networkkitdll.mak
来自「这是VCF框架的代码」· MAK 代码 · 共 302 行
MAK
302 行
# Microsoft Developer Studio Generated NMAKE File, Based on NetworkKitDLL.dsp!IF "$(CFG)" == ""CFG=NetworkKitDLL - Win32 Debug!MESSAGE No configuration specified. Defaulting to NetworkKitDLL - Win32 Debug.!ENDIF !IF "$(CFG)" != "NetworkKitDLL - Win32 Release" && "$(CFG)" != "NetworkKitDLL - Win32 Debug"!MESSAGE Invalid configuration "$(CFG)" specified.!MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "NetworkKitDLL.mak" CFG="NetworkKitDLL - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "NetworkKitDLL - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "NetworkKitDLL - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE !ERROR An invalid configuration is specified.!ENDIF !IF "$(OS)" == "Windows_NT"NULL=!ELSE NULL=nul!ENDIF !IF "$(CFG)" == "NetworkKitDLL - Win32 Release"OUTDIR=.\ReleaseINTDIR=.\Release!IF "$(RECURSE)" == "0" ALL : "..\..\..\bin\NetworkKitDLL.dll"!ELSE ALL : "FoundationKitDLL - Win32 Release" "..\..\..\bin\NetworkKitDLL.dll"!ENDIF !IF "$(RECURSE)" == "1" CLEAN :"FoundationKitDLL - Win32 ReleaseCLEAN" !ELSE CLEAN :!ENDIF -@erase "$(INTDIR)\NetToolkit.obj" -@erase "$(INTDIR)\ServerSocketEvent.obj" -@erase "$(INTDIR)\Socket.obj" -@erase "$(INTDIR)\SocketEvent.obj" -@erase "$(INTDIR)\SocketListeningLoop.obj" -@erase "$(INTDIR)\URL.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\Win32SocketPeer.obj" -@erase "$(OUTDIR)\NetworkKitDLL.exp" -@erase "$(OUTDIR)\NetworkKitDLL.lib" -@erase "..\..\..\bin\NetworkKitDLL.dll""$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"CPP=cl.exeCPP_PROJ=/nologo /MD /W3 /GR /GX /O2 /I "..\..\..\include\Core" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /I "..\..\..\include\net" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NETWORKKITDLL_EXPORTS" /Fp"$(INTDIR)\NetworkKitDLL.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<MTL=midl.exeMTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 RSC=rc.exeBSC32=bscmake.exeBSC32_FLAGS=/nologo /o"$(OUTDIR)\NetworkKitDLL.bsc" BSC32_SBRS= \ LINK32=link.exeLINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\NetworkKitDLL.pdb" /machine:I386 /out:"..\..\..\bin/NetworkKitDLL.dll" /implib:"$(OUTDIR)\NetworkKitDLL.lib" LINK32_OBJS= \ "$(INTDIR)\NetToolkit.obj" \ "$(INTDIR)\ServerSocketEvent.obj" \ "$(INTDIR)\Socket.obj" \ "$(INTDIR)\SocketEvent.obj" \ "$(INTDIR)\SocketListeningLoop.obj" \ "$(INTDIR)\URL.obj" \ "$(INTDIR)\Win32SocketPeer.obj" \ "..\..\..\lib\FoundationKitDLL.lib""..\..\..\bin\NetworkKitDLL.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS)<<!ELSEIF "$(CFG)" == "NetworkKitDLL - Win32 Debug"OUTDIR=.\..\..\..\libINTDIR=.\DebugDLL\obj!IF "$(RECURSE)" == "0" ALL : "..\..\..\bin\NetworkKitDLL_d.dll"!ELSE ALL : "FoundationKitDLL - Win32 Debug" "..\..\..\bin\NetworkKitDLL_d.dll"!ENDIF !IF "$(RECURSE)" == "1" CLEAN :"FoundationKitDLL - Win32 DebugCLEAN" !ELSE CLEAN :!ENDIF -@erase "$(INTDIR)\NetToolkit.obj" -@erase "$(INTDIR)\ServerSocketEvent.obj" -@erase "$(INTDIR)\Socket.obj" -@erase "$(INTDIR)\SocketEvent.obj" -@erase "$(INTDIR)\SocketListeningLoop.obj" -@erase "$(INTDIR)\URL.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\Win32SocketPeer.obj" -@erase "$(OUTDIR)\NetworkKitDLL_d.exp" -@erase "$(OUTDIR)\NetworkKitDLL_d.lib" -@erase "$(OUTDIR)\NetworkKitDLL_d.pdb" -@erase "..