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📄 mainfrm.h

📁 一个调用ATL编写的图象处理的小程序
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class CHelloView : public CWindowImpl<CHelloView>
{
public:
	COLORREF m_clrText;

	//state of color buttons
	BOOL m_bBlack;
	BOOL m_bRed;
	BOOL m_bBlue;
	BOOL m_bGreen;
	BOOL m_bWhite;
	BOOL m_bCustom;

	CUpdateUIBase* m_pUpdateUI;

	CHelloView(CUpdateUIBase* pUpdateUI) : m_clrText(RGB(0, 0, 0)),
		m_bBlack(TRUE),
		m_bRed(FALSE),
		m_bBlue(FALSE),
		m_bGreen(FALSE),
		m_bWhite(FALSE),
		m_bCustom(FALSE),
		m_pUpdateUI(pUpdateUI)
	{ }

	DECLARE_WND_CLASS(NULL)

	void ClearAllColors()
	{
		m_bBlack = m_bBlue = m_bRed = FALSE;
		m_bWhite = m_bGreen = FALSE;
	}

	void MixColors() 
	{
		COLORREF tmpClr;
		int r, g, b;
		BOOL bSetColor;
		
		// Determine which colors are currently chosen.
		bSetColor = m_bRed || m_bGreen || m_bBlue || m_bWhite || m_bBlack;

   		// If the current color is custom, ignore mix request.
		if(!bSetColor && m_bCustom)
			return;

   		// Set color value to black and then add the necessary colors.
		r = g = b = 0;

		if(m_bRed)
			r = 255;
		if(m_bGreen)
			g = 255;
		if(m_bBlue)
			b = 255;

		tmpClr = RGB(r, g, b);

	// NOTE: Because a simple algorithm is used to mix colors
	// if the current selection contains black or white, the 
	// result will be black or white; respectively. This is due
	// to the additive method for mixing the colors.

		if(m_bBlack)
			tmpClr = RGB(0, 0, 0);

		if(m_bWhite)
			tmpClr = RGB(255, 255, 255);

   		// Once the color has been determined, update document 
		// data, and force repaint of all views.

		if(!bSetColor)
			m_bBlack = TRUE;
		m_clrText = tmpClr;
		m_bCustom = FALSE;

		UpdateButtons();
		Invalidate();
	}

	void UpdateButtons()
	{
		m_pUpdateUI->UISetCheck(ID_BLACK, m_bBlack);
		m_pUpdateUI->UISetCheck(ID_RED, m_bRed);
		m_pUpdateUI->UISetCheck(ID_GREEN, m_bGreen);
		m_pUpdateUI->UISetCheck(ID_BLUE, m_bBlue);
		m_pUpdateUI->UISetCheck(ID_WHITE, m_bWhite);
		m_pUpdateUI->UISetCheck(ID_CUSTOM, m_bCustom);
	}

	virtual void OnFinalMessage(HWND /*hWnd*/)
	{
		delete this;
	}

	BEGIN_MSG_MAP(CHelloView)
		MESSAGE_HANDLER(WM_PAINT, OnPaint)
		MESSAGE_HANDLER(WM_SETFOCUS, OnSetFocus)
		COMMAND_RANGE_HANDLER(ID_BLACK, ID_WHITE, OnColor)
		COMMAND_ID_HANDLER(ID_CUSTOM, OnCustomColor)
	END_MSG_MAP()

	LRESULT OnPaint(UINT, WPARAM, LPARAM, BOOL&)
	{
		CPaintDC dc(m_hWnd);

		RECT rect;
		GetClientRect(&rect);
		dc.SetTextColor(m_clrText);
		dc.SetBkColor(::GetSysColor(COLOR_WINDOW));
		dc.DrawText(_T("Hello, ATL"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);

		return 0;
	}

	LRESULT OnSetFocus(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
	{
		m_pUpdateUI->UIEnable(ID_BLACK, TRUE);
		m_pUpdateUI->UIEnable(ID_RED, TRUE);
		m_pUpdateUI->UIEnable(ID_GREEN, TRUE);
		m_pUpdateUI->UIEnable(ID_BLUE, TRUE);
		m_pUpdateUI->UIEnable(ID_WHITE, TRUE);
		m_pUpdateUI->UIEnable(ID_CUSTOM, TRUE);

		m_pUpdateUI->UISetCheck(ID_SPEED_SLOW, 0);
		m_pUpdateUI->UISetCheck(ID_SPEED_FAST, 0);
		m_pUpdateUI->UIEnable(ID_SPEED_SLOW, FALSE);
		m_pUpdateUI->UIEnable(ID_SPEED_FAST, FALSE);

		UpdateButtons();

		bHandled = FALSE;
		return 1;
	}

	LRESULT OnColor(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled)
	{
		switch(wID)
		{
		 case ID_BLACK:
			ClearAllColors();
			m_bBlack = !(m_bBlack);
			break;
		 case ID_WHITE:
			ClearAllColors();
			m_bWhite = !(m_bWhite);
			break;
		 case ID_RED:
			m_bRed = !(m_bRed);
			m_bBlack = FALSE;
			m_bWhite = FALSE;
			break;
		 case ID_GREEN:
			m_bGreen = !(m_bGreen);
			m_bBlack = FALSE;
			m_bWhite = FALSE;
			break;
		 case ID_BLUE:
			m_bBlue = !(m_bBlue);
			m_bBlack = FALSE;
			m_bWhite = FALSE;
			break;
		 default:
			TCHAR buff[256];
			::LoadString(_Module.GetResourceInstance(), IDS_UNKCOLOR, buff, 255);
			MessageBox(buff);
			return 1;
		}
		MixColors();
		return 0;
	}

	LRESULT OnCustomColor(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled)
	{
		CColorDialog dlgColor(m_clrText);
		if(dlgColor.DoModal() == IDOK)
		{
			m_clrText = dlgColor.GetColor();
			ClearAllColors();
			m_bCustom = TRUE;
			UpdateButtons();
			Invalidate();
		}
		return 0;
	}
};

class CHelloWnd : public CMDIChildWindowImpl<CHelloWnd>
{
public:
	CHelloView* m_pView;
	CUpdateUIBase* m_pUpdateUI;

	CHelloWnd(CUpdateUIBase* pUpdateUI) : m_pView(NULL), m_pUpdateUI(pUpdateUI)
	{ }

	DECLARE_FRAME_WND_CLASS(NULL, IDR_HELLOTYPE)

	virtual void OnFinalMessage(HWND /*hWnd*/)
	{
		delete this;
	}

	BEGIN_MSG_MAP(CHelloWnd)
		MESSAGE_HANDLER(WM_CREATE, OnCreate)
		CHAIN_CLIENT_COMMANDS()
		CHAIN_MSG_MAP(CMDIChildWindowImpl<CHelloWnd>)
	END_MSG_MAP()

	LRESULT OnCreate(UINT, WPARAM, LPARAM lParam, BOOL& bHandled)
	{
		m_pView = new CHelloView(m_pUpdateUI);
		RECT rect = { 0, 0, 1, 1 };
		m_hWndClient = m_pView->Create(m_hWnd, rect, NULL, WS_CHILD | WS_VISIBLE, WS_EX_CLIENTEDGE);

		bHandled = FALSE;
		return 1;
	}
};


#define ABS(x) ((x) < 0? -(x) : (x) > 0? (x) : 0)

class CBounceView : public CWindowImpl<CBounceView>
{
public:
	COLORREF m_clrBall;

	//state of color buttons
	BOOL m_bBlack;
	BOOL m_bRed;
	BOOL m_bBlue;
	BOOL m_bGreen;
	BOOL m_bWhite;
	BOOL m_bCustom;

	BOOL m_bFastSpeed;         // current speed

	POINT m_ptPixel;           // pixel size
	SIZE m_sizeRadius;         // radius of ball
	SIZE m_sizeMove;           // move speed
	SIZE m_sizeTotal;          // total size for ball bitmap
	POINT m_ptCenter;          // current center for the ball

	CBitmap m_bmBall;          // for replicating bouncing ball

	CUpdateUIBase* m_pUpdateUI;

	CBounceView(CUpdateUIBase* pUpdateUI) : m_clrBall(RGB(0, 0, 0)),
		m_bBlack(TRUE),
		m_bRed(FALSE),
		m_bBlue(FALSE),
		m_bGreen(FALSE),
		m_bWhite(FALSE),
		m_bCustom(FALSE),
		m_bFastSpeed(FALSE), m_pUpdateUI(pUpdateUI)
	{ }

	DECLARE_WND_CLASS(NULL)

	HWND Create(HWND hWndParent, RECT& rcPos, LPCTSTR szWindowName = NULL,
			DWORD dwStyle = 0, DWORD dwExStyle = 0,
			UINT nID = 0, LPVOID lpCreateParam = NULL)
	{
		CWndClassInfo& wci = GetWndClassInfo();
		wci.m_lpszCursorID = IDC_SIZENS;
		ATOM atom = wci.Register(&m_pfnSuperWindowProc);
		return CWindowImplBase::Create(hWndParent, rcPos, szWindowName, dwStyle, dwExStyle,
			nID, atom);
	}

	void ClearAllColors()
	{
		m_bBlack = m_bBlue = m_bRed = FALSE;
		m_bWhite = m_bGreen = FALSE;
	}

	void MixColors() 
	{
		COLORREF tmpClr;
		int r, g, b;
		BOOL bSetColor;
		
