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📄 ctpdemo.cpp

📁 用UDP写的可靠传输程序源代码,非常有借鉴意义,适合互连网通讯
💻 CPP
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// CTPDemo.cpp : Defines the class behaviors for the application.
//
// (c) Lev Naumov, CAMEL Laboratory
// E-mail: camellab@mail.ru
// For more information see http://camel.ifmo.ru or
// http://www.codeproject.com/internet/ctp.asp
/////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"

#include "NetBasic.h"
#include "NetReceivers.h"
#include "CTPNet.h"
#include "TCPNet.h"
#include "UDPNet.h"
#include "CTPDemo.h"
#include "CTPStatusDlg.h"
#include "CTPDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/* Test for memory leaks (ignore this):*
#include "ext\Stackwalker.h"
static struct _test
{
    _test()
    {
        InitAllocCheck(ACOutput_Simple);
    }

    ~_test()
    {
        DeInitAllocCheck();
    }
} _myLeakFinder;
/**/

/////////////////////////////////////////////////////////////////////////////
// CCTPDemoApp

BEGIN_MESSAGE_MAP(CCTPDemoApp, CWinApp)
    //{{AFX_MSG_MAP(CCTPDemoApp)
    //}}AFX_MSG
    ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCTPDemoApp construction

CCTPDemoApp::CCTPDemoApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CCTPDemoApp object

CCTPDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CCTPDemoApp initialization

BOOL CCTPDemoApp::InitInstance()
{
    AfxEnableControlContainer();
    AfxInitRichEdit();

    // Standard initialization
    // If you are not using these features and wish to reduce the size
    //  of your final executable, you should remove from the following
    //  the specific initialization routines you do not need.

#ifdef _AFXDLL
    Enable3dControls();            // Call this when using MFC in a shared DLL
#else
    Enable3dControlsStatic();    // Call this when linking to MFC statically
#endif

    CCTPDemoDlg dlg;
    m_pMainWnd = &dlg;
    int nResponse = dlg.DoModal();
    if (nResponse == IDOK)
    {
        // TODO: Place code here to handle when the dialog is
        //  dismissed with OK
    }
    else if (nResponse == IDCANCEL)
    {
        // TODO: Place code here to handle when the dialog is
        //  dismissed with Cancel
    }

    // Since the dialog has been closed, return FALSE so that we exit the
    //  application, rather than start the application's message pump.
    return FALSE;
}

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