graphicskit.mak
来自「这是VCF框架的代码」· MAK 代码 · 共 431 行
MAK
431 行
# Microsoft Developer Studio Generated NMAKE File, Based on GraphicsKit.dsp!IF "$(CFG)" == ""CFG=GraphicsKit - Win32 Debug!MESSAGE No configuration specified. Defaulting to GraphicsKit - Win32 Debug.!ENDIF !IF "$(CFG)" != "GraphicsKit - Win32 Release" && "$(CFG)" != "GraphicsKit - Win32 Debug"!MESSAGE Invalid configuration "$(CFG)" specified.!MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "GraphicsKit.mak" CFG="GraphicsKit - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "GraphicsKit - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "GraphicsKit - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE !ERROR An invalid configuration is specified.!ENDIF !IF "$(OS)" == "Windows_NT"NULL=!ELSE NULL=nul!ENDIF !IF "$(CFG)" == "GraphicsKit - Win32 Release"OUTDIR=.\..\..\..\libINTDIR=.\ReleaseS\obj# Begin Custom MacrosOutDir=.\..\..\..\lib# End Custom MacrosALL : "$(OUTDIR)\GraphicsKit_s.lib"CLEAN : -@erase "$(INTDIR)\AbstractImage.obj" -@erase "$(INTDIR)\ArtStroke.obj" -@erase "$(INTDIR)\BasicFill.obj" -@erase "$(INTDIR)\BasicStroke.obj" -@erase "$(INTDIR)\Color.obj" -@erase "$(INTDIR)\Font.obj" -@erase "$(INTDIR)\FontState.obj" -@erase "$(INTDIR)\GlyphCollection.obj" -@erase "$(INTDIR)\GraphicsContext.obj" -@erase "$(INTDIR)\GraphicsKit.obj" -@erase "$(INTDIR)\GraphicsKit.pch" -@erase "$(INTDIR)\GraphicsObject.obj" -@erase "$(INTDIR)\GraphicsToolKit.obj" -@erase "$(INTDIR)\ImageEvent.obj" -@erase "$(INTDIR)\Matrix2D.obj" -@erase "$(INTDIR)\OpenGLContext.obj" -@erase "$(INTDIR)\Polygon.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\Vector2D.obj" -@erase "$(INTDIR)\Win32Context.obj" -@erase "$(INTDIR)\Win32Font.obj" -@erase "$(INTDIR)\Win32FontManager.obj" -@erase "$(INTDIR)\Win32GraphicsToolkit.obj" -@erase "$(INTDIR)\Win32Image.obj" -@erase "$(INTDIR)\Win32OpenGLPeer.obj" -@erase "$(OUTDIR)\GraphicsKit_s.lib""$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)""$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"CPP=cl.exeCPP_PROJ=/nologo /MD /W3 /GR /GX /O2 /I "..\..\..\include\Graphics" /I "..\..\..\include\Core" /I "..\..\..\include\DragDrop" /I "..\..\..\include\Implementer" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NO_MFC" /Fp"$(INTDIR)\GraphicsKit.pch" /Yu"GraphicsKit.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<RSC=rc.exeBSC32=bscmake.exeBSC32_FLAGS=/nologo /o"$(OUTDIR)\GraphicsKit.bsc" BSC32_SBRS= \ LIB32=link.exe -libLIB32_FLAGS=/nologo /out:"$(OUTDIR)\GraphicsKit_s.lib" LIB32_OBJS= \ "$(INTDIR)\AbstractImage.obj" \ "$(INTDIR)\ArtStroke.obj" \ "$(INTDIR)\BasicFill.obj" \ "$(INTDIR)\BasicStroke.obj" \ "$(INTDIR)\Color.obj" \ "$(INTDIR)\Font.obj" \ "$(INTDIR)\FontState.obj" \ "$(INTDIR)\GlyphCollection.obj" \ "$(INTDIR)\GraphicsContext.obj" \ "$(INTDIR)\GraphicsKit.obj" \ "$(INTDIR)\GraphicsObject.obj" \ "$(INTDIR)\GraphicsToolKit.obj" \ "$(INTDIR)\ImageEvent.obj" \ "$(INTDIR)\Matrix2D.obj" \ "$(INTDIR)\OpenGLContext.obj" \ "$(INTDIR)\Polygon.obj" \ "$(INTDIR)\Vector2D.obj" \ "$(INTDIR)\Win32Context.obj" \ "$(INTDIR)\Win32Font.obj" \ "$(INTDIR)\Win32FontManager.obj" \ "$(INTDIR)\Win32GraphicsToolkit.obj" \ "$(INTDIR)\Win32Image.obj" \ "$(INTDIR)\Win32OpenGLPeer.obj""$(OUTDIR)\GraphicsKit_s.