win32graphicsresourcebundle.h

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#ifndef _WIN32GRAPHICSRESOURCEBUNDLE_H__#define _WIN32GRAPHICSRESOURCEBUNDLE_H__/*Copyright 2000-2004 The VCF Project.Please see License.txt in the top level directorywhere you installed the VCF.*/#if _MSC_VER > 1000#   pragma once#endif#include "vcf/FoundationKit/Win32ResourceBundle.h"namespace VCF  {class GRAPHICSKIT_API Win32GraphicsResourceBundle : public Win32ResourceBundle, public GraphicsResourceBundlePeer {public:	Win32GraphicsResourceBundle();	virtual ~Win32GraphicsResourceBundle();		/**	*returns an Image based on a given resource name	*/	virtual Image* getImage( const String& resourceName );	protected:		};};/***CVS Log info*$Log$*Revision 1.3  2005/01/02 03:04:26  ddiego*merged over some of the changes from the dev branch because they're important resoource loading bug fixes. Also fixes a few other bugs as well.**Revision 1.2.2.1  2004/12/19 07:09:20  ddiego*more modifications to better handle resource bundles, especially*if they are part of a LibraryApplication instance.**Revision 1.2  2004/12/01 04:31:44  ddiego*merged over devmain-0-6-6 code. Marcello did a kick ass job*of fixing a nasty bug (1074768VCF application slows down modal dialogs.)*that he found. Many, many thanks for this Marcello.**Revision 1.1.2.2  2004/08/27 03:50:48  ddiego*finished off therest of the resource refactoring code. We*can now load in resoruces either from the burned in data in the .exe*or from resource file following the Apple bundle layout scheme.**/#endif //_WIN32GRAPHICSRESOURCEBUNDLE_H__

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