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📄 gameclient.vcproj

📁 HGE 2D游戏引擎制作的一个演示
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="GameClient"
	ProjectGUID="{C900CE44-449F-4518-95A3-9D7C38F00F46}"
	RootNamespace="GameClient"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MT"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				ExpandAttributedSource="TRUE"
				AssemblerOutput="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"
				CallingConvention="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="D3d8.lib D3dx8.lib winmm.lib libcmtd.lib Comctl32.lib shell32.lib Engine\Engine_Debug.lib"
				OutputFile="./GameClient.exe"
				LinkIncremental="2"
				IgnoreDefaultLibraryNames="libc.lib;libci.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/GameClient.pdb"
				GenerateMapFile="TRUE"
				MapFileName="$(OutDir)/GameClient.map"
				MapExports="FALSE"
				MapLines="FALSE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/MT"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="D3d8.lib D3dx8.lib winmm.lib libcmt.lib Comctl32.lib shell32.lib Engine\Engine_Release.lib"
				OutputFile="./GameClient.exe"
				LinkIncremental="1"
				IgnoreDefaultLibraryNames="libc.lib;libci.lib;msvcrt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="源文件"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\extern.cpp">
			</File>
			<File
				RelativePath=".\FlyBug.cpp">
			</File>
			<File
				RelativePath=".\GameClient.cpp">
			</File>
			<File
				RelativePath=".\MainThread.cpp">
			</File>
			<File
				RelativePath=".\WindowFrame.cpp">
			</File>
		</Filter>
		<Filter
			Name="头文件"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath=".\extern.h">
			</File>
			<File
				RelativePath=".\FlyBug.h">
			</File>
			<File
				RelativePath=".\GameClient.h">
			</File>
			<File
				RelativePath=".\MainThread.h">
			</File>
			<File
				RelativePath=".\Resource.h">
			</File>
			<File
				RelativePath=".\WindowFrame.h">
			</File>
		</Filter>
		<Filter
			Name="资源文件"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
			<File
				RelativePath=".\copyright.bmp">
			</File>
			<File
				RelativePath=".\Sysres\Font\font_12.png">
			</File>
			<File
				RelativePath=".\GameClient.ico">
			</File>
			<File
				RelativePath=".\GameClient.rc">
			</File>
			<File
				RelativePath=".\small.ico">
			</File>
		</Filter>
		<Filter
			Name="Game"
			Filter="">
			<File
				RelativePath=".\Game\GameDefine.h">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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