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)<<!ELSEIF "$(CFG)" == "GraphicsKit - Win32 Debug"OUTDIR=.\..\..\..\libINTDIR=.\DebugS\obj# Begin Custom MacrosOutDir=.\..\..\..\lib# End Custom MacrosALL : "$(OUTDIR)\GraphicsKit_sd.lib"CLEAN : -@erase "$(INTDIR)\AbstractImage.obj" -@erase "$(INTDIR)\ArtStroke.obj" -@erase "$(INTDIR)\BasicFill.obj" -@erase "$(INTDIR)\BasicStroke.obj" -@erase "$(INTDIR)\Color.obj" -@erase "$(INTDIR)\Font.obj" -@erase "$(INTDIR)\FontState.obj" -@erase "$(INTDIR)\GlyphCollection.obj" -@erase "$(INTDIR)\GraphicsContext.obj" -@erase "$(INTDIR)\GraphicsKit.obj" -@erase "$(INTDIR)\GraphicsKit.pch" -@erase "$(INTDIR)\GraphicsObject.obj" -@erase "$(INTDIR)\GraphicsToolKit.obj" -@erase "$(INTDIR)\ImageEvent.obj" -@erase "$(INTDIR)\Matrix2D.obj" -@erase "$(INTDIR)\OpenGLContext.obj" -@erase "$(INTDIR)\Polygon.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(INTDIR)\Vector2D.obj" -@erase "$(INTDIR)\Win32Context.obj" -@erase "$(INTDIR)\Win32Font.obj" -@erase "$(INTDIR)\Win32FontManager.obj" -@erase "$(INTDIR)\Win32GraphicsToolkit.obj" -@erase "$(INTDIR)\Win32Image.obj" -@erase "$(INTDIR)\Win32OpenGLPeer.obj" -@erase "$(OUTDIR)\GraphicsKit_sd.lib""$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)""$(INTDIR)" : if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"CPP=cl.exeCPP_PROJ=/nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\include\Graphics" /I "..\..\..\include\Core" /I "..\..\..\include\DragDrop" /I "..\..\..\include\Implementer" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NO_MFC" /Fp"$(INTDIR)\GraphicsKit.pch" /Yu"GraphicsKit.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< <<.c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<.cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< <<RSC=rc.exeBSC32=bscmake.exeBSC32_FLAGS=/nologo /o"$(OUTDIR)\GraphicsKit.bsc" BSC32_SBRS= \ LIB32=link.exe -libLIB32_FLAGS=/nologo /out:"$(OUTDIR)\GraphicsKit_sd.lib" LIB32_OBJS= \ "$(INTDIR)\AbstractImage.obj" \ "$(INTDIR)\ArtStroke.obj" \ "$(INTDIR)\BasicFill.obj" \ "$(INTDIR)\BasicStroke.obj" \ "$(INTDIR)\Color.obj" \ "$(INTDIR)\Font.obj" \ "$(INTDIR)\FontState.obj" \ "$(INTDIR)\GlyphCollection.obj" \ "$(INTDIR)\GraphicsContext.obj" \ "$(INTDIR)\GraphicsKit.obj" \ "$(INTDIR)\GraphicsObject.obj" \ "$(INTDIR)\GraphicsToolKit.obj" \ "$(INTDIR)\ImageEvent.obj" \ "$(INTDIR)\Matrix2D.obj" \ "$(INTDIR)\OpenGLContext.obj" \ "$(INTDIR)\Polygon.obj" \ "$(INTDIR)\Vector2D.obj" \ "$(INTDIR)\Win32Context.obj" \ "$(INTDIR)\Win32Font.obj" \ "$(INTDIR)\Win32FontManager.obj" \ "$(INTDIR)\Win32GraphicsToolkit.obj" \ "$(INTDIR)\Win32Image.obj" \ "$(INTDIR)\Win32OpenGLPeer.obj""$(OUTDIR)\GraphicsKit_sd.