agg_rasterizer_scanline_aa.h

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//----------------------------------------------------------------------------// Anti-Grain Geometry - Version 2.4// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)//// Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied// warranty, and with no claim as to its suitability for any purpose.////----------------------------------------------------------------------------//// The author gratefully acknowleges the support of David Turner, // Robert Wilhelm, and Werner Lemberg - the authors of the FreeType // libray - in producing this work. See http://www.freetype.org for details.////----------------------------------------------------------------------------// Contact: mcseem@antigrain.com//          mcseemagg@yahoo.com//          http://www.antigrain.com//----------------------------------------------------------------------------//// Adaptation for 32-bit screen coordinates has been sponsored by // Liberty Technology Systems, Inc., visit http://lib-sys.com//// Liberty Technology Systems, Inc. is the provider of// PostScript and PDF technology for software developers.// //----------------------------------------------------------------------------#ifndef AGG_RASTERIZER_SCANLINE_AA_INCLUDED#define AGG_RASTERIZER_SCANLINE_AA_INCLUDED#include "agg_rasterizer_cells_aa.h"#include "agg_rasterizer_sl_clip.h"#include "agg_gamma_functions.h"namespace agg{    //-----------------------------------------------------------------cell_aa    // A pixel cell. There're no constructors defined and it was done     // intentionally in order to avoid extra overhead when allocating an     // array of cells.    struct cell_aa    {        int x;        int y;        int cover;        int area;        void initial()        {            x = 0x7FFFFFFF;            y = 0x7FFFFFFF;            cover = 0;            area  = 0;        }        void style(const cell_aa&) {}        int not_equal(int ex, int ey, const cell_aa&) const        {            return (ex - x) | (ey - y);        }    };    //==================================================rasterizer_scanline_aa    // Polygon rasterizer that is used to render filled polygons with     // high-quality Anti-Aliasing. Internally, by default, the class uses     // integer coordinates in format 24.8, i.e. 24 bits for integer part     // and 8 bits for fractional - see poly_subpixel_shift. This class can be     // used in the following  way:    //    // 1. filling_rule(filling_rule_e ft) - optional.    //    // 2. gamma() - optional.    //    // 3. reset()    //    // 4. move_to(x, y) / line_to(x, y) - make the polygon. One can create     //    more than one contour, but each contour must consist of at least 3    //    vertices, i.e. move_to(x1, y1); line_to(x2, y2); line_to(x3, y3);    //    is the absolute minimum of vertices that define a triangle.    //    The algorithm does not check either the number of vertices nor    //    coincidence of their coordinates, but in the worst case it just     //    won't draw anything.    //    The orger of the vertices (clockwise or counterclockwise)     //    is important when using the non-zero filling rule (fill_non_zero).    //    In this case the vertex order of all the contours must be the same    //    if you want your intersecting polygons to be without "holes".    //    You actually can use different vertices order. If the contours do not     //    intersect each other the order is not important anyway. If they do,     //    contours with the same vertex order will be rendered without "holes"     //    while the intersecting contours with different orders will have "holes".    //    // filling_rule() and gamma() can be called anytime before "sweeping".    //------------------------------------------------------------------------    template<class Clip=rasterizer_sl_clip_int> class rasterizer_scanline_aa    {        enum status        {            status_initial,            status_move_to,            status_line_to,            status_closed        };    public:        typedef Clip                      clip_type;        typedef typename Clip::conv_type  conv_type;        typedef typename Clip::coord_type coord_type;        enum aa_scale_e        {            aa_shift  = 8,            aa_scale  = 1 << aa_shift,            aa_mask   = aa_scale - 1,            aa_scale2 = aa_scale * 2,            aa_mask2  = aa_scale2 - 1        };        //--------------------------------------------------------------------        rasterizer_scanline_aa() :             m_outline(),            m_clipper(),            m_filling_rule(fill_non_zero),            m_auto_close(true),            m_start_x(0),            m_start_y(0),            m_status(status_initial)        {            int i;            for(i = 0; i < aa_scale; i++) m_gamma[i] = i;        }        //--------------------------------------------------------------------        template<class GammaF>         rasterizer_scanline_aa(const GammaF& gamma_function) :             m_outline(),            m_clipper(m_outline),            m_filling_rule(fill_non_zero),            m_auto_close(true),            m_start_x(0),            m_start_y(0),            m_status(status_initial)        {            gamma(gamma_function);        }        //--------------------------------------------------------------------        void reset();         void reset_clipping();        void clip_box(double x1, double y1, double x2, double y2);        void filling_rule(filling_rule_e filling_rule);        void auto_close(bool flag) { m_auto_close = flag; }        //--------------------------------------------------------------------        template<class GammaF> void gamma(const GammaF& gamma_function)        {             int i;            for(i = 0; i < aa_scale; i++)            {                m_gamma[i] = uround(gamma_function(double(i) / aa_mask) * aa_mask);            }        }        //--------------------------------------------------------------------        unsigned apply_gamma(unsigned cover) const         {             return m_gamma[cover];         }        //--------------------------------------------------------------------        void move_to(int x, int y);        void line_to(int x, int y);        void move_to_d(double x, double y);        void line_to_d(double x, double y);        void close_polygon();        void add_vertex(double x, double y, unsigned cmd);        void edge(int x1, int y1, int x2, int y2);        void edge_d(double x1, double y1, double x2, double y2);        //-------------------------------------------------------------------        template<class VertexSource>        void add_path(VertexSource& vs, unsigned path_id=0)        {            double x;            double y;            unsigned cmd;            vs.rewind(path_id);            if(m_outline.sorted()) reset();            while(!is_stop(cmd = vs.vertex(&x, &y)))            {                add_vertex(x, y, cmd);            }        }                //--------------------------------------------------------------------        int min_x() const { return m_outline.min_x(); }        int min_y() const { return m_outline.min_y(); }        int max_x() const { return m_outline.max_x(); }        int max_y() const { return m_outline.max_y(); }        //--------------------------------------------------------------------        void sort();        bool rewind_scanlines();        bool navigate_scanline(int y);        //--------------------------------------------------------------------        AGG_INLINE unsigned calculate_alpha(int area) const        {            int cover = area >> (poly_subpixel_shift*2 + 1 - aa_shift);            if(cover < 0) cover = -cover;            if(m_filling_rule == fill_even_odd)            {                cover &= aa_mask2;                if(cover > aa_scale)                {                    cover = aa_scale2 - cover;                }            }            if(cover > aa_mask) cover = aa_mask;            return m_gamma[cover];        }        //--------------------------------------------------------------------        template<class Scanline> bool sweep_scanline(Scanline& sl)        {            for(;;)            {                if(m_scan_y > m_outline.max_y()) return false;                sl.reset_spans();                unsigned num_cells = m_outline.scanline_num_cells(m_scan_y);                const cell_aa* const* cells = m_outline.scanline_cells(m_scan_y);                int cover = 0;                while(num_cells)                {                    const cell_aa* cur_cell = *cells;                    int x    = cur_cell->x;                    int area = cur_cell->area;                    unsigned alpha;                    cover += cur_cell->cover;                    //accumulate all cells with the same X                    while(--num_cells)                    {                        cur_cell = *++cells;

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