agg_scanline_boolean_algebra.h
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ren.prepare(); // The main loop // Here we synchronize the scanlines with // the same Y coordinate, ignoring all other ones. // Only scanlines having the same Y-coordinate // are to be combined. //----------------- for(;;) { while(sl1.y() < sl2.y()) { if(!sg1.sweep_scanline(sl1)) return; } while(sl2.y() < sl1.y()) { if(!sg2.sweep_scanline(sl2)) return; } if(sl1.y() == sl2.y()) { // The Y coordinates are the same. // Combine the scanlines, render if they contain any spans, // and advance both generators to the next scanlines //---------------------- sbool_intersect_scanlines(sl1, sl2, sl, combine_spans); if(sl.num_spans()) { sl.finalize(sl1.y()); ren.render(sl); } if(!sg1.sweep_scanline(sl1)) return; if(!sg2.sweep_scanline(sl2)) return; } } } //-------------------------------------------------sbool_unite_scanlines // Unite two scanlines, "sl1" and "sl2" and generate a new "sl" one. // The combine_spans functor can be of type sbool_combine_spans_bin or // sbool_intersect_spans_aa. First is a general functor to combine // two spans without Anti-Aliasing, the second preserves the AA // information, but works slower // template<class Scanline1, class Scanline2, class Scanline, class AddSpanFunctor1, class AddSpanFunctor2, class CombineSpansFunctor> void sbool_unite_scanlines(const Scanline1& sl1, const Scanline2& sl2, Scanline& sl, AddSpanFunctor1 add_span1, AddSpanFunctor2 add_span2, CombineSpansFunctor combine_spans) { sl.reset_spans(); unsigned num1 = sl1.num_spans(); unsigned num2 = sl2.num_spans(); typename Scanline1::const_iterator span1;// = sl1.begin(); typename Scanline2::const_iterator span2;// = sl2.begin(); enum invalidation_e { invalid_b = 0xFFFFFFF, invalid_e = invalid_b - 1 }; // Initialize the spans as invalid //--------------- int xb1 = invalid_b; int xb2 = invalid_b; int xe1 = invalid_e; int xe2 = invalid_e; // Initialize span1 if there are spans //--------------- if(num1) { span1 = sl1.begin(); xb1 = span1->x; xe1 = xb1 + abs((int)span1->len) - 1; --num1; } // Initialize span2 if there are spans //--------------- if(num2) { span2 = sl2.begin(); xb2 = span2->x; xe2 = xb2 + abs((int)span2->len) - 1; --num2; } for(;;) { // Retrieve a new span1 if it's invalid //---------------- if(num1 && xb1 > xe1) { --num1; ++span1; xb1 = span1->x; xe1 = xb1 + abs((int)span1->len) - 1; } // Retrieve a new span2 if it's invalid //---------------- if(num2 && xb2 > xe2) { --num2; ++span2; xb2 = span2->x; xe2 = xb2 + abs((int)span2->len) - 1; } if(xb1 > xe1 && xb2 > xe2) break; // Calculate the intersection //---------------- int xb = xb1; int xe = xe1; if(xb < xb2) xb = xb2; if(xe > xe2) xe = xe2; int len = xe - xb + 1; // The length of the intersection if(len > 0) { // The spans intersect, // add the beginning of the span //---------------- if(xb1 < xb2) { add_span1(span1, xb1, xb2 - xb1, sl); xb1 = xb2; } else if(xb2 < xb1) { add_span2(span2, xb2, xb1 - xb2, sl); xb2 = xb1; } // Add the combination part of the spans //---------------- combine_spans(span1, span2, xb, len, sl); // Invalidate the fully processed span or both //---------------- if(xe1 < xe2) { // Invalidate span1 and eat // the processed part of span2 //-------------- xb1 = invalid_b; xe1 = invalid_e; xb2 += len; } else if(xe2 < xe1) { // Invalidate span2 and eat // the processed part of span1 //-------------- xb2 = invalid_b; xe2 = invalid_e; xb1 += len; } else { xb1 = invalid_b; // Invalidate both xb2 = invalid_b; xe1 = invalid_e; xe2 = invalid_e; } } else { // The spans do not intersect //-------------- if(xb1 < xb2) { // Advance span1 //--------------- if(xb1 <= xe1) { add_span1(span1, xb1, xe1 - xb1 + 1, sl); } xb1 = invalid_b; // Invalidate xe1 = invalid_e; } else { // Advance span2 //--------------- if(xb2 <= xe2) { add_span2(span2, xb2, xe2 - xb2 + 1, sl); } xb2 = invalid_b; // Invalidate xe2 = invalid_e; } } } } //----------------------------------------------------sbool_unite_shapes // Unite the scanline shapes. Here the "Scanline Generator" // abstraction is used. ScanlineGen1 and ScanlineGen2 are // the generators, and can be of type rasterizer_scanline_aa<>. // There function requires three scanline containers that can be // of different type. