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📄 tif_luv.c

📁 这是VCF框架的代码
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}/* * Encode a row of 32-bit pixels. */static intLogLuvEncode32(TIFF* tif, tidata_t bp, tsize_t cc, tsample_t s){	LogLuvState* sp = EncoderState(tif);	int shft, i, j, npixels;	tidata_t op;	uint32* tp;	uint32 b;	int occ, rc=0, mask, beg;	assert(s == 0);	assert(sp != NULL);	npixels = cc / sp->pixel_size;	if (sp->user_datafmt == SGILOGDATAFMT_RAW)		tp = (uint32*) bp;	else {		tp = (uint32*) sp->tbuf;		assert(sp->tbuflen >= npixels);		(*sp->tfunc)(sp, bp, npixels);	}					/* compress each byte string */	op = tif->tif_rawcp;	occ = tif->tif_rawdatasize - tif->tif_rawcc;	for (shft = 4*8; (shft -= 8) >= 0; )		for (i = 0; i < npixels; i += rc) {			if (occ < 4) {				tif->tif_rawcp = op;				tif->tif_rawcc = tif->tif_rawdatasize - occ;				if (!TIFFFlushData1(tif))					return (-1);				op = tif->tif_rawcp;				occ = tif->tif_rawdatasize - tif->tif_rawcc;			}			mask = 0xff << shft;		/* find next run */			for (beg = i; beg < npixels; beg += rc) {				b = tp[beg] & mask;				rc = 1;				while (rc < 127+2 && beg+rc < npixels &&						(tp[beg+rc] & mask) == b)					rc++;				if (rc >= MINRUN)					break;		/* long enough */			}			if (beg-i > 1 && beg-i < MINRUN) {				b = tp[i] & mask;	/* check short run */				j = i+1;				while ((tp[j++] & mask) == b)					if (j == beg) {						*op++ = (tidataval_t)(128-2+j-i);						*op++ = (tidataval_t)(b >> shft);						occ -= 2;						i = beg;						break;					}			}			while (i < beg) {		/* write out non-run */				if ((j = beg-i) > 127) j = 127;				if (occ < j+3) {					tif->tif_rawcp = op;					tif->tif_rawcc = tif->tif_rawdatasize - occ;					if (!TIFFFlushData1(tif))						return (-1);					op = tif->tif_rawcp;					occ = tif->tif_rawdatasize - tif->tif_rawcc;				}				*op++ = j; occ--;				while (j--) {					*op++ = (tidataval_t)(tp[i++] >> shft & 0xff);					occ--;				}			}			if (rc >= MINRUN) {		/* write out run */				*op++ = 128-2+rc;				*op++ = (tidataval_t)(tp[beg] >> shft & 0xff);				occ -= 2;			} else				rc = 0;		}	tif->tif_rawcp = op;	tif->tif_rawcc = tif->tif_rawdatasize - occ;	return (0);}/* * Encode a strip of pixels.  We break it into rows to * avoid encoding runs across row boundaries. */static intLogLuvEncodeStrip(TIFF* tif, tidata_t bp, tsize_t cc, tsample_t s){	tsize_t rowlen = TIFFScanlineSize(tif);	assert(cc%rowlen == 0);	while (cc && (*tif->tif_encoderow)(tif, bp, rowlen, s) == 0)		bp += rowlen, cc -= rowlen;	return (cc == 0);}/* * Encode a tile of pixels.  We break it into rows to * avoid encoding runs across row boundaries. */static intLogLuvEncodeTile(TIFF* tif, tidata_t bp, tsize_t cc, tsample_t s){	tsize_t rowlen = TIFFTileRowSize(tif);	assert(cc%rowlen == 0);	while (cc && (*tif->tif_encoderow)(tif, bp, rowlen, s) == 0)		bp += rowlen, cc -= rowlen;	return (cc == 0);}/* * Encode/Decode functions for converting to and from user formats. */#include "uvcode.h"#define U_NEU	0.210526316#define V_NEU	0.473684211#ifdef	M_LN2#define	LOGOF2		M_LN2#else#define LOGOF2		0.69314718055994530942#endif#define log2(x)		((1./LOGOF2)*log(x))#define exp2(x)		exp(LOGOF2*(x))#define UVSCALE		410.static doublepix16toY(int p16){	int	Le = p16 & 0x7fff;	double	Y;	if (!Le)		return (0.);	Y = exp(LOGOF2/256.