⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 libmng_bcc.mak

📁 这是VCF框架的代码
💻 MAK
字号:
######################################################## MAKEFILE for building LibMNG_bcc_s(d).lib           ##                                                     ##                                                     ## (c) 2004 by Darko Miletic                           ## e-mail: kiklop@fibertel.com.ar                      # #######################################################.autodepend!ifndef BMODEBMODE = RELEASE!endif!if $(BMODE) != RELEASE && $(BMODE) != DEBUG!  error Illegal value for BMODE option!endif!include <..\..\..\..\..\..\build\bcc\defaultmake.inc>PROJECT=$(PROJECT1)SYSDEFINES=_LIB;BUILD_LIBMNG_LIBOUTDIR=..\..\..\..\..\..\libTDIR=SCFLAGS=$(CFLAGS) -w-8057!if $(BMODE) == RELEASE	USERDEFINES=NDEBUG	OBJDIR=bcc\Release$(TDIR)	!message Building release version of project!else	USERDEFINES=_DEBUG	OBJDIR=bcc\Debug$(TDIR)	!message Building debug version of project!endifLIBNAME=LibMNG_bcc_s$(DBG).libDLLNAME=INCDIR=..\..\..\..\..\..\src;..\libjpeg;..\ZlibLIBDIR=..\..\..\..\..\..\libSRC=OBJ=.\$(OBJDIR)BIN=.\$(OUTDIR)RESFILE=SYSDEFINES=STRICT;WIN32;_MBCS;NO_MFC;$(SYSDEFINES)################################# Target################################PROJECT1=$(BIN)\$(LIBNAME)PROJECT2=$(BIN)\$(DLLNAME)OBJFILES=$(OBJ)\libmng_callback_xs.obj \	$(OBJ)\libmng_chunk_io.obj \	$(OBJ)\libmng_chunk_prc.obj \	$(OBJ)\libmng_chunk_xs.obj \	$(OBJ)\libmng_cms.obj \	$(OBJ)\libmng_display.obj \	$(OBJ)\libmng_dither.obj \	$(OBJ)\libmng_error.obj \	$(OBJ)\libmng_filter.obj \	$(OBJ)\libmng_hlapi.obj \	$(OBJ)\libmng_jpeg.obj \	$(OBJ)\libmng_object_prc.obj \	$(OBJ)\libmng_pixels.obj \	$(OBJ)\libmng_prop_xs.obj \	$(OBJ)\libmng_read.obj \	$(OBJ)\libmng_trace.obj \	$(OBJ)\libmng_write.obj \	$(OBJ)\libmng_zlib.obj         LIBFILES=DEFFILE=ALLOBJS=$(OBJFILES)BCC32STARTUP=c0d32.objALLOBJS2=$(BCC32STARTUP) $(OBJFILES)ALLLIBS2=$(LIBFILES) import32.lib $(BCC32RTLIB)all: dirs $(RESFILE) $(PROJECT)cleanobj:: 	-@echo Deleting intermediate files for project	-@if exist $(OBJ)\*.obj del $(OBJ)\*.obj	-@if exist $(OBJ)\*.res del $(OBJ)\*.res	-@if exist $(OBJ)\. rd $(OBJ)!if $(BMODE) == RELEASE	-@if exist $(BIN)\*.tds del $(BIN)\*.tds	-@if exist $(BIN)\*.map del $(BIN)\*.map!endifcleantgt::	-@echo Deleting output files for project	-@if exist $(PROJECT) del $(PROJECT)clean: cleanobj cleantgtdirs::	-@echo Creating output directory	-@if not exist bcc md bcc	-@if not exist $(OBJ) md $(OBJ)	-@if not exist $(BIN) md $(BIN)	################################### Output##################################$(PROJECT1): $(OBJFILES)  @$(LB) /P1024 $(BIN)\$(LIBNAME) /a$(OBJFILES)    #Dependencies - explicit rules$(OBJ)\libmng_callback_xs.obj:   .\libmng_callback_xs.c$(OBJ)\libmng_chunk_io.obj:      .\libmng_chunk_io.c   $(OBJ)\libmng_chunk_prc.obj:     .\libmng_chunk_prc.c  $(OBJ)\libmng_chunk_xs.obj:      .\libmng_chunk_xs.c   $(OBJ)\libmng_cms.obj:           .\libmng_cms.c        $(OBJ)\libmng_display.obj:       .\libmng_display.c    $(OBJ)\libmng_dither.obj:        .\libmng_dither.c     $(OBJ)\libmng_error.obj:         .\libmng_error.c      $(OBJ)\libmng_filter.obj:        .\libmng_filter.c     $(OBJ)\libmng_hlapi.obj:         .\libmng_hlapi.c      $(OBJ)\libmng_jpeg.obj:          .\libmng_jpeg.c       $(OBJ)\libmng_object_prc.obj:    .\libmng_object_prc.c $(OBJ)\libmng_pixels.obj:        .\libmng_pixels.c     $(OBJ)\libmng_prop_xs.obj:       .\libmng_prop_xs.c    $(OBJ)\libmng_read.obj:          .\libmng_read.c       $(OBJ)\libmng_trace.obj:         .\libmng_trace.c      $(OBJ)\libmng_write.obj:         .\libmng_write.c      $(OBJ)\libmng_zlib.obj:          .\libmng_zlib.c       

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -