📄 gameclient.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="GameClient"
ProjectGUID="{C900CE44-449F-4518-95A3-9D7C38F00F46}"
RootNamespace="GameClient"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MT"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
ExpandAttributedSource="TRUE"
AssemblerOutput="2"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"
CallingConvention="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3d8.lib D3dx8.lib winmm.lib libcmtd.lib Comctl32.lib shell32.lib Engine\Engine_Debug.lib"
OutputFile="./GameClient.exe"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libci.lib;libcmt.lib;msvcrt.lib;libcd.lib;msvcrtd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/GameClient.pdb"
GenerateMapFile="TRUE"
MapFileName="$(OutDir)/GameClient.map"
MapExports="FALSE"
MapLines="FALSE"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MT"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3d8.lib D3dx8.lib winmm.lib libcmt.lib Comctl32.lib shell32.lib Engine\Engine_Release.lib"
OutputFile="./GameClient.exe"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libci.lib;msvcrt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\extern.cpp">
</File>
<File
RelativePath=".\FlyBug.cpp">
</File>
<File
RelativePath=".\GameClient.cpp">
</File>
<File
RelativePath=".\MainThread.cpp">
</File>
<File
RelativePath=".\WindowFrame.cpp">
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\extern.h">
</File>
<File
RelativePath=".\FlyBug.h">
</File>
<File
RelativePath=".\GameClient.h">
</File>
<File
RelativePath=".\MainThread.h">
</File>
<File
RelativePath=".\Resource.h">
</File>
<File
RelativePath=".\WindowFrame.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\copyright.bmp">
</File>
<File
RelativePath=".\Sysres\Font\font_12.png">
</File>
<File
RelativePath=".\GameClient.ico">
</File>
<File
RelativePath=".\GameClient.rc">
</File>
<File
RelativePath=".\small.ico">
</File>
</Filter>
<Filter
Name="Game"
Filter="">
<File
RelativePath=".\Game\GameDefine.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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