*(Le+.5) - LOGOF2*64.);	if (p16 & 0x8000)		return (-Y);	return (Y);}static intpix16fromY(double Y){	if (Y >= 1.84467e19)		return (0x7fff);	if (Y <= -1.84467e19)		return (0xffff);	if (Y > 5.43571e-20)		return (int)(256.*(log2(Y) + 64.));	if (Y < -5.43571e-20)		return (~0x7fff | (int)(256.*(log2(-Y) + 64.)));	return (0);}static voidL16toY(LogLuvState* sp, tidata_t op, int n){	int16* l16 = (int16*) sp->tbuf;	float* yp = (float*) op;	while (n-- > 0)		*yp++ = (float)pix16toY(*l16++);}static voidL16toGry(LogLuvState* sp, tidata_t op, int n){	int16* l16 = (int16*) sp->tbuf;	uint8* gp = (uint8*) op;	while (n-- > 0) {		double Y = pix16toY(*l16++);		*gp++ = (Y <= 0.) ? 0 : (Y >= 1.) ? 255 : (int)(256.*sqrt(Y));	}}static voidL16fromY(LogLuvState* sp, tidata_t op, int n){	int16* l16 = (int16*) sp->tbuf;	float* yp = (float*) op;	while (n-- > 0)		*l16++ = pix16fromY(*yp++);}static voidXYZtoRGB24(float xyz[3], uint8 rgb[3]){	double	r, g, b;					/* assume CCIR-709 primaries */	r =  2.690*xyz[0] + -1.276*xyz[1] + -0.414*xyz[2];	g = -1.022*xyz[0] +  1.978*xyz[1] +  0.044*xyz[2];	b =  0.061*xyz[0] + -0.224*xyz[1] +  1.163*xyz[2];					/* assume 2.0 gamma for speed */	/* could use integer sqrt approx., but this is probably faster */	rgb[0] = (r <= 0.) ? 0 : (r >= 1.) ? 255 : (int)(256.*sqrt(r));	rgb[1] = (g <= 0.) ? 0 : (g >= 1.) ? 255 : (int)(256.*sqrt(g));	rgb[2] = (b <= 0.) ? 0 : (b >= 1.) ? 255 : (int)(256.*sqrt(b));}static intuv_encode(double u, double v)		/* encode (u',v') coordinates */{	register int	vi, ui;	if (v < UV_VSTART)		return(-1);	vi = (int)((v - UV_VSTART)*(1./UV_SQSIZ));	if (vi >= UV_NVS)		return(-1);	if (u < uv_row[vi].ustart)		return(-1);	ui = (int)((u - uv_row[vi].ustart)*(1./UV_SQSIZ));	if (ui >= uv_row[vi].nus)		return(-1);	return(uv_row[vi].ncum + ui);}static intuv_decode(double *up, double *vp, int c)	/* decode (u',v') index */{	int	upper, lower;	register int	ui, vi;	if (c < 0 || c >= UV_NDIVS)		return(-1);	lower = 0;			/* binary search */	upper = UV_NVS;	do {		vi = (lower + upper) >> 1;		ui = c - uv_row[vi].ncum;		if (ui > 0)			lower = vi;		else if (ui < 0)			upper = vi;		else			break;	} while (upper - lower > 1);	vi = lower;	ui = c - uv_row[vi].ncum;	*up = uv_row[vi].ustart + (ui+.5)*UV_SQSIZ;	*vp = UV_VSTART + (vi+.5)*UV_SQSIZ;	return(0);}static voidpix24toXYZ(uint32 p, float XYZ[3]){	int	Le, Ce;	double	L, u, v, s, x, y;					/* decode luminance */	Le = p >> 14 & 0x3ff;	if (Le == 0) {		XYZ[0] = XYZ[1] = XYZ[2] = 0.;		return;	}	L = exp(LOGOF2/64.*(Le+.5) - LOGOF2*12.);					/* decode color */	Ce = p & 0x3fff;	if (uv_decode(&u, &v, Ce) < 0) {		u = U_NEU; v = V_NEU;	}	s = 1./(6.*u - 16.*v + 12.);	x = 9.*u * s;	y = 4.*v * s;					/* convert to XYZ */	XYZ[0] = (float)(x/y * L);	XYZ[1] = (float)L;	XYZ[2] = (float)((1.-x-y)/y * L);}static uint32pix24fromXYZ(float XYZ[3]){	int	Le, Ce;	double	L, u, v, s;					/* encode luminance */	L = XYZ[1];	if (L >= 16.)		Le = 0x3ff;	else if (L <= 1./4096.)		