agg_rasterizer_scanline_aa.h
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//----------------------------------------------------------------------------// Anti-Grain Geometry - Version 2.4// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)//// Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied// warranty, and with no claim as to its suitability for any purpose.////----------------------------------------------------------------------------//// The author gratefully acknowleges the support of David Turner, // Robert Wilhelm, and Werner Lemberg - the authors of the FreeType // libray - in producing this work. See http://www.freetype.org for details.////----------------------------------------------------------------------------// Contact: mcseem@antigrain.com// mcseemagg@yahoo.com// http://www.antigrain.com//----------------------------------------------------------------------------//// Adaptation for 32-bit screen coordinates has been sponsored by // Liberty Technology Systems, Inc., visit http://lib-sys.com//// Liberty Technology Systems, Inc. is the provider of// PostScript and PDF technology for software developers.// //----------------------------------------------------------------------------#ifndef AGG_RASTERIZER_SCANLINE_AA_INCLUDED#define AGG_RASTERIZER_SCANLINE_AA_INCLUDED#include "agg_rasterizer_cells_aa.h"#include "agg_rasterizer_sl_clip.h"#include "agg_gamma_functions.h"namespace agg{ //-----------------------------------------------------------------cell_aa // A pixel cell. There're no constructors defined and it was done // intentionally in order to avoid extra overhead when allocating an // array of cells. struct cell_aa { int x; int y; int cover; int area; void initial() { x = 0x7FFFFFFF; y = 0x7FFFFFFF; cover = 0; area = 0; } void style(const cell_aa&) {} int not_equal(int ex, int ey, const cell_aa&) const { return (ex - x) | (ey - y); } }; //==================================================rasterizer_scanline_aa // Polygon rasterizer that is used to render filled polygons with // high-quality Anti-Aliasing. Internally, by default, the class uses // integer coordinates in format 24.8, i.e. 24 bits for integer part // and 8 bits for fractional - see poly_subpixel_shift. This class can be // used in the following way: // // 1. filling_rule(filling_rule_e ft) - optional. // // 2. gamma() - optional. // // 3. reset() // // 4. move_to(x, y) / line_to(x, y) - make the polygon. One can create // more than one contour, but each contour must consist of at least 3 // vertices, i.e. move_to(x1, y1); line_to(x2, y2); line_to(x3, y3); // is the absolute minimum of vertices that define a triangle. // The algorithm does not check either the number of vertices nor // coincidence of their coordinates, but in the worst case it just // won't draw anything. // The orger of the vertices (clockwise or counterclockwise) // is important when using the non-zero filling rule (fill_non_zero). // In this case the vertex order of all the contours must be the same // if you want your intersecting polygons to be without "holes". // You actually can use different vertices order. If the contours do not // intersect each other the order is not important anyway. If they do, // contours with the same vertex order will be rendered without "holes" // while the intersecting contours with different orders will have "holes". // // filling_rule() and gamma() can be called anytime before "sweeping". //------------------------------------------------------------------------ template<class Clip=rasterizer_sl_clip_int> class rasterizer_scanline_aa { enum status { status_initial, status_move_to, status_line_to, status_closed }; public: typedef Clip clip_type; typedef typename Clip::conv_type conv_type; typedef typename Clip::coord_type coord_type; enum aa_scale_e { aa_shift = 8, aa_scale = 1 << aa_shift, aa_mask = aa_scale - 1, aa_scale2 = aa_scale * 2, aa_mask2 = aa_scale2 - 1 }; //-------------------------------------------------------------------- rasterizer_scanline_aa() : m_outline(), m_clipper(), m_filling_rule(fill_non_zero), m_auto_close(true), m_start_x(0), m_start_y(0), m_status(status_initial) { int i; for(i = 0; i < aa_scale; i++) m_gamma[i] = i; } //-------------------------------------------------------------------- template<class GammaF> rasterizer_scanline_aa(const GammaF& gamma_function) : m_outline(), m_clipper(m_outline), m_filling_rule(fill_non_zero), m_auto_close(true), m_start_x(0), m_start_y(0), m_status(status_initial) { gamma(gamma_function); } //-------------------------------------------------------------------- void reset(); void reset_clipping(); void clip_box(double x1, double y1, double x2, double y2); void filling_rule(filling_rule_e filling_rule); void auto_close(bool flag) { m_auto_close = flag; } //-------------------------------------------------------------------- template<class GammaF> void gamma(const GammaF& gamma_function) { int i; for(i = 0; i < aa_scale; i++) { m_gamma[i] = uround(gamma_function(double(i) / aa_mask) * aa_mask); } } //-------------------------------------------------------------------- unsigned apply_gamma(unsigned cover) const { return m_gamma[cover]; } //-------------------------------------------------------------------- void move_to(int x, int y); void line_to(int x, int y); void move_to_d(double x, double y); void line_to_d(double x, double y); void close_polygon(); void add_vertex(double x, double y, unsigned cmd); void edge(int x1, int y1, int x2, int y2); void edge_d(double x1, double y1, double x2, double y2); //------------------------------------------------------------------- template<class VertexSource> void add_path(VertexSource& vs, unsigned path_id=0) { double x; double y; unsigned cmd; vs.rewind(path_id); if(m_outline.sorted()) reset(); while(!is_stop(cmd = vs.vertex(&x, &y))) { add_vertex(x, y, cmd); } } //-------------------------------------------------------------------- int min_x() const { return m_outline.min_x(); } int min_y() const { return m_outline.min_y(); } int max_x() const { return m_outline.max_x(); } int max_y() const { return m_outline.max_y(); } //-------------------------------------------------------------------- void sort(); bool rewind_scanlines(); bool navigate_scanline(int y); //-------------------------------------------------------------------- AGG_INLINE unsigned calculate_alpha(int area) const { int cover = area >> (poly_subpixel_shift*2 + 1 - aa_shift); if(cover < 0) cover = -cover; if(m_filling_rule == fill_even_odd) { cover &= aa_mask2; if(cover > aa_scale) { cover = aa_scale2 - cover; } } if(cover > aa_mask) cover = aa_mask; return m_gamma[cover]; } //-------------------------------------------------------------------- template<class Scanline> bool sweep_scanline(Scanline& sl) { for(;;) { if(m_scan_y > m_outline.max_y()) return false; sl.reset_spans(); unsigned num_cells = m_outline.scanline_num_cells(m_scan_y); const cell_aa* const* cells = m_outline.scanline_cells(m_scan_y); int cover = 0; while(num_cells) { const cell_aa* cur_cell = *cells; int x = cur_cell->x; int area = cur_cell->area; unsigned alpha; cover += cur_cell->cover; //accumulate all cells with the same X while(--num_cells) { cur_cell = *++cells;
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