matrix2d.cpp

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//Matrix2D.cpp/*Copyright 2000-2004 The VCF Project.Please see License.txt in the top level directorywhere you installed the VCF.*//* Generated by Together */#include "vcf/GraphicsKit/GraphicsKit.h"using namespace VCF;Matrix2D::Matrix2D(){	identity();}Matrix2D::Matrix2D( const Matrix2D& matrix ):    Object(matrix){	memcpy( matrix_, matrix.matrix_, 9 * sizeof(double) );}Matrix2D::~Matrix2D(){}void Matrix2D::transpose( Matrix2D* dest ){	for (int i=0;i<3;i++){		for (int j=0;j<3;j++){			dest->matrix_[i][j] = matrix_[j][i];		}	}}void Matrix2D::reflect( const bool& reflectX, const bool& reflectY ){	identity();	if ( true == reflectX ){		matrix_[1][1] = -1;	}	if ( true == reflectY ){		matrix_[0][0] = -1;	}}void Matrix2D::rotate( const double& theta ){	identity();	matrix_[0][0] = cos( Math::degreesToRadians(theta) );	matrix_[0][1] = sin( Math::degreesToRadians(theta) );	matrix_[1][0] = -matrix_[0][1];	matrix_[1][1] = matrix_[0][0];}void Matrix2D::shear( const double& shearX, const double& shearY ){	/**	*the shear values come into us as degrees - we need to converto	*radians	*/	identity();	matrix_[1][0] = Math::degreesToRadians( shearX );	matrix_[0][1] = Math::degreesToRadians( shearY );}void Matrix2D::scale( const double& scaleX, const double& scaleY ){	identity();	matrix_[0][0] = scaleX;	matrix_[1][1] = scaleY;}void Matrix2D::identity(){	for (int i=0;i<3;i++){		for (int j=0;j<3;j++){			if ( i == j ){				matrix_[i][j] = 1.0;			}			else {				matrix_[i][j] = 0.0;			}		}	}}Matrix2D* Matrix2D::multiply( Matrix2D* m1, Matrix2D* m2 ){	if ( (NULL != m1) && (NULL != m2) ) {		matrix_[0][0] = m1->matrix_[0][0] * m2->matrix_[0][0] + m1->matrix_[0][1] * m2->matrix_[1][0];		matrix_[0][1] = m1->matrix_[0][0] * m2->matrix_[0][1] + m1->matrix_[0][1] * m2->matrix_[1][1];		matrix_[0][2] = 0.0;		matrix_[1][0] = m1->matrix_[1][0] * m2->matrix_[0][0] + m1->matrix_[1][1] * m2->matrix_[1][0];		matrix_[1][1] = m1->matrix_[1][0] * m2->matrix_[0][1] + m1->matrix_[1][1] * m2->matrix_[1][1];		matrix_[1][2] = 0.0;		matrix_[2][0] = (m1->matrix_[2][0] * m2->matrix_[0][0]) + (m1->matrix_[2][1] * m2->matrix_[1][0]) + m2->matrix_[2][0];		matrix_[2][1] = (m1->matrix_[2][0] * m2->matrix_[0][1]) + (m1->matrix_[2][1] * m2->matrix_[1][1]) + m2->matrix_[2][1];		matrix_[2][2] = 1.0;		return this;	}	else {		return NULL;	}}void Matrix2D::translate( const double& transX, const double& transY ){	identity();	matrix_[2][0] = transX;	matrix_[2][1] = transY;}void Matrix2D::invert(){	//based on Maxim Shemanarev AGG matrix code ! Thanks !	double determinant  = 1.0 / (matrix_[0][0] * matrix_[1][1] - matrix_[0][1] * matrix_[1][0]);	double t0 =  matrix_[1][1] * determinant;	matrix_[1][1] =  matrix_[0][0] * determinant;	matrix_[0][1] = -matrix_[0][1] * determinant;	matrix_[1][0] = -matrix_[1][0] * determinant;	double t4 = -matrix_[2][0] * t0 - matrix_[2][1] * matrix_[1][0];	matrix_[2][1] = -matrix_[2][0] * matrix_[0][1] - matrix_[2][1] * matrix_[1][1];	matrix_[0][0] = t0;	matrix_[2][0] = t4;}Point* Matrix2D::apply( Point* point ){	return NULL;}bool Matrix2D::isEqual( Object* object )const{	Matrix2D* m = dynamic_cast<Matrix2D*>(object);	if ( NULL != m ){		for ( int i=0;i<3;i++){			for (int j=0;j<3;j++){				if ( matrix_[i][j] != m->matrix_[i][j] ){					return false;				}			}		}		return true;	}	return false;}void Matrix2D::copy( Object* source ){	Matrix2D* m = dynamic_cast<Matrix2D*>( source );	memcpy( matrix_, m->matrix_, 9 * sizeof(double) );	/**	slow way	if ( NULL != m ){		for ( int i=0;i<3;i++){			for (int j=0;j<3;j++){				matrix_[i][j] = m->matrix_[i][j];			}		}	}	*/}Matrix2D& Matrix2D::operator=( const Matrix2D& matrix ){	copy( (Object*)&matrix );	return *this;}bool Matrix2D::operator == ( const Matrix2D& matrix )const{	return isEqual( (Object*)&matrix );}double Matrix2D::operator[]( MatrixElementIndex index ) const{	double result = 0.0;	switch ( index ){		case Matrix2D::mei00 : {			result = matrix_[0][0];		}		break;		case Matrix2D::mei01 : {			result = matrix_[0][1];		}		break;		case Matrix2D::mei02 : {			result = matrix_[0][2];		}		break;		case Matrix2D::mei10 : {			result = matrix_[1][0];		}		break;		case Matrix2D::mei11 : {			result = matrix_[1][1];		}		break;		case Matrix2D::mei12 : {			result = matrix_[1][2];		}		break;		case Matrix2D::mei20 : {			result = matrix_[2][0];		}		break;		case Matrix2D::mei21 : {			result = matrix_[2][1];		}		break;		case Matrix2D::mei22 : {			result = matrix_[2][2];		}		break;	}	return result;}double& Matrix2D::operator[]( MatrixElementIndex