graphicskitdll.mak

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# Microsoft Developer Studio Generated NMAKE File, Based on GraphicsKitDLL.dsp!IF "$(CFG)" == ""CFG=GraphicsKitDLL - Win32 Release!MESSAGE No configuration specified. Defaulting to GraphicsKitDLL - Win32 Release.!ENDIF !IF "$(CFG)" != "GraphicsKitDLL - Win32 Release" && "$(CFG)" != "GraphicsKitDLL - Win32 Debug"!MESSAGE Invalid configuration "$(CFG)" specified.!MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "GraphicsKitDLL.mak" CFG="GraphicsKitDLL - Win32 Release"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "GraphicsKitDLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "GraphicsKitDLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE !ERROR An invalid configuration is specified.!ENDIF !IF "$(OS)" == "Windows_NT"NULL=!ELSE NULL=nul!ENDIF !IF  "$(CFG)" == "GraphicsKitDLL - Win32 Release"OUTDIR=.\..\..\..\libINTDIR=.\ReleaseDLL\obj!IF "$(RECURSE)" == "0" ALL : "..\..\..\bin\GraphicsKit.dll"!ELSE ALL : "libart - Win32 Release" "FoundationKitDLL - Win32 Release" "..\..\..\bin\GraphicsKit.dll"!ENDIF !IF "$(RECURSE)" == "1" CLEAN :"FoundationKitDLL - Win32 ReleaseCLEAN" "libart - Win32 ReleaseCLEAN" !ELSE CLEAN :!ENDIF 	-@erase "$(INTDIR)\AbstractImage.obj"	-@erase "$(INTDIR)\ArtStroke.obj"	-@erase "$(INTDIR)\BasicFill.obj"	-@erase "$(INTDIR)\BasicStroke.obj"	-@erase "$(INTDIR)\Color.obj"	-@erase "$(INTDIR)\Font.obj"	-@erase "$(INTDIR)\FontState.obj"	-@erase "$(INTDIR)\GlyphCollection.obj"	-@erase "$(INTDIR)\GraphicsContext.obj"	-@erase "$(INTDIR)\GraphicsKit.obj"	-@erase "$(INTDIR)\GraphicsKitDLL.pch"	-@erase "$(INTDIR)\GraphicsObject.obj"	-@erase "$(INTDIR)\GraphicsToolKit.obj"	-@erase "$(INTDIR)\ImageEvent.obj"	-@erase "$(INTDIR)\Matrix2D.obj"	-@erase "$(INTDIR)\OpenGLContext.obj"	-@erase "$(INTDIR)\Polygon.obj"	-@erase "$(INTDIR)\vc60.idb"	-@erase "$(INTDIR)\Vector2D.obj"	-@erase "$(INTDIR)\Win32Context.obj"	-@erase "$(INTDIR)\Win32Font.obj"	-@erase "$(INTDIR)\Win32FontManager.obj"	-@erase "$(INTDIR)\Win32GraphicsToolkit.obj"	-@erase "$(INTDIR)\Win32Image.obj"	-@erase "$(INTDIR)\Win32OpenGLPeer.obj"	-@erase "$(OUTDIR)\GraphicsKit.exp"	-@erase "$(OUTDIR)\GraphicsKit.lib"	-@erase "..\..\..\bin\GraphicsKit.dll""$(OUTDIR)" :    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)""$(INTDIR)" :    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"CPP=cl.exeCPP_PROJ=/nologo /MD /W3 /GR /GX /O2 /I "..\..\..\include\Graphics" /I "..\..\..\include\Core" /I "..\..\..\include\DragDrop" /I "..\..\..\include\Implementer" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FOUNDATIONKIT_DLL" /D "GRAPHICSKIT_DLL" /D "GRAPHICSKIT_EXPORTS" /Fp"$(INTDIR)\GraphicsKitDLL.pch" /Yu"GraphicsKit.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj::   $(CPP) @<<   $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.obj::   $(CPP) @<<   $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.obj::   $(CPP) @<<   $(CPP_PROJ) $< <<.c{$(INTDIR)}.sbr::   $(CPP) @<<   $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.sbr::   $(CPP) @<<   $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.sbr::   $(CPP) @<<   $(CPP_PROJ) $< <<MTL=midl.exeMTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exeBSC32=bscmake.exeBSC32_FLAGS=/nologo /o"$(OUTDIR)\GraphicsKitDLL.bsc" BSC32_SBRS= \	LINK32=link.exeLINK32_FLAGS=FoundationKit.lib opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libart.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\GraphicsKit.pdb" /machine:I386 /out:"..\..\..\bin/GraphicsKit.dll" /implib:"$(OUTDIR)\GraphicsKit.lib" /libpath:"..\..\..