📄 core.h
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#ifndef CORE_H
#define CORE_H
#include "define.h"
// 引擎版本
#define CORE_VERSION 0x0001
#define EXPORT
#define CALL
// 通用数据类型
//#ifndef DWORD
//typedef unsigned long DWORD;
//typedef unsigned short WORD;
//typedef unsigned char BYTE;
//#endif
// 通用数学常量
#ifndef M_PI
#define M_PI 3.14159265358979323846f
#define M_PI_2 1.57079632679489661923f
#define M_PI_4 0.785398163397448309616f
#define M_1_PI 0.318309886183790671538f
#define M_2_PI 0.636619772367581343076f
#endif
// 引擎句柄类型
typedef DWORD HTEXTURE; //纹理
typedef DWORD HTARGET; //渲染目标
typedef DWORD HEFFECT; //音效
typedef DWORD HMUSIC; //音乐
typedef DWORD HSTREAM; //压缩音频流
typedef DWORD HCHANNEL; //活动音频频道(音轨)
// 支持颜色宏
#define ARGB(a,r,g,b) ((DWORD(a)<<24) + (DWORD(r)<<16) + (DWORD(g)<<8) + DWORD(b))
#define GETA(col) ((col)>>24)
#define GETR(col) (((col)>>16) & 0xFF)
#define GETG(col) (((col)>>8) & 0xFF)
#define GETB(col) ((col) & 0xFF)
#define SETA(col,a) (((col) & 0x00FFFFFF) + (DWORD(a)<<24))
#define SETR(col,r) (((col) & 0xFF00FFFF) + (DWORD(r)<<16))
#define SETG(col,g) (((col) & 0xFFFF00FF) + (DWORD(g)<<8))
#define SETB(col,b) (((col) & 0xFFFFFF00) + DWORD(b))
// 引擎混合常数
#define BLEND_COLORADD 1
#define BLEND_COLORMUL 0
#define BLEND_ALPHABLEND 2
#define BLEND_ALPHAADD 0
#define BLEND_ZWRITE 4
#define BLEND_NOZWRITE 0
#define BLEND_DEFAULT (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#define BLEND_DEFAULT_Z (BLEND_COLORMUL | BLEND_ALPHABLEND | BLEND_ZWRITE)
// CORE 基本类型常数
#define COREPRIM_LINES 2
#define COREPRIM_TRIPLES 3
#define COREPRIM_QUADS 4
// 引擎顶点结构
struct st_Vertex
{
float x, y; // 屏幕坐标
float z; // Z-buffer(范围:0-1)
DWORD col; // 颜色
float tx, ty; // 纹理坐标
};
// 引擎三角结构
struct st_Triple
{
st_Vertex v[3];
HTEXTURE tex;
int blend;
};
// 引擎矩形结构
struct st_Quad
{
st_Vertex v[4];
HTEXTURE tex;
int blend;
};
class CORE
{
public:
///////////////////////////// 接口创建与释放 /////////////////////////////
virtual void CALL Release() = 0;
virtual char* CALL GetAppPath() = 0;
///////////////////////////// 系统操作 /////////////////////////////
virtual bool CALL System_Shutup() = 0;
virtual void CALL System_Shutdown() = 0;
virtual char* CALL System_GetErrorMessage() = 0;
virtual bool CALL System_Launch(const char *url) = 0;
virtual void CALL System_Snapshot(const char *filename=0) = 0;
///////////////////////////// 引擎状态设置 /////////////////////////////
virtual void CALL System_SetZBuffer(bool bZBuffer = false) = 0;
virtual void CALL System_SetTextureFilter(bool bTextureFilter = true) = 0;
virtual void CALL System_SetUseSound(bool bUseSound = false) = 0;
virtual void CALL System_SetHWnd(HWND hWnd) = 0;
virtual void CALL System_SetScreen(int nWidth,int nHeight,int nBPP = 32) = 0;
virtual void CALL System_SetSampleRate(int nSampleRate = 44100) = 0;
virtual void CALL System_SetFXVolume(int nFXVolume = 100) = 0;
virtual void CALL System_SetMusicVolume(int nMusicVolume = 100) = 0;
virtual void CALL System_SetIniFile(char* lpszIniFile = NULL) = 0;
