openglkitdll.vcproj
来自「这是VCF框架的代码」· VCPROJ 代码 · 共 344 行
VCPROJ
344 行
<?xml version="1.0" encoding="Windows-1252"?><VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="OpenGLKitDLL" ProjectGUID="{4A9E9DE0-3AF9-428B-81B8-B30D32DCE251}" RootNamespace="OpenGLKitDLL" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Release|Win32" OutputDirectory=".\..\..\..\lib" IntermediateDirectory=".\vc80\ReleaseDLL" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\..\..\..\lib/OpenGLKitDLL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="1" InlineFunctionExpansion="1" AdditionalIncludeDirectories="$(VCF_INCLUDE)" PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS" StringPooling="true" RuntimeLibrary="2" EnableFunctionLevelLinking="true" RuntimeTypeInfo="true" PrecompiledHeaderFile=".\vc80\ReleaseDLL/OpenGLKitDLL.pch" AssemblerListingLocation=".\vc80\ReleaseDLL/" ObjectFile=".\vc80\ReleaseDLL/" ProgramDataBaseFileName="..\..\..\bin\OpenGLKit_vc80.pdb" WarningLevel="3" SuppressStartupBanner="true" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="opengl32.lib glu32.lib glaux.lib rpcrt4.lib odbc32.lib odbccp32.lib" OutputFile="..\..\..\bin\OpenGLKit_vc80.dll" LinkIncremental="1" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\..\lib" ProgramDatabaseFile=".\..\..\..\lib/OpenGLKit_vc80.pdb" ImportLibrary=".\..\..\..\lib/OpenGLKit_vc80.lib" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" SuppressStartupBanner="true" OutputFile="..\..\..\bin\OpenGL_vc80.bsc" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Debug|Win32" OutputDirectory=".\..\..\..\lib" IntermediateDirectory=".\vc80\DebugDLL" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\..\..\..\lib/OpenGLKitDLL.tlb" HeaderFileName="" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="$(VCF_INCLUDE)" PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" RuntimeTypeInfo="true" PrecompiledHeaderFile=".\vc80\DebugDLL/OpenGLKitDLL.pch" AssemblerListingLocation=".\vc80\DebugDLL/" ObjectFile=".\vc80\DebugDLL/" ProgramDataBaseFileName="..\..\..\bin\OpenGLKit_vc80_d.pdb" WarningLevel="3" SuppressStartupBanner="true" DebugInformationFormat="4" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalDependencies="opengl32.lib glu32.lib glaux.lib Rpcrt4.lib odbc32.lib odbccp32.lib" OutputFile="..\..\..\bin\OpenGLKit_vc80_d.dll" LinkIncremental="2" SuppressStartupBanner="true" AdditionalLibraryDirectories="..\..\..\lib" GenerateDebugInformation="true" ProgramDatabaseFile=".\..\..\..\lib/OpenGLKit_vc80_d.pdb" ImportLibrary=".\..\..\..\lib/OpenGLKit_vc80_d.lib" TargetMachine="1" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" SuppressStartupBanner="true" OutputFile="..\..\..\bin\OpenGLKit_vc80_d.bsc" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Source Files" > <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControl.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControlContext.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLToolkit.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\Win32OpenGLPeer.cpp" > <FileConfiguration Name="Release|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> <FileConfiguration Name="Debug|Win32" > <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories="" PreprocessorDefinitions="" /> </FileConfiguration> </File> </Filter> <Filter Name="Header Files" > <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControl.h" > </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControlContext.h" > </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLKit.h" > </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLPeer.h" > </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLToolkit.h" > </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\VCFOpenGL.h" > </File> <File RelativePath="..\..\..\src\vcf\OpenGLKit\Win32OpenGLPeer.h" > </File> </Filter> </Files> <Globals> </Globals></VisualStudioProject>
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