coloretchedborder.cpp
来自「这是VCF框架的代码」· C++ 代码 · 共 216 行
CPP
216 行
//ColorEtchedBorder.cpp/*Copyright 2000-2004 The VCF Project.Please see License.txt in the top level directorywhere you installed the VCF.*/#include "vcf/ApplicationKit/ApplicationKit.h"#include "vcf/ApplicationKit/ColorEtchedBorder.h"using namespace VCF;ColorEtchedBorder::ColorEtchedBorder(){}ColorEtchedBorder::ColorEtchedBorder( Component* owner ): EtchedBorder(owner){}void ColorEtchedBorder::paint( Control* control, GraphicsContext* context ){ paint( &control->getClientBounds(false), context );}void ColorEtchedBorder::paint( Rect* bounds, GraphicsContext* context ){ // colors initially set for etEtched style. Color leftOut = shadow_; Color topOut = shadow_; Color rightIn = shadow_; Color bottomIn = shadow_; Color leftIn = highlight_; Color topIn = highlight_; Color rightOut = highlight_; Color bottomOut = highlight_; if ( style_ == GraphicsContext::etRaised ) { leftOut = highlight_; topOut = highlight_; bottomOut = shadow_; rightOut = shadow_; } if ( style_ == GraphicsContext::etSunken ) { leftIn = shadow_; topIn = shadow_; rightIn = highlight_; bottomIn = highlight_; } if ( style_ == GraphicsContext::etRecessed ) { leftIn = *GraphicsToolkit::getSystemColor( SYSCOLOR_FACE ); rightIn = leftIn; topIn = leftIn; bottomIn = leftIn; } if ( NULL != bounds ){ if ( sidesToPaint_ != GraphicsContext::etNoSides ) { bool left, right, top, bottom = false; if ( (sidesToPaint_ & GraphicsContext::etLeftSide) != 0 ){ left = true; //outside context->moveTo( bounds->left_, bounds->top_ ); context->lineTo( bounds->left_, bounds->bottom_ ); context->setColor( &leftOut ); context->strokePath(); //inside context->moveTo( bounds->left_ + 1, bounds->top_ ); context->lineTo( bounds->left_ + 1, bounds->bottom_ ); context->setColor( &leftIn ); context->strokePath(); } if ( (sidesToPaint_ & GraphicsContext::etTopSide) != 0 ){ top = true; //outside context->moveTo( bounds->left_, bounds->top_ ); context->lineTo( bounds->right_, bounds->top_ ); context->setColor( &topOut ); context->strokePath(); //inside context->moveTo( bounds->left_ , bounds->top_ + 1 ); context->lineTo( bounds->right_, bounds->top_ + 1 ); context->setColor( &topIn ); context->strokePath(); } if ( (sidesToPaint_ & GraphicsContext::etRightSide) != 0 ){ right = true; //outside context->moveTo( bounds->right_ - 1, bounds->top_ ); context->lineTo( bounds->right_ - 1, bounds->bottom_ ); context->setColor( &rightOut ); context->strokePath(); //inside context->moveTo( bounds->right_ - 2, bounds->top_ ); context->lineTo( bounds->right_ - 2, bounds->bottom_ ); context->setColor( &rightIn ); context->strokePath(); } if ( (sidesToPaint_ & GraphicsContext::etBottomSide) != 0 ){ bottom = true; //outside context->moveTo( bounds->left_, bounds->bottom_ - 1 ); context->lineTo( bounds->right_, bounds->bottom_ - 1 ); context->setColor( &bottomOut ); context->strokePath(); //inside context->moveTo( bounds->left_ , bounds->bottom_ - 2 ); context->lineTo( bounds->right_, bounds->bottom_ - 2 ); context->setColor( &bottomIn ); context->strokePath(); } //now, check for 2 pixels that may need repainted. //needs tweeked for etRaised, etSunken if ( left && top ) { context->moveTo( bounds->left_ , bounds->top_ + 1 ); context->lineTo( bounds->left_ , bounds->top_ + 2 ); context->setColor( &leftOut ); context->strokePath(); } if ( right && bottom ) { context->moveTo( bounds->right_ - 1 , bounds->bottom_ - 2 ); context->lineTo( bounds->right_ - 1 , bounds->bottom_ - 3 ); context->setColor( &rightOut ); context->strokePath(); } } }}Rect ColorEtchedBorder::getClientRect( Rect* initialBounds, Control* control ){ Rect result = *initialBounds; double left, top, right, bottom = 0; if ( (sidesToPaint_ & GraphicsContext::etLeftSide ) != 0 ) left = -2.0; if ( (sidesToPaint_ & GraphicsContext::etTopSide ) != 0 ) top = -2.0; if ( (sidesToPaint_ & GraphicsContext::etRightSide ) != 0 ) right = -2.0; if ( (sidesToPaint_ & GraphicsContext::etBottomSide) != 0 ) bottom = -2.0; result.inflate( left, top, right, bottom ); return result;}/***CVS Log info*$Log$*Revision 1.4 2005/07/09 23:14:51 ddiego*merging in changes from devmain-0-6-7 branch.**Revision 1.3.2.1 2005/03/06 22:50:58 ddiego*overhaul of RTTI macros. this includes changes to various examples to accommadate the new changes.**Revision 1.3 2004/12/01 04:31:19 ddiego*merged over devmain-0-6-6 code. Marcello did a kick ass job*of fixing a nasty bug (1074768VCF application slows down modal dialogs.)*that he found. Many, many thanks for this Marcello.**Revision 1.2.2.1 2004/10/01 16:57:37 dougtinkham*implemented painting**Revision 1.2 2004/08/07 02:49:05 ddiego*merged in the devmain-0-6-5 branch to stable**Revision 1.1.2.3 2004/07/14 21:54:41 ddiego*attempts to fix problem with borders and drawing on common controls.*Sort of works on editor control. There is a subtle repaint problem in painting*damaged portions of the control.**Revision 1.1.2.2 2004/04/29 03:43:12 marcelloptr*reformatting of source files: macros and csvlog and copyright sections**Revision 1.1.2.1 2004/04/28 00:28:14 ddiego*migration towards new directory structure**Revision 1.4 2003/05/17 20:37:21 ddiego*this is the checkin for the 0.6.1 release - represents the merge over from*the devmain-0-6-0 branch plus a few minor bug fixes**Revision 1.3.2.1 2003/03/23 03:23:55 marcelloptr*3 empty lines at the end of the files**Revision 1.3 2003/02/26 04:30:46 ddiego*merge of code in the devmain-0-5-9 branch into the current tree.*most additions are in the area of the current linux port, but the major*addition to this release is the addition of a Condition class (currently*still under development) and the change over to using the Delegate class*exclusively from the older event handler macros.**Revision 1.2.2.1 2002/12/27 23:04:46 marcelloptr*Improved macros for automatic import/export of libraries. - Warning fixes. - Other Minor Changes.**Revision 1.2 2002/11/18 00:46:09 ddiego*this is the merge over of all the bug fixes and features (mostly*VCF Builder stuff) from the devmain-0-5-8 branch**Revision 1.1.2.1 2002/10/01 20:34:59 ddiego*borders**/
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