openglkitdll.vcproj

来自「这是VCF框架的代码」· VCPROJ 代码 · 共 344 行

VCPROJ
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<?xml version="1.0" encoding="Windows-1252"?><VisualStudioProject	ProjectType="Visual C++"	Version="8.00"	Name="OpenGLKitDLL"	ProjectGUID="{4A9E9DE0-3AF9-428B-81B8-B30D32DCE251}"	RootNamespace="OpenGLKitDLL"	>	<Platforms>		<Platform			Name="Win32"		/>	</Platforms>	<ToolFiles>	</ToolFiles>	<Configurations>		<Configuration			Name="Release|Win32"			OutputDirectory=".\..\..\..\lib"			IntermediateDirectory=".\vc80\ReleaseDLL"			ConfigurationType="2"			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"			UseOfMFC="0"			ATLMinimizesCRunTimeLibraryUsage="false"			CharacterSet="2"			>			<Tool				Name="VCPreBuildEventTool"			/>			<Tool				Name="VCCustomBuildTool"			/>			<Tool				Name="VCXMLDataGeneratorTool"			/>			<Tool				Name="VCWebServiceProxyGeneratorTool"			/>			<Tool				Name="VCMIDLTool"				PreprocessorDefinitions="NDEBUG"				MkTypLibCompatible="true"				SuppressStartupBanner="true"				TargetEnvironment="1"				TypeLibraryName=".\..\..\..\lib/OpenGLKitDLL.tlb"				HeaderFileName=""			/>			<Tool				Name="VCCLCompilerTool"				Optimization="1"				InlineFunctionExpansion="1"				AdditionalIncludeDirectories="$(VCF_INCLUDE)"				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS"				StringPooling="true"				RuntimeLibrary="2"				EnableFunctionLevelLinking="true"				RuntimeTypeInfo="true"				PrecompiledHeaderFile=".\vc80\ReleaseDLL/OpenGLKitDLL.pch"				AssemblerListingLocation=".\vc80\ReleaseDLL/"				ObjectFile=".\vc80\ReleaseDLL/"				ProgramDataBaseFileName="..\..\..\bin\OpenGLKit_vc80.pdb"				WarningLevel="3"				SuppressStartupBanner="true"			/>			<Tool				Name="VCManagedResourceCompilerTool"			/>			<Tool				Name="VCResourceCompilerTool"				PreprocessorDefinitions="NDEBUG"				Culture="1033"			/>			<Tool				Name="VCPreLinkEventTool"			/>			<Tool				Name="VCLinkerTool"				AdditionalDependencies="opengl32.lib glu32.lib glaux.lib rpcrt4.lib odbc32.lib odbccp32.lib"				OutputFile="..\..\..\bin\OpenGLKit_vc80.dll"				LinkIncremental="1"				SuppressStartupBanner="true"				AdditionalLibraryDirectories="..\..\..\lib"				ProgramDatabaseFile=".\..\..\..\lib/OpenGLKit_vc80.pdb"				ImportLibrary=".\..\..\..\lib/OpenGLKit_vc80.lib"				TargetMachine="1"			/>			<Tool				Name="VCALinkTool"			/>			<Tool				Name="VCManifestTool"			/>			<Tool				Name="VCXDCMakeTool"			/>			<Tool				Name="VCBscMakeTool"				SuppressStartupBanner="true"				OutputFile="..\..\..\bin\OpenGL_vc80.bsc"			/>			<Tool				Name="VCFxCopTool"			/>			<Tool				Name="VCAppVerifierTool"			/>			<Tool				Name="VCWebDeploymentTool"			/>			<Tool				Name="VCPostBuildEventTool"			/>		</Configuration>		<Configuration			Name="Debug|Win32"			OutputDirectory=".\..\..\..\lib"			IntermediateDirectory=".\vc80\DebugDLL"			ConfigurationType="2"			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"			UseOfMFC="0"			ATLMinimizesCRunTimeLibraryUsage="false"			CharacterSet="2"			>			<Tool				Name="VCPreBuildEventTool"			/>			<Tool				Name="VCCustomBuildTool"			/>			<Tool				Name="VCXMLDataGeneratorTool"			/>			<Tool				Name="VCWebServiceProxyGeneratorTool"			/>			<Tool				Name="VCMIDLTool"				PreprocessorDefinitions="_DEBUG"				MkTypLibCompatible="true"				SuppressStartupBanner="true"				TargetEnvironment="1"				TypeLibraryName=".\..\..\..\lib/OpenGLKitDLL.tlb"				HeaderFileName=""			/>			<Tool				Name="VCCLCompilerTool"				Optimization="0"				AdditionalIncludeDirectories="$(VCF_INCLUDE)"				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS"				MinimalRebuild="true"				BasicRuntimeChecks="3"				RuntimeLibrary="3"				RuntimeTypeInfo="true"				PrecompiledHeaderFile=".\vc80\DebugDLL/OpenGLKitDLL.pch"				AssemblerListingLocation=".\vc80\DebugDLL/"				ObjectFile=".\vc80\DebugDLL/"				ProgramDataBaseFileName="..\..\..\bin\OpenGLKit_vc80_d.pdb"				WarningLevel="3"				SuppressStartupBanner="true"				DebugInformationFormat="4"			/>			<Tool				Name="VCManagedResourceCompilerTool"			/>			<Tool				Name="VCResourceCompilerTool"				PreprocessorDefinitions="_DEBUG"				Culture="1033"			/>			<Tool				Name="VCPreLinkEventTool"			/>			<Tool				Name="VCLinkerTool"				AdditionalDependencies="opengl32.lib glu32.lib glaux.lib Rpcrt4.lib odbc32.lib odbccp32.lib"				OutputFile="..\..\..\bin\OpenGLKit_vc80_d.dll"				LinkIncremental="2"				SuppressStartupBanner="true"				AdditionalLibraryDirectories="..\..\..\lib"				GenerateDebugInformation="true"				ProgramDatabaseFile=".\..\..\..\lib/OpenGLKit_vc80_d.pdb"				ImportLibrary=".\..\..\..\lib/OpenGLKit_vc80_d.lib"				TargetMachine="1"			/>			<Tool				Name="VCALinkTool"			/>			<Tool				Name="VCManifestTool"			/>			<Tool				Name="VCXDCMakeTool"			/>			<Tool				Name="VCBscMakeTool"				SuppressStartupBanner="true"				OutputFile="..\..\..\bin\OpenGLKit_vc80_d.bsc"			/>			<Tool				Name="VCFxCopTool"			/>			<Tool				Name="VCAppVerifierTool"			/>			<Tool				Name="VCWebDeploymentTool"			/>			<Tool				Name="VCPostBuildEventTool"			/>		</Configuration>	</Configurations>	<References>	</References>	<Files>		<Filter			Name="Source Files"			>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControl.cpp"				>				<FileConfiguration					Name="Release|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControlContext.cpp"				>				<FileConfiguration					Name="Release|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLToolkit.cpp"				>				<FileConfiguration					Name="Release|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\Win32OpenGLPeer.cpp"				>				<FileConfiguration					Name="Release|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32"					>					<Tool						Name="VCCLCompilerTool"						AdditionalIncludeDirectories=""						PreprocessorDefinitions=""					/>				</FileConfiguration>			</File>		</Filter>		<Filter			Name="Header Files"			>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControl.h"				>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControlContext.h"				>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLKit.h"				>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLPeer.h"				>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLToolkit.h"				>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\VCFOpenGL.h"				>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\Win32OpenGLPeer.h"				>			</File>		</Filter>	</Files>	<Globals>	</Globals></VisualStudioProject>

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