shadow.h
来自「这是VCF框架的代码」· C头文件 代码 · 共 120 行
H
120 行
/* * These defines are used in the uiFlags and uiStyle parameters to * the TDUTIL functions. */// This is a part of the Microsoft Foundation Classes C++ library.// Copyright (C) 1992-1998 Microsoft Corporation// All rights reserved.//// This source code is only intended as a supplement to the// Microsoft Foundation Classes Reference and related// electronic documentation provided with the library.// See these sources for detailed information regarding the// Microsoft Foundation Classes product.#define DRAW3D_IN 0x0100 // effect looks indented#define DRAW3D_OUT 0x0200 // effect 'sticks out'#define DRAW3D_CREASE 0x0400 // for that 'creased' look#define DRAW3D_TOPLINE 0x0800#define DRAW3D_BOTTOMLINE 0x1000#define DRAW3D_LEFTLINE 0x2000#define DRAW3D_RIGHTLINE 0x4000/* * Very useful set of macros for dealing with the 'base' 16 colors */#ifndef _RGB_H_#define _RGB_H_ #define RGBBLACK RGB(0,0,0) #define RGBRED RGB(128,0,0) #define RGBGREEN RGB(0,128,0) #define RGBBLUE RGB(0,0,128) #define RGBBROWN RGB(128,128,0) #define RGBMAGENTA RGB(128,0,128) #define RGBCYAN RGB(0,128,128) #define RGBLTGRAY RGB(192,192,192) #define RGBGRAY RGB(128,128,128) #define RGBLTRED RGB(255,0,0) #define RGBLTGREEN RGB(0,255,0) #define RGBLTBLUE RGB(0,0,255) #define RGBYELLOW RGB(255,255,0) #define RGBLTMAGENTA RGB(255,0,255) #define RGBLTCYAN RGB(0,255,255) #define RGBWHITE RGB(255,255,255)#endif/* tdDraw3DRect() * * Draws a rectangle (non-filled) that has 3D effects. * * lprc Defines the rectangle in client coordinates * uiWidth Specifies the width of the lines that make up the rectangle. * wFlags Either DRAW3D_IN or DRAW3D_OUT. May be combined with * DRAW3D_CREASED (uiWidth is ignored). */VOID WINAPI tdDraw3DRect( HDC hdc, LPRECT lprc, UINT uiWidth, UINT wFlags );/* tdDraw3DLine() * * Draws a component of a 3D rectangle. The tdDraw3DRect() function uses * this function to draw the rectangles. This function is optimized * for speed. For one pixel wide lines it uses ExtTextOut(), for others * it use Polygon() ('cause line ends are not square). * * x, y Defines the line in client coordinates * uiWidth Specifies the width of the lines that make up the rectangle. * wFlags May be a combination of either DRAW3D_IN or DRAW3D_OUT and * DRAW3D_TOP, DRAW3D_LEFT, DRAW3D_BOTTOM, or DRAW3D_RIGHT. */VOID WINAPI tdDraw3DLine( HDC hdc, UINT x, UINT y, UINT nLen, UINT uiWidth, UINT wFlags );/* tdDrawFaceFrame() * * Draws a rectangle using the current background color. This function * is useful for drawing fast rectangles (it' uses ExtTextOut() for speed). * * Restrictions are that it does not do patterned lines, or fill the * rectangle. But it's a hell of a lot faster than Rectangle(). * * tdDrawRect() is really a macro that calls tdDrawFaceFrame() which * is mis-named (blame curtisp). */#define tdDrawRect tdDrawFaceFrameVOID WINAPI tdDrawFaceFrame( HDC hdc, LPRECT lprc, UINT uiWidth );/* tdDraw3DCrease() * * Draws a 3D 'crease' effect using the specified rectangle. This * effect is often used for 3d group boxes. uiFlags dictates whether * the crease is indented (DRAW3D_IN) or sticks out (DRAW_3DOUT). */VOID WINAPI tdDraw3DCrease( HDC hdc, LPRECT lprc, UINT uiFlags ) ;/* tdGetHighlightColor() * * TDUTIL uses the concept of a normal color, highlight color, and shadow * color to do it's drawing. Both the highlight color and shadow colors * are derived from the normal color. This function takes a 'normal' * color, and returns the appropriate highlight color. * * For example if RGBLTGRAY is passed in as rgb, RGBWHITE will be returned. */COLORREF WINAPI tdGetHighlightColor( COLORREF rgb ) ;/* tdGetShadowColor() * * TDUTIL uses the concept of a normal color, highlight color, and shadow * color to do it's drawing. Both the highlight color and shadow colors * are derived from the normal color. This function takes a 'normal' * color, and returns the appropriate shadow color. * * For example if RGBLTGRAY is passed in as rgb, RGBGRAY will be returned. */COLORREF WINAPI tdGetShadowColor( COLORREF rgb ) ;
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