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. // the function calls sbool_unite_scanlines with CombineSpansFunctor // as the last argument. See sbool_unite_scanlines for details. //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer, class AddSpanFunctor1, class AddSpanFunctor2, class CombineSpansFunctor> void sbool_unite_shapes(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren, AddSpanFunctor1 add_span1, AddSpanFunctor2 add_span2, CombineSpansFunctor combine_spans) { // Prepare the scanline generators. // If anyone of them doesn't contain // any scanlines, then return. //----------------- bool flag1 = sg1.rewind_scanlines(); bool flag2 = sg2.rewind_scanlines(); if(!flag1 && !flag2) return; // Get the bounding boxes //---------------- rect_i r1(sg1.min_x(), sg1.min_y(), sg1.max_x(), sg1.max_y()); rect_i r2(sg2.min_x(), sg2.min_y(), sg2.max_x(), sg2.max_y()); // Calculate the union of the bounding boxes //----------------- rect_i ur(1,1,0,0); if(flag1 && flag2) ur = unite_rectangles(r1, r2); else if(flag1) ur = r1; else if(flag2) ur = r2; if(!ur.is_valid()) return; ren.prepare(); // Reset the scanlines and get two first ones //----------------- sl.reset(ur.x1, ur.x2); if(flag1) { sl1.reset(sg1.min_x(), sg1.max_x()); flag1 = sg1.sweep_scanline(sl1); } if(flag2) { sl2.reset(sg2.min_x(), sg2.max_x()); flag2 = sg2.sweep_scanline(sl2); } // The main loop // Here we synchronize the scanlines with // the same Y coordinate. //----------------- while(flag1 || flag2) { if(flag1 && flag2) { if(sl1.y() == sl2.y()) { // The Y coordinates are the same. // Combine the scanlines, render if they contain any spans, // and advance both generators to the next scanlines //---------------------- sbool_unite_scanlines(sl1, sl2, sl, add_span1, add_span2, combine_spans); if(sl.num_spans()) { sl.finalize(sl1.y()); ren.render(sl); } flag1 = sg1.sweep_scanline(sl1); flag2 = sg2.sweep_scanline(sl2); } else { if(sl1.y() < sl2.y()) { sbool_add_spans_and_render(sl1, sl, ren, add_span1); flag1 = sg1.sweep_scanline(sl1); } else { sbool_add_spans_and_render(sl2, sl, ren, add_span2); flag2 = sg2.sweep_scanline(sl2); } } } else { if(flag1) { sbool_add_spans_and_render(sl1, sl, ren, add_span1); flag1 = sg1.sweep_scanline(sl1); } if(flag2) { sbool_add_spans_and_render(sl2, sl, ren, add_span2); flag2 = sg2.sweep_scanline(sl2); } } } } //-------------------------------------------------sbool_subtract_shapes // Subtract the scanline shapes, "sg1-sg2". Here the "Scanline Generator" // abstraction is used. ScanlineGen1 and ScanlineGen2 are // the generators, and can be of type rasterizer_scanline_aa<>. // There function requires three scanline containers that can be of // different types. // "sl1" and "sl2" are used to retrieve scanlines from the generators, // "sl" is ised as the resulting scanline to render it. // The external "sl1" and "sl2" are used only for the sake of // optimization and reusing of the scanline objects. // the function calls sbool_intersect_scanlines with CombineSpansFunctor // as the last argument. See combine_scanlines_sub for details. //---------- template<class ScanlineGen1, class ScanlineGen2, class Scanline1, class Scanline2, class Scanline, class Renderer, class AddSpanFunctor1, class CombineSpansFunctor> void sbool_subtract_shapes(ScanlineGen1& sg1, ScanlineGen2& sg2, Scanline1& sl1, Scanline2& sl2, Scanline& sl, Renderer& ren, AddSpanFunctor1 add_span1, CombineSpansFunctor combine_spans) { // Prepare the scanline generators. // Here "sg1" is master, "sg2" is slave. //----------------- if(!sg1.rewind_scanlines()) return; bool flag2 = sg2.rewind_scanlines(); // Get the bounding box //---------------- rect_i r1(sg1.min_x(), sg1.min_y(), sg1.max_x(), sg1.max_y()); // Reset the scanlines and get two first ones //----------------- sl.reset(sg1.min_x(), sg1.max_x()); sl1.reset(sg1.min_x(), sg1.max_x()); sl2.reset(sg2.min_x(), sg2.max_x()); if(!sg1.sweep_scanline(sl1)) return;
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