (void){  int retval;  (void) generate_random_r (&unsafe_state, &retval);  return retval;}

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