agg_scanline_boolean_algebra.h
来自「这是VCF框架的代码」· C头文件 代码 · 共 1,568 行 · 第 1/4 页
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1,568 行
if(flag2) flag2 = sg2.sweep_scanline(sl2); ren.prepare(); // A fake span2 processor sbool_add_span_empty<Scanline2, Scanline> add_span2; // The main loop // Here we synchronize the scanlines with // the same Y coordinate, ignoring all other ones. // Only scanlines having the same Y-coordinate // are to be combined. //----------------- bool flag1 = true; do { // Synchronize "slave" with "master" //----------------- while(flag2 && sl2.y() < sl1.y()) { flag2 = sg2.sweep_scanline(sl2); } if(flag2 && sl2.y() == sl1.y()) { // The Y coordinates are the same. // Combine the scanlines and render if they contain any spans. //---------------------- sbool_unite_scanlines(sl1, sl2, sl, add_span1, add_span2, combine_spans); if(sl.num_spans()) { sl.finalize(sl1.y()); ren.render(sl); } } else { sbool_add_spans_and_render(sl1, sl, ren, add_span1); } // Advance the "master" flag1 = sg1.sweep_scanline(sl1); } while(flag1); } //---------------------------------------------sbool_intersect_shapes_aa // Intersect two anti-aliased scanline shapes. // Here the "Scanline Generator" abstraction is used. // ScanlineGen1 and ScanlineGen2 are the generators, and can be of // type rasterizer_scanline_aa<>. There function requires three // scanline containers that can be of different types. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_intersect_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_intersect_spans_aa<Scanline1, Scanline2, Scanline> combine_functor; sbool_intersect_shapes(sg1, sg2, sl1, sl2, sl, ren, combine_functor); } //--------------------------------------------sbool_intersect_shapes_bin // Intersect two binary scanline shapes (without anti-aliasing). // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_intersect_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_combine_spans_bin<Scanline1, Scanline2, Scanline> combine_functor; sbool_intersect_shapes(sg1, sg2, sl1, sl2, sl, ren, combine_functor); } //-------------------------------------------------sbool_unite_shapes_aa // Unite two anti-aliased scanline shapes // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_unite_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa<Scanline1, Scanline> add_functor1; sbool_add_span_aa<Scanline2, Scanline> add_functor2; sbool_unite_spans_aa<Scanline1, Scanline2, Scanline> combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //------------------------------------------------sbool_unite_shapes_bin // Unite two binary scanline shapes (without anti-aliasing). // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_unite_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_bin<Scanline1, Scanline> add_functor1; sbool_add_span_bin<Scanline2, Scanline> add_functor2; sbool_combine_spans_bin<Scanline1, Scanline2, Scanline> combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //---------------------------------------------------sbool_xor_shapes_aa // Apply eXclusive OR to two anti-aliased scanline shapes. There's // a modified "Linear" XOR used instead of classical "Saddle" one. // The reason is to have the result absolutely conststent with what // the scanline rasterizer produces. // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_xor_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa<Scanline1, Scanline> add_functor1; sbool_add_span_aa<Scanline2, Scanline> add_functor2; sbool_xor_spans_aa<Scanline1, Scanline2, Scanline, sbool_xor_formula_linear<> > combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //------------------------------------------sbool_xor_shapes_saddle_aa // Apply eXclusive OR to two anti-aliased scanline shapes. // There's the classical "Saddle" used to calculate the // Anti-Aliasing values, that is: // a XOR b : 1-((1-a+a*b)*(1-b+a*b)) // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_xor_shapes_saddle_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa<Scanline1, Scanline> add_functor1; sbool_add_span_aa<Scanline2, Scanline> add_functor2; sbool_xor_spans_aa<Scanline1, Scanline2, Scanline, sbool_xor_formula_saddle<> > combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //--------------------------------------sbool_xor_shapes_abs_diff_aa // Apply eXclusive OR to two anti-aliased scanline shapes. // There's the absolute difference used to calculate // Anti-Aliasing values, that is: // a XOR b : abs(a-b) // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_xor_shapes_abs_diff_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa<Scanline1, Scanline> add_functor1; sbool_add_span_aa<Scanline2, Scanline> add_functor2; sbool_xor_spans_aa<Scanline1, Scanline2, Scanline, sbool_xor_formula_abs_diff> combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //--------------------------------------------------sbool_xor_shapes_bin // Apply eXclusive OR to two binary scanline shapes (without anti-aliasing). // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_xor_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_bin<Scanline1, Scanline> add_functor1; sbool_add_span_bin<Scanline2, Scanline> add_functor2; sbool_combine_spans_empty<Scanline1, Scanline2, Scanline> combine_functor; sbool_unite_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor1, add_functor2, combine_functor); } //----------------------------------------------sbool_subtract_shapes_aa // Subtract shapes "sg1-sg2" with anti-aliasing // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_subtract_shapes_aa(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_aa<Scanline1, Scanline> add_functor; sbool_subtract_spans_aa<Scanline1, Scanline2, Scanline> combine_functor; sbool_subtract_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor, combine_functor); } //---------------------------------------------sbool_subtract_shapes_bin // Subtract binary shapes "sg1-sg2" without anti-aliasing // See intersect_shapes_aa for more comments //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_subtract_shapes_bin(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { sbool_add_span_bin<Scanline1, Scanline> add_functor; sbool_combine_spans_empty<Scanline1, Scanline2, Scanline> combine_functor; sbool_subtract_shapes(sg1, sg2, sl1, sl2, sl, ren, add_functor, combine_functor); } //------------------------------------------------------------sbool_op_e enum sbool_op_e { sbool_or, //----sbool_or sbool_and, //----sbool_and sbool_xor, //----sbool_xor sbool_xor_saddle, //----sbool_xor_saddle sbool_xor_abs_diff, //----sbool_xor_abs_diff sbool_a_minus_b, //----sbool_a_minus_b sbool_b_minus_a //----sbool_b_minus_a }; //----------------------------------------------sbool_combine_shapes_bin template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_combine_shapes_bin(sbool_op_e op, ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { switch(op) { case sbool_or : sbool_unite_shapes_bin (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_and : sbool_intersect_shapes_bin(sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor : case sbool_xor_saddle : case sbool_xor_abs_diff: sbool_xor_shapes_bin (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_a_minus_b : sbool_subtract_shapes_bin (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_b_minus_a : sbool_subtract_shapes_bin (sg2, sg1, sl2, sl1, sl, ren); break; } } //-----------------------------------------------sbool_combine_shapes_aa template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer> void sbool_combine_shapes_aa(sbool_op_e op, ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren) { switch(op) { case sbool_or : sbool_unite_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_and : sbool_intersect_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor : sbool_xor_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor_saddle : sbool_xor_shapes_saddle_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_xor_abs_diff: sbool_xor_shapes_abs_diff_aa(sg1, sg2, sl1, sl2, sl, ren); break; case sbool_a_minus_b : sbool_subtract_shapes_aa (sg1, sg2, sl1, sl2, sl, ren); break; case sbool_b_minus_a : sbool_subtract_shapes_aa (sg2, sg1, sl2, sl1, sl, ren); break; } }}#endif
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