fsprite.h

来自「这是一个用VC++开发的flashsource端的程序」· C头文件 代码 · 共 51 行

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51
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#ifndef FSPRITE_H_FILE
#define FSPRITE_H_FILE
#include "FBase.h"

class FlashTagSprite : public FlashIDEnabled, public FlashTag
{
	DEFINE_RW_INTERFACE
public:
	FlashTagSprite() : frames(0) {}
	~FlashTagSprite() {}

	void Add(FlashSpriteEnabled *tag); 

	friend std::ostream &operator << (std::ostream &out, FlashTagSprite &data);
	friend std::istream &operator >> (std::istream &in,  FlashTagSprite &data);

	void DeleteChildren()
	{
		for(std::vector<FlashSpriteEnabled *>::iterator i = tags.begin(); i != tags.end(); i++)
		{
			delete *i;
		}
	}
	std::vector<FlashSpriteEnabled *> &GetTags() { return tags; }

private:

	std::vector<FlashSpriteEnabled *> tags;
	
	FlashIDFactory idFactory;

	gc_vector<FlashSpriteEnabled *> gc;
	UWORD frames;
};

class FlashTagDefineMovie : public FlashIDEnabled, public FlashTag
{
	DEFINE_RW_INTERFACE
public:
	FlashTagDefineMovie(char *url) : str(url) {}

	friend std::ostream &operator << (std::ostream &out, FlashTagDefineMovie &data);
	friend std::istream &operator >> (std::istream &in,  FlashTagDefineMovie &data);

private:
	gc_vector<char *> gc;
	char *str;
};

#endif

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