agg_span_gradient.h

来自「这是VCF框架的代码」· C头文件 代码 · 共 418 行

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//----------------------------------------------------------------------------// Anti-Grain Geometry - Version 2.4// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)//// Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears in all copies. // This software is provided "as is" without express or implied// warranty, and with no claim as to its suitability for any purpose.////----------------------------------------------------------------------------// Contact: mcseem@antigrain.com//          mcseemagg@yahoo.com//          http://www.antigrain.com//----------------------------------------------------------------------------#ifndef AGG_SPAN_GRADIENT_INCLUDED#define AGG_SPAN_GRADIENT_INCLUDED#include <math.h>#include <stdlib.h>#include <string.h>#include "agg_basics.h"#include "agg_math.h"#include "agg_array.h"namespace agg{    enum gradient_subpixel_scale_e    {        gradient_subpixel_shift = 4,                              //-----gradient_subpixel_shift        gradient_subpixel_scale = 1 << gradient_subpixel_shift,   //-----gradient_subpixel_scale        gradient_subpixel_mask  = gradient_subpixel_scale - 1     //-----gradient_subpixel_mask    };    //==========================================================span_gradient    template<class ColorT,             class Interpolator,             class GradientF,              class ColorF>    class span_gradient    {    public:        typedef Interpolator interpolator_type;        typedef ColorT color_type;        enum downscale_shift_e        {            downscale_shift = interpolator_type::subpixel_shift -                               gradient_subpixel_shift        };        //--------------------------------------------------------------------        span_gradient() {}        //--------------------------------------------------------------------        span_gradient(interpolator_type& inter,                      const GradientF& gradient_function,                      const ColorF& color_function,                      double d1, double d2) :             m_interpolator(&inter),            m_gradient_function(&gradient_function),            m_color_function(&color_function),            m_d1(iround(d1 * gradient_subpixel_scale)),            m_d2(iround(d2 * gradient_subpixel_scale))        {}        //--------------------------------------------------------------------        interpolator_type& interpolator() { return *m_interpolator; }        const GradientF& gradient_function() const { return *m_gradient_function; }        const ColorF& color_function() const { return *m_color_function; }        double d1() const { return double(m_d1) / gradient_subpixel_scale; }        double d2() const { return double(m_d2) / gradient_subpixel_scale; }        //--------------------------------------------------------------------        void interpolator(interpolator_type& i) { m_interpolator = &i; }        void gradient_function(const GradientF& gf) { m_gradient_function = &gf; }        void color_function(const ColorF& cf) { m_color_function = &cf; }        void d1(double v) { m_d1 = iround(v * gradient_subpixel_scale); }        void d2(double v) { m_d2 = iround(v * gradient_subpixel_scale); }        //--------------------------------------------------------------------        void prepare() {}        //--------------------------------------------------------------------        void generate(color_type* span, int x, int y, unsigned len)        {               int dd = m_d2 - m_d1;            if(dd < 1) dd = 1;            m_interpolator->begin(x+0.5, y+0.5, len);            do            {                m_interpolator->coordinates(&x, &y);                int d = m_gradient_function->calculate(x >> downscale_shift,                                                        y >> downscale_shift, m_d2);                d = ((d - m_d1) * (int)m_color_function->size()) / dd;                if(d < 0) d = 0;                if(d >= (int)m_color_function->size()) d = m_color_function->size() - 1;                *span++ = (*m_color_function)[d];                ++(*m_interpolator);            }            while(--len);        }    private:        interpolator_type* m_interpolator;        const GradientF*   m_gradient_function;        const ColorF*      m_color_function;        int                m_d1;        int                m_d2;    };    //=====================================================gradient_linear_color    template<class ColorT>     struct gradient_linear_color    {        typedef ColorT color_type;        gradient_linear_color() {}        gradient_linear_color(const color_type& c1, const color_type& c2,                               unsigned size = 256) :            m_c1(c1), m_c2(c2), m_size(size) {}        unsigned size() const { return m_size; }        color_type operator [] (unsigned v) const         {            return m_c1.gradient(m_c2, double(v) / double(m_size - 1));        }        void colors(const color_type& c1, const color_type& c2, unsigned size = 256)        {            m_c1 = c1;            m_c2 = c2;            m_size = size;        }        color_type m_c1;        color_type m_c2;        unsigned m_size;    };    //==========================================================gradient_circle    class gradient_circle    {        // Actually the same as radial. Just for compatibility    public:        static AGG_INLINE int calculate(int x, int y, int)        {            return int(fast_sqrt(x*x + y*y));        }    };    //==========================================================gradient_radial    class gradient_radial    {    public:        static AGG_INLINE int calculate(int x, int y, int)        {            return int(fast_sqrt(x*x + y*y));        }    };    //========================================================gradient_radial_d    class gradient_radial_d    {    public:        static AGG_INLINE int calculate(int x, int y, int)        {            return uround(sqrt(double(x)*double(x) + double(y)*double(y)));        }    };    //====================================================gradient_radial_focus    class gradient_radial_focus    {    public:        //---------------------------------------------------------------------        gradient_radial_focus() :             m_radius(100 * gradient_subpixel_scale),             m_focus_x(0),             m_focus_y(0)        {            update_values();        }        //---------------------------------------------------------------------        gradient_radial_focus(double r, double fx, double fy) :             m_radius (iround(r  * gradient_subpixel_scale)),             m_focus_x(iround(fx * gradient_subpixel_scale)),             m_focus_y(iround(fy * gradient_subpixel_scale))        {            update_values();        }        //---------------------------------------------------------------------        void init(double r, double fx, double fy)        {            m_radius  = iround(r  * gradient_subpixel_scale);            m_focus_x = iround(fx * gradient_subpixel_scale);            m_focus_y = iround(fy * gradient_subpixel_scale);            update_values();        }        //---------------------------------------------------------------------        double radius()  const { return double(m_radius)  / gradient_subpixel_scale; }        double focus_x() const { return double(m_focus_x) / gradient_subpixel_scale; }        double focus_y() const { return double(m_focus_y) / gradient_subpixel_scale; }        //---------------------------------------------------------------------        int calculate(int x, int y, int) const        {            double solution_x;            double solution_y;            // Special case to avoid divide by zero or very near zero            //---------------------------------            if(x == iround(m_focus_x))            {		                   solution_x = m_focus_x;                solution_y = 0.0;                solution_y += (y > m_focus_y) ? m_trivial : -m_trivial;            }            else             {                    // Slope of the focus-current line                //-------------------------------                double slope = double(y - m_focus_y) / double(x - m_focus_x);                // y-intercept of that same line                //--------------------------------                double yint  = double(y) - (slope * x); 		                // Use the classical quadratic formula to calculate                 // the intersection point		                  //--------------------------------                double a = (slope * slope) + 1;                 double b =  2 * slope * yint;                double c =  yint * yint - m_radius2;                double det = sqrt((b * b) - (4.0 * a * c));		        solution_x = -b;		                // Choose the positive or negative root depending                // on where the X coord lies with respect to the focus.                solution_x += (x < m_focus_x) ? -det : det;		        solution_x /= 2.0 * a;                // Calculating of Y is trivial                solution_y  = (slope * solution_x) + yint;            }	                    	            // Calculate the percentage (0...1) of the current point along the             // focus-circumference line and return the normalized (0...d) value            //-------------------------------            solution_x -= double(m_focus_x);            solution_y -= double(m_focus_y);            double int_to_focus = solution_x * solution_x + solution_y * solution_y;            double cur_to_focus = double(x - m_focus_x) * double(x - m_focus_x) +                                  double(y - m_focus_y) * double(y - m_focus_y);            return iround(sqrt(cur_to_focus / int_to_focus) * m_radius);        }    private:        //---------------------------------------------------------------------        void update_values()        {            // For use in the quadratic equation            //-------------------------------            m_radius2 = double(m_radius) * double(m_radius);            double dist = sqrt(double(m_focus_x) * double(m_focus_x) +                                double(m_focus_y) * double(m_focus_y));            // Test if distance from focus to center is greater than the radius            // For the sake of assurance factor restrict the point to be             // no further than 99% of the radius.            //-------------------------------            double r = m_radius * 0.99;            if(dist > r)             {                 // clamp focus to radius                // x = r cos theta, y = r sin theta                //------------------------                double a = atan2(double(m_focus_y), double(m_focus_x));                m_focus_x = iround(r * cos(a));                m_focus_y = iround(r * sin(a));            }            // Calculate the solution to be used in the case where x == focus_x            //------------------------------            m_trivial = sqrt(m_radius2 - (m_focus_x * m_focus_x));        }        int m_radius;        int m_focus_x;        int m_focus_y;        double m_radius2;        double m_trivial;    };    //==============================================================gradient_x    class gradient_x    {    public:        static int calculate(int x, int, int) { return x; }    };    //==============================================================gradient_y    class gradient_y    {    public:        static int calculate(int, int y, int) { return y; }    };    //========================================================gradient_diamond    class gradient_diamond    {    public:        static AGG_INLINE int calculate(int x, int y, int)         {             int ax = abs(x);            int ay = abs(y);            return ax > ay ? ax : ay;         }    };    //=============================================================gradient_xy    class gradient_xy    {    public:        static AGG_INLINE int calculate(int x, int y, int d)         {             return abs(x) * abs(y) / d;         }    };    //========================================================gradient_sqrt_xy    class gradient_sqrt_xy    {    public:        static AGG_INLINE int calculate(int x, int y, int)         {             return fast_sqrt(abs(x) * abs(y));         }    };    //==========================================================gradient_conic    class gradient_conic    {    public:        static AGG_INLINE int calculate(int x, int y, int d)         {             return uround(fabs(atan2(double(y), double(x))) * double(d) / pi);        }    };    //=================================================gradient_repeat_adaptor    template<class GradientF> class gradient_repeat_adaptor    {    public:        gradient_repeat_adaptor(const GradientF& gradient) :             m_gradient(&gradient) {}        AGG_INLINE int calculate(int x, int y, int d) const        {            int ret = m_gradient->calculate(x, y, d) % d;            if(ret < 0) ret += d;            return ret;        }    private:        const GradientF* m_gradient;    };    //================================================gradient_reflect_adaptor    template<class GradientF> class gradient_reflect_adaptor    {    public:        gradient_reflect_adaptor(const GradientF& gradient) :             m_gradient(&gradient) {}        AGG_INLINE int calculate(int x, int y, int d) const        {            int d2 = d << 1;            int ret = m_gradient->calculate(x, y, d) % d2;            if(ret <  0) ret += d2;            if(ret >= d) ret  = d2 - ret;            return ret;        }    private:        const GradientF* m_gradient;    };}#endif

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