📄 agg_path_storage.h
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{ m_data = data; m_ptr = data; m_end = data + num_points * 2; m_closed = closed; m_stop = false; } void rewind(unsigned) { m_ptr = m_data; m_stop = false; } unsigned vertex(double* x, double* y) { if(m_ptr < m_end) { bool first = m_ptr == m_data; *x = *m_ptr++; *y = *m_ptr++; return first ? path_cmd_move_to : path_cmd_line_to; } *x = *y = 0.0; if(m_closed && !m_stop) { m_stop = true; return path_cmd_end_poly | path_flags_close; } return path_cmd_stop; } private: const T* m_data; const T* m_ptr; const T* m_end; bool m_closed; bool m_stop; }; //-------------------------------------------------poly_container_adaptor template<class Container> class poly_container_adaptor { public: typedef typename Container::value_type vertex_type; poly_container_adaptor() : m_container(0), m_index(0), m_closed(false), m_stop(false) {} poly_container_adaptor(const Container& data, bool closed) : m_container(&data), m_index(0), m_closed(closed), m_stop(false) {} void init(const Container& data, bool closed) { m_container = &data; m_index = 0; m_closed = closed; m_stop = false; } void rewind(unsigned) { m_index = 0; m_stop = false; } unsigned vertex(double* x, double* y) { if(m_index < m_container->size()) { bool first = m_index == 0; const vertex_type& v = (*m_container)[m_index++]; *x = v.x; *y = v.y; return first ? path_cmd_move_to : path_cmd_line_to; } *x = *y = 0.0; if(m_closed && !m_stop) { m_stop = true; return path_cmd_end_poly | path_flags_close; } return path_cmd_stop; } private: const Container* m_container; unsigned m_index; bool m_closed; bool m_stop; }; //-----------------------------------------poly_container_reverse_adaptor template<class Container> class poly_container_reverse_adaptor { public: typedef typename Container::value_type vertex_type; poly_container_reverse_adaptor() : m_container(0), m_index(-1), m_closed(false), m_stop(false) {} poly_container_reverse_adaptor(const Container& data, bool closed) : m_container(&data), m_index(-1), m_closed(closed), m_stop(false) {} void init(const Container& data, bool closed) { m_container = &data; m_index = m_container->size() - 1; m_closed = closed; m_stop = false; } void rewind(unsigned) { m_index = m_container->size() - 1; m_stop = false; } unsigned vertex(double* x, double* y) { if(m_index >= 0) { bool first = m_index == int(m_container->size() - 1); const vertex_type& v = (*m_container)[m_index--]; *x = v.x; *y = v.y; return first ? path_cmd_move_to : path_cmd_line_to; } *x = *y = 0.0; if(m_closed && !m_stop) { m_stop = true; return path_cmd_end_poly | path_flags_close; } return path_cmd_stop; } private: const Container* m_container; int m_index; bool m_closed; bool m_stop; }; //--------------------------------------------------------line_adaptor class line_adaptor { public: typedef double value_type; line_adaptor() : m_line(m_coord, 2, false) {} line_adaptor(double x1, double y1, double x2, double y2) : m_line(m_coord, 2, false) { m_coord[0] = x1; m_coord[1] = y1; m_coord[2] = x2; m_coord[3] = y2; } void init(double x1, double y1, double x2, double y2) { m_coord[0] = x1; m_coord[1] = y1; m_coord[2] = x2; m_coord[3] = y2; m_line.rewind(0); } void rewind(unsigned) { m_line.rewind(0); } unsigned vertex(double* x, double* y) { return m_line.vertex(x, y); } private: double m_coord[4]; poly_plain_adaptor<double> m_line; }; //---------------------------------------------------------------path_base // A container to store vertices with their flags. // A path consists of a number of contours separated with "move_to" // commands. The path storage can keep and maintain more than one // path. // To navigate to the beginning of a particular path, use rewind(path_id); // Where path_id is what start_new_path() returns. So, when you call // start_new_path() you need to store its return value somewhere else // to navigate to the path afterwards. // // See also: vertex_source concept //------------------------------------------------------------------------ template<class VertexContainer> class