Le = 0;	else		Le = (int)(64.*(log2(L) + 12.));					/* encode color */	s = XYZ[0] + 15.*XYZ[1] + 3.*XYZ[2];	if (s == 0.) {		u = U_NEU;		v = V_NEU;	} else {		u = 4.*XYZ[0] / s;		v = 9.*XYZ[1] / s;	}	Ce = uv_encode(u, v);	if (Ce < 0)		Ce = uv_encode(U_NEU, V_NEU);					/* combine encodings */	return (Le << 14 | Ce);}static voidLuv24toXYZ(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	float* xyz = (float*) op;	while (n-- > 0) {		pix24toXYZ(*luv, xyz);		xyz += 3;		luv++;	}}static voidLuv24toLuv48(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	int16* luv3 = (int16*) op;	while (n-- > 0) {		double u, v;		*luv3++ = (int16)((*luv >> 12 & 0xffd) + 13314);		if (uv_decode(&u, &v, *luv&0x3fff) < 0) {			u = U_NEU;			v = V_NEU;		}		*luv3++ = (int16)(u * (1L<<15));		*luv3++ = (int16)(v * (1L<<15));		luv++;	}}static voidLuv24toRGB(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	uint8* rgb = (uint8*) op;	while (n-- > 0) {		float xyz[3];		pix24toXYZ(*luv++, xyz);		XYZtoRGB24(xyz, rgb);		rgb += 3;	}}static voidLuv24fromXYZ(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	float* xyz = (float*) op;	while (n-- > 0) {		*luv++ = pix24fromXYZ(xyz);		xyz += 3;	}}static voidLuv24fromLuv48(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	int16* luv3 = (int16*) op;	while (n-- > 0) {		int Le, Ce;		if (luv3[0] <= 0)			Le = 0;		else if (luv3[0] >= (1<<12)+3314)			Le = (1<<10) - 1;		else			Le = (luv3[0]-3314) >> 2;		Ce = uv_encode((luv[1]+.5)/(1<<15), (luv[2]+.5)/(1<<15));		if (Ce < 0)			Ce = uv_encode(U_NEU, V_NEU);		*luv++ = (uint32)Le << 14 | Ce;		luv3 += 3;	}}static voidpix32toXYZ(uint32 p, float XYZ[3]){	double	L, u, v, s, x, y;					/* decode luminance */	L = pix16toY((int)p >> 16);	if (L == 0.) {		XYZ[0] = XYZ[1] = XYZ[2] = 0.;		return;	}					/* decode color */	u = 1./UVSCALE * ((p>>8 & 0xff) + .5);	v = 1./UVSCALE * ((p & 0xff) + .5);	s = 1./(6.*u - 16.*v + 12.);	x = 9.*u * s;	y = 4.*v * s;					/* convert to XYZ */	XYZ[0] = (float)(x/y * L);	XYZ[1] = (float)L;	XYZ[2] = (float)((1.-x-y)/y * L);}static uint32pix32fromXYZ(float XYZ[3]){	unsigned int	Le, ue, ve;	double	u, v, s;					/* encode luminance */	Le = (unsigned int)pix16fromY(XYZ[1]);					/* encode color */	s = XYZ[0] + 15.*XYZ[1] + 3.*XYZ[2];	if (s == 0.) {		u = U_NEU;		v = V_NEU;	} else {		u = 4.*XYZ[0] / s;		v = 9.*XYZ[1] / s;	}	if (u <= 0.) ue = 0;	else ue = (unsigned int)(UVSCALE * u);	if (ue > 255) ue = 255;	if (v <= 0.) ve = 0;	else ve = (unsigned int)(UVSCALE * v);	if (ve > 255) ve = 255;					/* combine encodings */	return (Le << 16 | ue << 8 | ve);}static voidLuv32toXYZ(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	float* xyz = (float*) op;	while (n-- > 0) {		pix32toXYZ(*luv++, xyz);		xyz += 3;	}}static voidLuv32toLuv48(LogLuvState* sp, tidata_t op, int n){	uint32* luv = (uint32*) sp->tbuf;	int16* luv3 = (int16*) op;	while (n-- > 0) {		double u, v;		*luv3++ = (int16)(*luv >> 16);		u = 1./UVSCALE * ((*luv>>8 & 0xff) + .5);		v = 1./UVSCALE * ((*luv & 0xff) + .5);		*luv3++ = (int16)(u * (1L<<15));		*luv3++ = (int16)(v * (1L<<15));		luv++;	}}static void

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