fsprite.h
来自「这是一个用VC++开发的flashsource端的程序」· C头文件 代码 · 共 51 行
H
51 行
#ifndef FSPRITE_H_FILE
#define FSPRITE_H_FILE
#include "FBase.h"
class FlashTagSprite : public FlashIDEnabled, public FlashTag
{
DEFINE_RW_INTERFACE
public:
FlashTagSprite() : frames(0) {}
~FlashTagSprite() {}
void Add(FlashSpriteEnabled *tag);
friend std::ostream &operator << (std::ostream &out, FlashTagSprite &data);
friend std::istream &operator >> (std::istream &in, FlashTagSprite &data);
void DeleteChildren()
{
for(std::vector<FlashSpriteEnabled *>::iterator i = tags.begin(); i != tags.end(); i++)
{
delete *i;
}
}
std::vector<FlashSpriteEnabled *> &GetTags() { return tags; }
private:
std::vector<FlashSpriteEnabled *> tags;
FlashIDFactory idFactory;
gc_vector<FlashSpriteEnabled *> gc;
UWORD frames;
};
class FlashTagDefineMovie : public FlashIDEnabled, public FlashTag
{
DEFINE_RW_INTERFACE
public:
FlashTagDefineMovie(char *url) : str(url) {}
friend std::ostream &operator << (std::ostream &out, FlashTagDefineMovie &data);
friend std::istream &operator >> (std::istream &in, FlashTagDefineMovie &data);
private:
gc_vector<char *> gc;
char *str;
};
#endif
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