path_base { public: typedef VertexContainer container_type; typedef path_base<VertexContainer> self_type; //-------------------------------------------------------------------- path_base() : m_vertices(), m_iterator(0) {} void remove_all() { m_vertices.remove_all(); m_iterator = 0; } void free_all() { m_vertices.free_all(); m_iterator = 0; } // Make path functions //-------------------------------------------------------------------- unsigned start_new_path(); void move_to(double x, double y); void move_rel(double dx, double dy); void line_to(double x, double y); void line_rel(double dx, double dy); void hline_to(double x); void hline_rel(double dx); void vline_to(double y); void vline_rel(double dy); void arc_to(double rx, double ry, double angle, bool large_arc_flag, bool sweep_flag, double x, double y); void arc_rel(double rx, double ry, double angle, bool large_arc_flag, bool sweep_flag, double dx, double dy); void curve3(double x_ctrl, double y_ctrl, double x_to, double y_to); void curve3_rel(double dx_ctrl, double dy_ctrl, double dx_to, double dy_to); void curve3(double x_to, double y_to); void curve3_rel(double dx_to, double dy_to); void curve4(double x_ctrl1, double y_ctrl1, double x_ctrl2, double y_ctrl2, double x_to, double y_to); void curve4_rel(double dx_ctrl1, double dy_ctrl1, double dx_ctrl2, double dy_ctrl2, double dx_to, double dy_to); void curve4(double x_ctrl2, double y_ctrl2, double x_to, double y_to); void curve4_rel(double x_ctrl2, double y_ctrl2, double x_to, double y_to); void end_poly(unsigned flags = path_flags_close); void close_polygon(unsigned flags = path_flags_none); // Accessors //-------------------------------------------------------------------- const container_type& vertices() const { return m_vertices; } container_type& vertices() { return m_vertices; } unsigned total_vertices() const; void rel_to_abs(double* x, double* y) const; unsigned last_vertex(double* x, double* y) const; unsigned prev_vertex(double* x, double* y) const; double last_x() const; double last_y() const; unsigned vertex(unsigned idx, double* x, double* y) const; unsigned command(unsigned idx) const; void modify_vertex(unsigned idx, double x, double y); void modify_vertex(unsigned idx, double x, double y, unsigned cmd); void modify_command(unsigned idx, unsigned cmd); // VertexSource interface //-------------------------------------------------------------------- void rewind(unsigned path_id); unsigned vertex(double* x, double* y); // Arrange the orientation of a polygon, all polygons in a path, // or in all paths. After calling arrange_orientations() or // arrange_orientations_all_paths(), all the polygons will have // the same orientation, i.e. path_flags_cw or path_flags_ccw //-------------------------------------------------------------------- unsigned arrange_polygon_orientation(unsigned start, path_flags_e orientation); unsigned arrange_orientations(unsigned path_id, path_flags_e orientation); void arrange_orientations_all_paths(path_flags_e orientation); void invert_polygon(unsigned start); // Flip all vertices horizontally or vertically, // between x1 and x2, or between y1 and y2 respectively //-------------------------------------------------------------------- void flip_x(double x1, double x2); void flip_y(double y1, double y2); // Concatenate path. The path is added as is. //-------------------------------------------------------------------- template<class VertexSource> void concat_path(VertexSource& vs, unsigned path_id = 0) { double x, y; unsigned cmd; vs.rewind(path_id); while(!is_stop(cmd = vs.vertex(&x, &y))) { m_vertices.add_vertex(x, y, cmd); } } //-------------------------------------------------------------------- // Join path. The path is joined with the existing one, that is, // it behaves as if the pen of a plotter was always down (drawing) template<class VertexSource> void join_path(VertexSource& vs, unsigned path_id = 0) { double x, y; unsigned cmd; vs.rewind(path_id); cmd = vs.vertex(&x, &y); if(!is_stop(cmd)) {
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