		// Determine which colors are currently chosen.
		bSetColor = m_bRed || m_bGreen || m_bBlue || m_bWhite || m_bBlack;

   		// If the current color is custom, ignore mix request.
		if(!bSetColor && m_bCustom)
			return;

   		// Set color value to black and then add the necessary colors.
		r = g = b = 0;

		if(m_bRed)
			r = 255;
		if(m_bGreen)
			g = 255;
		if(m_bBlue)
			b = 255;

		tmpClr = RGB(r, g, b);

	// NOTE: Because a simple algorithm is used to mix colors
	// if the current selection contains black or white, the 
	// result will be black or white; respectively. This is due
	// to the additive method for mixing the colors.

		if(m_bBlack)
			tmpClr = RGB(0, 0, 0);

		if(m_bWhite)
			tmpClr = RGB(255, 255, 255);

   		// Once the color has been determined, update document 
		// data, and force repaint of all views.

		if(!bSetColor)
			m_bBlack = TRUE;
		m_clrBall = tmpClr;
		m_bCustom = FALSE;

		UpdateColorButtons();
		MakeNewBall();
		Invalidate();
	}

	void UpdateColorButtons()
	{
		m_pUpdateUI->UISetCheck(ID_BLACK, m_bBlack);
		m_pUpdateUI->UISetCheck(ID_RED, m_bRed);
		m_pUpdateUI->UISetCheck(ID_GREEN, m_bGreen);
		m_pUpdateUI->UISetCheck(ID_BLUE, m_bBlue);
		m_pUpdateUI->UISetCheck(ID_WHITE, m_bWhite);
		m_pUpdateUI->UISetCheck(ID_CUSTOM, m_bCustom);
	}

	void UpdateSpeedButtons()
	{
		m_pUpdateUI->UISetCheck(ID_SPEED_SLOW, !m_bFastSpeed);
		m_pUpdateUI->UISetCheck(ID_SPEED_FAST, m_bFastSpeed);
	}

	void MakeNewBall()
	{
		m_sizeTotal.cx = (m_sizeRadius.cx + ABS(m_sizeMove.cx)) << 1;
		m_sizeTotal.cy = (m_sizeRadius.cy + ABS(m_sizeMove.cy)) << 1;

		if(m_bmBall.m_hBitmap != NULL)
			m_bmBall.DeleteObject();        // get rid of old bitmap

		CClientDC dc(m_hWnd);
		CDC dcMem;
		dcMem.CreateCompatibleDC(dc);

		m_bmBall.CreateCompatibleBitmap(dc, m_sizeTotal.cx, m_sizeTotal.cy);
		_ASSERTE(m_bmBall.m_hBitmap != NULL);

		dcMem.SelectBitmap(m_bmBall);

		// draw a rectangle in the background (window) color
		RECT rect = { 0, 0, m_sizeTotal.cx, m_sizeTotal.cy };
		CBrush brBackground;
		brBackground.CreateSolidBrush(::GetSysColor(COLOR_WINDOW));
		dcMem.FillRect(&rect, brBackground);

		CBrush brCross;
		brCross.CreateHatchBrush(HS_DIAGCROSS, 0L);
		dcMem.SelectBrush(brCross);

		dcMem.SetBkColor(m_clrBall);
		dcMem.Ellipse(ABS(m_sizeMove.cx), ABS(m_sizeMove.cy),
			m_sizeTotal.cx - ABS(m_sizeMove.cx),
			m_sizeTotal.cy - ABS(m_sizeMove.cy));
	}

	virtual void OnFinalMessage(HWND /*hWnd*/)
	{
		delete this;
	}

	BEGIN_MSG_MAP(CBounceView)
		MESSAGE_HANDLER(WM_CREATE, OnCreate)
		MESSAGE_HANDLER(WM_SETFOCUS, OnSetFocus)
		MESSAGE_HANDLER(WM_SIZE, OnSize)
		MESSAGE_HANDLER(WM_TIMER, OnTimer)
		COMMAND_RANGE_HANDLER(ID_BLACK, ID_WHITE, OnColor)
		COMMAND_ID_HANDLER(ID_CUSTOM, OnCustomColor)
		COMMAND_ID_HANDLER(ID_SPEED_SLOW, OnChangeSpeed)
		COMMAND_ID_HANDLER(ID_SPEED_FAST, OnChangeSpeed)
	END_MSG_MAP()

	LRESULT OnCreate(UINT, WPARAM, LPARAM, BOOL& bHandled)
	{
#if (_ATL_VER >= 0x0300)
		if(!SetTimer(1, 100))	// start slow
#else
		if(!SetTimer(1, 100, NULL))	// start slow
#endif //(_ATL_VER == 0x0300)

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