\..\..\bin\NetworkKitDLL_d.dll" -@erase "..\..\..\bin\NetworkKitDLL_d.ilk""$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)""$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"CPP=cl.exeCPP_PROJ=/nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\include\Core" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /I "..\..\..\include\net" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NO_MFC" /D "FOUNDATIONKIT_DLL" /D "NETKIT_DLL" /D "NETKIT_EXPORTS" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<MTL=midl.exeMTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 RSC=rc.exeBSC32=bscmake.exeBSC32_FLAGS=/nologo /o"$(OUTDIR)\NetworkKitDLL.bsc" BSC32_SBRS= \ LINK32=link.exeLINK32_FLAGS=FoundationKitDLL_d.lib Ws2_32.lib comctl32.lib rpcrt4.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\NetworkKitDLL_d.pdb" /debug /machine:I386 /out:"..\..\..\bin/NetworkKitDLL_d.dll" /implib:"$(OUTDIR)\NetworkKitDLL_d.lib" /pdbtype:sept /libpath:"..\..\..\lib" LINK32_OBJS= \ "$(INTDIR)\NetToolkit.obj" \ "$(INTDIR)\ServerSocketEvent.obj" \ "$(INTDIR)\Socket.obj" \ "$(INTDIR)\SocketEvent.obj" \ "$(INTDIR)\SocketListeningLoop.obj" \ "$(INTDIR)\URL.obj" \ "$(INTDIR)\Win32SocketPeer.obj" \ "$(OUTDIR)\FoundationKitDLL_d.lib""..\..\..\bin\NetworkKitDLL_d.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS)<<!ENDIF !IF "$(NO_EXTERNAL_DEPS)" != "1"!IF EXISTS("NetworkKitDLL.dep")!INCLUDE "NetworkKitDLL.dep"!ELSE !MESSAGE Warning: cannot find "NetworkKitDLL.dep"!ENDIF !ENDIF !IF "$(CFG)" == "NetworkKitDLL - Win32 Release" || "$(CFG)" == "NetworkKitDLL - Win32 Debug"SOURCE=..\..\..\src\net\NetToolkit.cpp"$(INTDIR)\NetToolkit.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\net\ServerSocketEvent.cpp"$(INTDIR)\ServerSocketEvent.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\net\Socket.cpp"$(INTDIR)\Socket.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\net\SocketEvent.cpp"$(INTDIR)\SocketEvent.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\net\SocketListeningLoop.cpp"$(INTDIR)\SocketListeningLoop.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\net\URL.cpp"$(INTDIR)\URL.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32SocketPeer.cpp"$(INTDIR)\Win32SocketPeer.obj" : $(SOURCE) "$(INTDIR)" $(CPP) $(CPP_PROJ) $(SOURCE)!IF "$(CFG)" == "NetworkKitDLL - Win32 Release""FoundationKitDLL - Win32 Release" : cd "\code\vcf\build\vc60\FoundationKit" $(MAKE) /$(MAKEFLAGS) /F .\FoundationKitDLL.mak CFG="FoundationKitDLL - Win32 Release" cd "..\NetworkKit""FoundationKitDLL - Win32 ReleaseCLEAN" : cd "\code\vcf\build\vc60\FoundationKit" $(MAKE) /$(MAKEFLAGS) /F .\FoundationKitDLL.mak CFG="FoundationKitDLL - Win32 Release" RECURSE=1 CLEAN cd "..\NetworkKit"!ELSEIF "$(CFG)" == "NetworkKitDLL - Win32 Debug""FoundationKitDLL - Win32 Debug" : cd "\code\vcf\build\vc60\FoundationKit" $(MAKE) /$(MAKEFLAGS) /F .\FoundationKitDLL.mak CFG="FoundationKitDLL - Win32 Debug" cd "..\NetworkKit""FoundationKitDLL - Win32 DebugCLEAN" : cd "\code\vcf\build\vc60\FoundationKit" $(MAKE) /$(MAKEFLAGS) /F .\FoundationKitDLL.mak CFG="FoundationKitDLL - Win32 Debug" RECURSE=1 CLEAN cd "..\NetworkKit"!ENDIF !ENDIF
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