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS) $(LIB32) @<< $(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)<<!ENDIF !IF "$(NO_EXTERNAL_DEPS)" != "1"!IF EXISTS("GraphicsKit.dep")!INCLUDE "GraphicsKit.dep"!ELSE !MESSAGE Warning: cannot find "GraphicsKit.dep"!ENDIF !ENDIF !IF "$(CFG)" == "GraphicsKit - 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Win32 Release"CPP_SWITCHES=/nologo /MD /W3 /GR /GX /O2 /I "..\..\..\include\Graphics" /I "..\..\..\include\Core" /I "..\..\..\include\DragDrop" /I "..\..\..\include\Implementer" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NO_MFC" /Fp"$(INTDIR)\GraphicsKit.pch" /Yc"GraphicsKit.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c "$(INTDIR)\GraphicsKit.obj" "$(INTDIR)\GraphicsKit.pch" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE)<<!ELSEIF "$(CFG)" == "GraphicsKit - Win32 Debug"CPP_SWITCHES=/nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I "..\..\..\include\Graphics" /I "..\..\..\include\Core" /I "..\..\..\include\DragDrop" /I "..\..\..\include\Implementer" /I "..\..\..\include\Events" /I "..\..\..\include\Exceptions" /I "..\..\..\include\io" /I "..\..\..\include\Utils" /I "..\..\..\include\ImplementerKit" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NO_MFC" /Fp"$(INTDIR)\GraphicsKit.pch" /Yc"GraphicsKit.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c "$(INTDIR)\GraphicsKit.obj" "$(INTDIR)\GraphicsKit.pch" : $(SOURCE) "$(INTDIR)" $(CPP) @<< $(CPP_SWITCHES) $(SOURCE)<<!ENDIF SOURCE=..\..\..\src\Graphics\GraphicsObject.cpp"$(INTDIR)\GraphicsObject.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\Utils\GraphicsToolKit.cpp"$(INTDIR)\GraphicsToolKit.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\Events\ImageEvent.cpp"$(INTDIR)\ImageEvent.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\Graphics\Matrix2D.cpp"$(INTDIR)\Matrix2D.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\Graphics\OpenGLContext.cpp"$(INTDIR)\OpenGLContext.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\Graphics\Polygon.cpp"$(INTDIR)\Polygon.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\Graphics\Vector2D.cpp"$(INTDIR)\Vector2D.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32Context.cpp"$(INTDIR)\Win32Context.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32Font.cpp"$(INTDIR)\Win32Font.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32FontManager.cpp"$(INTDIR)\Win32FontManager.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32GraphicsToolkit.cpp"$(INTDIR)\Win32GraphicsToolkit.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32Image.cpp"$(INTDIR)\Win32Image.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)SOURCE=..\..\..\src\ImplementerKit\Win32OpenGLPeer.cpp"$(INTDIR)\Win32OpenGLPeer.obj" : $(SOURCE) "$(INTDIR)" "$(INTDIR)\GraphicsKit.pch" $(CPP) $(CPP_PROJ) $(SOURCE)!ENDIF
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