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📄 the ps-2 mouse-keyboard protocol.htm

📁 PS/2接口的键盘与鼠标接口规范
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<HTML><HEAD><TITLE>The PS/2 Mouse/Keyboard Protocol</TITLE>
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<BODY vLink=#3333ff aLink=#3333ff link=#0000ee bgColor=#ffffff><SMALL><B><FONT 
face=Arial,Helvetica><FONT size=+3><SMALL>The PS/2 Mouse/Keyboard 
Protocol</SMALL></FONT></FONT></B></SMALL><BR>
<CENTER></CENTER>
<CENTER>
<HR align=left width=400 noShade SIZE=1>
</CENTER><BR><FONT face=Arial,Helvetica>Source: <A 
href="http://www.computer-engineering.org/">http://www.computer-engineering.org/</A></FONT><BR><FONT 
face=Arial,Helvetica>Author: Adam Chapweske<BR>Last Updated: 
05/09/03<BR><BR><BR></FONT><B>Legal Information:</B><BR><BR>All information 
within this article is provided "as is" and without any express or implied 
warranties, including, without limitation, the implied warranties of 
merchantibility and fitness for a particular purpose. &nbsp;<BR><BR>This article 
is protected under copyright law. &nbsp;This document may be copied only if the 
source, author, date, and legal information is included.<BR><BR><B>Abstract:</B> 

<P>This document descibes the interface used by the PS/2 mouse, PS/2 keyboard, 
and AT keyboard.&nbsp; I'll cover the physical and electrical interface, as well 
as the protocol.&nbsp; If you need higher-level information, such as commands, 
data packet formats, or other information specific to the keyboard or mouse, I 
have written separate documents for the two devices: </P>
<BLOCKQUOTE><A href="http://www.computer-engineering.org/ps2keyboard">The PS/2 
  (AT) Keyboard Interface</A> <BR><A 
  href="http://www.computer-engineering.org/ps2mouse">The PS/2 Mouse 
  Interface</A></BLOCKQUOTE><B>The Physical Interface:</B><BR>
<P>The physical PS/2 port is one of two styles of connectors:&nbsp; The 5-pin 
DIN or the 6-pin mini-DIN.&nbsp; Both connectors are completely (electrically) 
similar; the only practical difference between the two is the arrangement of 
pins.&nbsp; This means the two types of connectors can easily be changed with 
simple hard-wired adaptors.&nbsp; These cost about $6 each or you can make your 
own by matching the pins on any two connectors.&nbsp; The DIN standard was 
created by the German Standardization Organization (Deutsches Institut fuer 
Norm) .&nbsp; Their website is at <A href="http://www.din.de/" 
target=_top>http://www.din.de/</A> (this site is in German, but most of their 
pages are also available in English.) </P>
<P>PC keyboards use either a 6-pin mini-DIN or a 5-pin DIN connector.&nbsp; If 
your keyboard has a 6-pin mini-DIN and your computer has a 5-pin DIN (or visa 
versa), the two can be made compatible with the adaptors described above.&nbsp; 
Keyboards with the 6-pin mini-DIN are often referred to as "PS/2" keyboards, 
while those with the 5-pin DIN are called "AT" devices ("XT" keyboards also used 
the 5-pin DIN, but they are quite old and haven't been made for many 
years.)&nbsp; All modern keyboards built for the PC are either PS/2, AT, or 
USB.&nbsp; This document <I>does not</I> apply to USB devices, which use a 
completely different interface. </P>
<P>Mice come in a number of shapes and sizes (and interfaces.)&nbsp; The most 
popular type is probably the PS/2 mouse, with USB mice gaining popularity.&nbsp; 
Just a few years ago, serial mice were also quite popular, but the computer 
industry is abandoning them in support of USB and PS/2 devices.&nbsp; This 
document applies only to PS/2 mice.&nbsp; If you want to interface a serial or 
USB mouse, there's plenty of information available&nbsp;elsewhere on the 
web.<BR><BR>The cable connecting the keyboard/mouse to the computer is usually 
about six feet long and consists of four to six 26 AWG wires surrounded by a 
thin layer of mylar foil sheilding. &nbsp;If you need a longer cable, you can 
buy PS/2 extenstion cables from most consumer electronics stores. &nbsp;You 
should not connect multiple extension cables together. &nbsp;If you need a 
30-foot keyboard cable, buy a 30-foot keyboard cable. &nbsp;Do not simply 
connect five 6-foot cables together. &nbsp;Doing so could result in poor 
communication between the keyboard/mouse and the host.<BR></P>
<P>As a side note, there is one other type of connector you may run into on 
keyboards. While most keyboard cables are hard-wired to the keyboard, there are 
some whose cable is not permanently attached and come as a separate 
component.&nbsp; These cables have a DIN connector on one end (the end that 
connects to the computer) and a SDL (Sheilded Data Link) connector on the 
keyboard end.&nbsp; SDL was created by a company called "AMP."&nbsp; This 
connector is somewhat similar to a telephone connector in that it has wires and 
springs rather than pins, and a clip holds it in place.&nbsp; If you need more 
information on this connector, you might be able to find it on AMP's website at 
<A href="http://www.connect.amp.com/" 
target=_top>http://www.connect.amp.com/</A>.&nbsp; Don't confuse the SDL 
connector with the USB connector--they probably both look similar in my diagram 
below, but they are actually very different.&nbsp; Keep in mind that the SDL 
connector has springs and moving parts, while the USB connector does not. </P>
<P>The pinouts for each connector are shown below: <BR>&nbsp; 
<TABLE width=468>
  <TBODY>
  <TR>
    <TD>
      <CENTER>Male <BR><IMG height=68 alt="" 
      src="The PS-2 Mouse-Keyboard Protocol.files/fpindin.jpg" width=80> 
      <BR>(Plug)</CENTER></TD>
    <TD>
      <CENTER>Female&nbsp; <BR><IMG height=68 alt="" 
      src="The PS-2 Mouse-Keyboard Protocol.files/fpdin1.jpg" width=80> 
      <BR>(Socket)</CENTER></TD>
    <TD><B>5-pin DIN (AT/XT):&nbsp;</B> <BR>1 - Clock <BR>2 - Data <BR>3 - Not 
      Implemented <BR>4 - Ground <BR>5 - Vcc (+5V)</TD></TR></TBODY></TABLE><BR>&nbsp; 