virtual void CALL System_SetWndRectStyle(RECT &rcWindow,LONG lStyle) = 0;
///////////////////////////// 引擎状态获得 /////////////////////////////
virtual bool CALL System_GetZBuffer() = 0;
virtual bool CALL System_GetTextureFilter() = 0;
virtual bool CALL System_GetUseSound() = 0;
virtual HWND CALL System_GetHWnd() = 0;
virtual int CALL System_GetWidth() = 0;
virtual int CALL System_GetHeight() = 0;
virtual int CALL System_GetBPP() = 0;
virtual int CALL System_GetSampleRate() = 0;
virtual int CALL System_GetFXVolume() = 0;
virtual int CALL System_GetMusicVolume() = 0;
virtual char* CALL System_GetIniFile() = 0;
///////////////////////////// 资源操作 /////////////////////////////
virtual void* CALL Resource_Load(const char *filename, DWORD *size=0) = 0;
virtual void CALL Resource_Free(void *res) = 0;
virtual bool CALL Resource_AttachPack(const char *filename, const char *password=0) = 0;
virtual void CALL Resource_RemovePack(const char *filename) = 0;
virtual void CALL Resource_RemoveAllPacks() = 0;
virtual char* CALL Resource_MakePath(const char *filename) = 0;
virtual char* CALL Resource_EnumFiles(const char *wildcard=0) = 0;
virtual char* CALL Resource_EnumFolders(const char *wildcard=0) = 0;
///////////////////////////// 配置文件读取 /////////////////////////////
virtual void CALL Ini_SetInt(const char *section, const char *name, int value) = 0;
virtual int CALL Ini_GetInt(const char *section, const char *name, int def_val) = 0;
virtual void CALL Ini_SetFloat(const char *section, const char *name, float value) = 0;
virtual float CALL Ini_GetFloat(const char *section, const char *name, float def_val) = 0;
virtual void CALL Ini_SetString(const char *section, const char *name, const char *value) = 0;
virtual char* CALL Ini_GetString(const char *section, const char *name, const char *def_val) = 0;
///////////////////////////// 音效操作 /////////////////////////////
virtual HEFFECT CALL Effect_Load(const char *filename, DWORD size=0) = 0;
virtual void CALL Effect_Free(HEFFECT eff) = 0;
virtual HCHANNEL CALL Effect_Play(HEFFECT eff) = 0;
virtual HCHANNEL CALL Effect_PlayEx(HEFFECT eff, int volume=100, int pan=0, float pitch=1.0f, bool loop=false) = 0;
///////////////////////////// 音乐操作 /////////////////////////////
virtual HMUSIC CALL Music_Load(const char *filename, DWORD size=0) = 0;
virtual void CALL Music_Free(HMUSIC mus) = 0;
virtual HCHANNEL CALL Music_Play(HMUSIC mus, bool loop) = 0;
///////////////////////////// 压缩音频流操作 /////////////////////////////
virtual HSTREAM CALL Stream_Load(const char *filename, DWORD size=0) = 0;
virtual void CALL Stream_Free(HSTREAM stream) = 0;
virtual HCHANNEL CALL Stream_Play(HSTREAM stream, bool loop, int volume = 100) = 0;
///////////////////////////// 活动音频频道(音轨)操作 /////////////////////////////
virtual void CALL Channel_SetPanning(HCHANNEL chn, int pan) = 0;
virtual void CALL Channel_SetVolume(HCHANNEL chn, int volume) = 0;
virtual void CALL Channel_SetPitch(HCHANNEL chn, float pitch) = 0;