index ){	if ( index > Matrix2D::mei22 ) {		throw OutOfBoundsException( MAKE_ERROR_MSG_2("Index specified is out of bound for Matrix array") );	}	return matrix_[index/3][index%3];}/***CVS Log info*$Log$*Revision 1.2  2004/08/07 02:49:17  ddiego*merged in the devmain-0-6-5 branch to stable**Revision 1.1.2.2  2004/04/29 04:10:27  marcelloptr*reformatting of source files: macros and csvlog and copyright sections**Revision 1.1.2.1  2004/04/28 03:40:31  ddiego*migration towards new directory structure**Revision 1.11  2003/08/09 02:56:45  ddiego*merge over from the devmain-0-6-1 branch*Changes*Features:*-Added additional implementation to better support the MVC architecture in*the VCF**-Added a Document/View architecure that is similar to MFC's or NextSteps's*Doc/View architectures**-Integrated the Anti Grain Graphics library into the GraphicsKit. There is*now basic support for it in terms of drawing vector shapes*(fills and strokes). Image support will come in the next release**-Added several documented graphics tutorials**Bugfixes:**[ 775744 ] wrong buttons on a dialog*[ 585239 ] Painting weirdness in a modal dialog ?*[ 585238 ] Modal dialog which makes a modal Dialog*[ 509004 ] Opening a modal Dialog causes flicker*[ 524878 ] onDropped not called for MLTcontrol**Plus an issue with some focus and getting the right popup window to activate*has also been fixed**Revision 1.10.2.3  2003/07/18 04:38:54  ddiego*got more work done on the sketch examples plus fixed a bug in the application*of a transform ot a path**Revision 1.10.2.2  2003/07/16 04:59:07  ddiego*added some changes to the fil and stroke classes to allow changing whether*they use anti-aliasing or not. Also implemented Matrix2D::invert(),*plus properly implemented clone() on the DefaultMenuItem class.**Revision 1.10.2.1  2003/07/05 04:04:45  ddiego*added more AGG support*  added a common AGG header to use when accessing the AGG API directly*  see the graphics/AggCommon.h header for this*  Made some minor changes to Path to work a bit simpler*  Implemented Polygon completely,*  Implemented BasicFill and BasicStroke - using AGG**Revision 1.10  2003/05/17 20:37:22  ddiego*this is the checkin for the 0.6.1 release - represents the merge over from*the devmain-0-6-0 branch plus a few minor bug fixes**Revision 1.9.2.3  2003/04/07 03:39:31  ddiego*did some documentation work, and got everything to compile cleanly with some*of the new additions, particularly the chnages inteh Image/ImageBits classes.**Revision 1.9.2.2  2003/03/23 03:23:55  marcelloptr*3 empty lines at the end of the files**Revision 1.9.2.1  2003/03/12 03:12:02  ddiego*switched all member variable that used the "m_"<name> prefix to* <name>"_" suffix nameing standard.*Also changed all vcf builder files to accomadate this.*Changes were made to the Stream classes to NOT multiple inheritance and to*be a little more correct. Changes include breaking the FileStream into two*distinct classes, one for input and one for output.**Revision 1.9  2003/02/26 04:30:46  ddiego*merge of code in the devmain-0-5-9 branch into the current tree.*most additions are in the area of the current linux port, but the major*addition to this release is the addition of a Condition class (currently*still under development) and the change over to using the Delegate class*exclusively from the older event handler macros.**Revision 1.8.8.1  2002/11/28 05:12:04  ddiego*modifications to allow the VCF to compile with MinGW. This also cleans up*some warnings with GCC - should improve the linux side as well.*In addition this checkin includes new files for building the VCF under*the DevC++ IDE. these are in the vcf/build/devcpp directory.**Revision 1.8  2002/09/12 03:26:05  ddiego*merged over the changes from the devmain-0-5-5b branch**Revision 1.7.6.1  2002/08/06 02:57:36  ddiego*added base X11 files for GraphicsKit and made sure that the GraphicsKit compiles*under linux (GCC). There is now a new dir under build/xmake called GraphicsKit*where the xmake build script lives. This checkin also includes the base X11*include (as part of GraphicsKitPrivate.h), as well as linking to the X11 libs**Revision 1.7  2002/05/09 03:10:44  ddiego*merged over code from development branch devmain-0-5-1a into the main CVS trunk**Revision 1.6.4.1  2002/04/03 19:37:17  zzack*include style changed**Revision 1.6  2002/01/24 01:46:49  ddiego*added a cvs "log" comment to the top of all files in vcf/src and vcf/include*to facilitate change tracking**/

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