<TABLE width=469>
  <TBODY>
  <TR>
    <TD>
      <CENTER>Male <BR><IMG height=68 alt="" 
      src="The PS-2 Mouse-Keyboard Protocol.files/spindin.jpg" width=80> 
      <BR>(Plug)</CENTER></TD>
    <TD>
      <CENTER>Female <BR><IMG height=68 alt="" 
      src="The PS-2 Mouse-Keyboard Protocol.files/spindin1.jpg" width=80> 
      <BR>(Socket)</CENTER></TD>
    <TD><B>6-pin Mini-DIN (PS/2):</B> <BR>1 - Data <BR>2 - Not Implemented 
      <BR>3 - Ground <BR>4 - Vcc (+5V) <BR>5 - Clock <BR>6 - Not 
  Implemented</TD></TR></TBODY></TABLE><BR>&nbsp; 
<TABLE width=469>
  <TBODY>
  <TR>
    <TD>
      <CENTER><IMG height=49 alt="" 
      src="The PS-2 Mouse-Keyboard Protocol.files/sdl.jpg" width=114> 
    </CENTER></TD>
    <TD>
      <CENTER><IMG height=49 alt="" 
      src="The PS-2 Mouse-Keyboard Protocol.files/sdl1.jpg" width=114> 
    </CENTER></TD>
    <TD><B>6-pin SDL:</B> <BR>A - Not Implemented <BR>B - Data <BR>C - Ground 
      <BR>D - Clock <BR>E - Vcc (+5V) <BR>F - Not 
Implemented</TD></TR></TBODY></TABLE></P>
<P></P>
<P><BR><B>The Electrical Interface:</B><BR></P>
<P>Note:&nbsp; Throughout this document, I will use the more general term "host" 
to refer to the computer--or whatever the keyboard/mouse is connected to-- and 
the term "device" will refer to the keyboard/mouse. </P>
<P>Vcc/Ground provide power to the keyboard/mouse. &nbsp;The keyboard or mouse 
should not draw more than 275 mA from the host and care must be taken to avoid 
transient surges. &nbsp;Such surges can be caused by "hot-plugging" a 
keyboard/mouse (ie, connect/disconnect the device while the computer's power is 
on.) &nbsp;Older motherboards had a surface-mounted fuse protecting the keyboard 
and mouse ports. &nbsp;When this fuse blew, the motherboard was useless to the 
consumer, and non-fixable to the average technician. &nbsp;Most newer 
motherboards use auto-reset "Poly" fuses that go a long way to remedy this 
problem. &nbsp;However, this is not a standard and there's still plenty of older 
motherboards in use. &nbsp;Therefore, I recommend against hot-plugging a PS/2 
mouse or keyboard.<BR></P>
<BLOCKQUOTE>
  <P><U>Summary: Power Specifications</U><BR>Vcc = +4.5V to +5.5V. &nbsp;<BR>Max 
  Current = 275 mA.<BR></P></BLOCKQUOTE>
<P>The Data and Clock lines are both open-collector with pullup resistors to 
Vcc. &nbsp;An "open-collector" interface has two possible state: low, or high 
impedance. &nbsp;In the "low" state, a transistor pulls the line to ground 
level. &nbsp;In the "high impedance" state, the interface acts as an open 
circuit and doesn't drive the line low or high. Furthermore, a "pullup" resistor 
is connected between the bus and Vcc so the bus is pulled high if none of the 
devices on the bus are actively pulling it low. &nbsp;The exact value of this 
resistor isn't too important (1~10 kOhms); larger resistances result in less 
power consumption and smaller resistances result in a faster rise time. &nbsp;A 
general open-collector interface is shown below:<BR></P>
<BLOCKQUOTE>
  <P><FONT color=#ff0000>Figure 1: General open-collector interface. &nbsp;Data 
  and Clock are read on the microcontroller's pins A and B, respectively. 
  &nbsp;Both lines are normally held at +5V, but can be pulled to ground by 
  asserting logic "1" on C and D. &nbsp;As a result, Data equals D, inverted, 
  and Clock equals C, inverted.</FONT><BR></P></BLOCKQUOTE>
<BLOCKQUOTE>

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