\lib" LINK32_OBJS= \	"$(INTDIR)\AbstractImage.obj" \	"$(INTDIR)\ArtStroke.obj" \	"$(INTDIR)\BasicFill.obj" \	"$(INTDIR)\BasicStroke.obj" \	"$(INTDIR)\Color.obj" \	"$(INTDIR)\Font.obj" \	"$(INTDIR)\FontState.obj" \	"$(INTDIR)\GlyphCollection.obj" \	"$(INTDIR)\GraphicsContext.obj" \	"$(INTDIR)\GraphicsKit.obj" \	"$(INTDIR)\GraphicsObject.obj" \	"$(INTDIR)\GraphicsToolKit.obj" \	"$(INTDIR)\ImageEvent.obj" \	"$(INTDIR)\Matrix2D.obj" \	"$(INTDIR)\OpenGLContext.obj" \	"$(INTDIR)\Polygon.obj" \	"$(INTDIR)\Vector2D.obj" \	"$(INTDIR)\Win32Context.obj" \	"$(INTDIR)\Win32Font.obj" \	"$(INTDIR)\Win32FontManager.obj" \	"$(INTDIR)\Win32GraphicsToolkit.obj" \	"$(INTDIR)\Win32Image.obj" \	"$(INTDIR)\Win32OpenGLPeer.obj" \	"$(OUTDIR)\FoundationKit.lib" \	"$(OUTDIR)\libart.lib""..\..\..\bin\GraphicsKit.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)    $(LINK32) @<<  $(LINK32_FLAGS) $(LINK32_OBJS)<<!ELSEIF  "$(CFG)" == "GraphicsKitDLL - Win32 Debug"OUTDIR=.\..\..\..\libINTDIR=.\DebugDLL\obj!IF "$(RECURSE)" == "0" ALL : "..\..\..\bin\GraphicsKit_d.dll"!ELSE ALL : "libart - Win32 Debug" "FoundationKitDLL - Win32 Debug" "..\..\..\bin\GraphicsKit_d.dll"!ENDIF !IF "$(RECURSE)" == "1" CLEAN :"FoundationKitDLL - Win32 DebugCLEAN" "libart - Win32 DebugCLEAN" !ELSE CLEAN :!ENDIF 	-@erase "$(INTDIR)\AbstractImage.obj"	-@erase "$(INTDIR)\ArtStroke.obj"	-@erase "$(INTDIR)\BasicFill.obj"	-@erase "$(INTDIR)\BasicStroke.obj"	-@erase "$(INTDIR)\Color.obj"	-@erase "$(INTDIR)\Font.obj"	-@erase "$(INTDIR)\FontState.obj"	-@erase "$(INTDIR)\GlyphCollection.obj"	-@erase "$(INTDIR)\GraphicsContext.obj"	-@erase "$(INTDIR)\GraphicsKit.obj"	-@erase "$(INTDIR)\GraphicsKitDLL.pch"	-@erase "$(INTDIR)\GraphicsObject.obj"	-@erase "$(INTDIR)\GraphicsToolKit.obj"	-@erase "$(INTDIR)\ImageEvent.obj"	-@erase "$(INTDIR)\Matrix2D.obj"	-@erase "$(INTDIR)\OpenGLContext.obj"	-@erase "$(INTDIR)\Polygon.obj"	-@erase "$(INTDIR)\vc60.idb"	-@erase "$(INTDIR)\vc60.pdb"	-@erase "$(INTDIR)\Vector2D.obj"	-@erase "$(INTDIR)\Win32Context.obj"	-@erase "$(INTDIR)\Win32Font.obj"	-@erase "$(INTDIR)\Win32FontManager.obj"	-@erase "$(INTDIR)\Win32GraphicsToolkit.obj"	-@erase "$(INTDIR)\Win32Image.obj"	-@erase "$(INTDIR)\Win32OpenGLPeer.obj"	-@erase "$(OUTDIR)\GraphicsKit_d.exp"	-@erase "$(OUTDIR)\GraphicsKit_d.lib"	-@erase "..\..\..\bin\GraphicsKit_d.dll""$(OUTDIR)" :    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)""$(INTDIR)" :    if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"CPP=cl.exeCPP_PROJ=/nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\include\Graphics" /I "..\..\..\include\Core" /I "..\..\..\include\DragDrop" /I "..\..\..\include\Implementer" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FOUNDATIONKIT_DLL" /D "GRAPHICSKIT_DLL" /D "GRAPHICSKIT_EXPORTS" /Fp"$(INTDIR)\GraphicsKitDLL.pch" /Yu"GraphicsKit.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c .c{$(INTDIR)}.obj::   $(CPP) @<<   $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.obj::   $(CPP) @<<   $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.obj::   $(CPP) @<<   $(CPP_PROJ) $< <<.c{$(INTDIR)}.sbr::   $(CPP) @<<   $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.sbr::   $(CPP) @<<   $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.sbr::   $(CPP) @<<   $(CPP_PROJ) $< <<MTL=midl.exeMTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exeBSC32=bscmake.exeBSC32_FLAGS=/nologo /o"$(OUTDIR)\GraphicsKitDLL.bsc" BSC32_SBRS= \	LINK32=link.exeLINK32_FLAGS=FoundationKit_d.lib opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libart_d.lib /nologo /dll /profile /debug /machine:I386 /out:"..\..\..\bin/GraphicsKit_d.dll" /implib:"$(OUTDIR)\GraphicsKit_d.lib" /libpath:"..\..\..\lib" LINK32_OBJS= \	"$(INTDIR)\AbstractImage.obj" \

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