virtual void CALL Channel_Pause(HCHANNEL chn) = 0;
virtual void CALL Channel_Resume(HCHANNEL chn) = 0;
virtual void CALL Channel_Stop(HCHANNEL chn) = 0;
virtual void CALL Channel_StopAll() = 0;
virtual bool CALL Channel_IsPlaying(HCHANNEL chn) = 0;
virtual float CALL Channel_GetLength(HCHANNEL chn) = 0;
virtual float CALL Channel_GetPos(HCHANNEL chn) = 0;
virtual void CALL Channel_SetPos(HCHANNEL chn, float fSeconds) = 0;
///////////////////////////// 绘制操作 /////////////////////////////
virtual bool CALL Gfx_BeginScene(HTARGET target=0) = 0;
virtual void CALL Gfx_EndScene() = 0;
virtual void CALL Gfx_Clear(DWORD color) = 0;
virtual void CALL Gfx_RenderLine(float x1, float y1, float x2, float y2, DWORD color=0xFFFFFFFF, float z=0.5f) = 0;
virtual void CALL Gfx_RenderTriple(const st_Triple *triple) = 0;
virtual void CALL Gfx_RenderQuad(const st_Quad *quad) = 0;
virtual st_Vertex* CALL Gfx_StartBatch(int prim_type, HTEXTURE tex, int blend, int *max_prim) = 0;
virtual void CALL Gfx_FinishBatch(int nprim) = 0;
virtual void CALL Gfx_SetClipping(int x=0, int y=0, int w=0, int h=0) = 0;
virtual void CALL Gfx_SetTransform(float x=0, float y=0, float dx=0, float dy=0, float rot=0, float hscale=0, float vscale=0) = 0;
virtual void CALL Gfx_Restore(RECT& rcWnd) = 0;
///////////////////////////// 目标操作 /////////////////////////////
virtual HTARGET CALL Target_Create(int width, int height, bool zbuffer) = 0;
virtual void CALL Target_Free(HTARGET target) = 0;
virtual HTEXTURE CALL Target_GetTexture(HTARGET target) = 0;
///////////////////////////// 纹理操作 /////////////////////////////
virtual HTEXTURE CALL Texture_Create(int width, int height) = 0;
virtual HTEXTURE CALL Texture_Load(const char *filename, DWORD size=0, bool bMipmap=false) = 0;
virtual void CALL Texture_Free(HTEXTURE tex) = 0;
virtual int CALL Texture_GetWidth(HTEXTURE tex, bool bOriginal=false) = 0;
virtual int CALL Texture_GetHeight(HTEXTURE tex, bool bOriginal=false) = 0;
virtual DWORD* CALL Texture_Lock(HTEXTURE tex, bool bReadOnly=true, int left=0, int top=0, int width=0, int height=0) = 0;
virtual void CALL Texture_Unlock(HTEXTURE tex) = 0;
///////////////////////////// 随机数 /////////////////////////////
virtual void CALL Random_Seed(int seed=0) = 0;
virtual int CALL Random_Int(int min, int max) = 0;
virtual float CALL Random_Float(float min, float max) = 0;
///////////////////////////// 引擎时间 /////////////////////////////
virtual float CALL Timer_GetDelta() = 0;
virtual void CALL Timer_SetDelta(float dt) = 0;
virtual DWORD CALL Timer_GetTime() = 0;
virtual void CALL Timer_SetTime() = 0;
};
#define BASECORE st_BASECORE
struct st_BASECORE
{
HWND hWnd;
RECT rcWnd;
LONG lStyleWnd;
int nWidth;
int nHeight;
int nBPP;
};
extern "C" { EXPORT CORE* CALL CoreCreate(int ver); };
extern "C" { EXPORT BOOL CALL CoreInitialize(BASECORE& init,char* lpszInifile); };
extern "C" { EXPORT BOOL CALL CoreDestroy(int ver); };
#endif
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