openglkit.mak
来自「这是VCF框架的代码」· MAK 代码 · 共 132 行
MAK
132 行
######################################################## MAKEFILE for building OpenGLKit_bcc_s(d).lib ## and OpenGLkKit_bcc_(d).dll ## ## (c) 2004 by Darko Miletic ## e-mail: kiklop@fibertel.com.ar # #######################################################.autodepend!ifndef BMODEBMODE = RELEASE!endif!ifndef TARGETTARGET = LIB!endif!if $(BMODE) != RELEASE && $(BMODE) != DEBUG! error Illegal value for BMODE option!endif!if $(TARGET) != LIB && $(TARGET) != DLL! error Illegal value for TARGET option!endif!include <..\defaultmake.inc>!if $(TARGET) == LIBPROJECT=$(PROJECT1)SYSDEFINES=_LIB;USE_FOUNDATIONKIT_LIB;USE_GRAPHICSKIT_LIB;USE_APPLICATIONKIT_LIBOUTDIR=..\..\..\libTDIR=S!elsePROJECT=$(PROJECT2)SYSDEFINES=_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;USE_GRAPHICSKIT_DLL;USE_FOUNDATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTSOUTDIR=..\..\..\binTDIR=DLL!endif!if $(BMODE) == RELEASE USERDEFINES=NDEBUG OBJDIR=bcc\Release$(TDIR) !message Building release version of project!else LPARAM=/P128 USERDEFINES=_DEBUG OBJDIR=bcc\Debug$(TDIR) !message Building debug version of project!endifLIBNAME=OpenGLKit_bcc_s$(DBG).libDLLNAME=OpenGLKit_bcc$(DBGDLL).dllINCDIR=..\..\..\srcLIBDIR=..\..\..\libSRC=..\..\..\src\vcf\OpenGLKitOBJ=.\$(OBJDIR)BIN=.\$(OUTDIR)RESFILE=SYSDEFINES=STRICT;WIN32;_MBCS;NO_MFC;BUILD_OPENGLKIT_LIB;$(SYSDEFINES).path.cpp=$(SRC).path.obj=$(OBJ)################################# Target################################PROJECT1=$(BIN)\$(LIBNAME)PROJECT2=$(BIN)\$(DLLNAME)CPPFILES=OpenGLControl.cpp \ OpenGLControlContext.cpp \ OpenGLToolkit.cpp \ Win32OpenGLPeer.cpp OBJFILES=$(CPPFILES:.cpp=.obj^ ) LIBFILES=UUID.LIBDEFFILE=BCC32STARTUP=c0d32.objALLOBJS=$(BCC32STARTUP) $(OBJFILES)ALLLIBS=$(LIBFILES) import32.lib $(BCC32RTLIB)all: dirs $(RESFILE) $(PROJECT)cleanobj:: -@echo Deleting intermediate files for project -@if exist $(OBJ)\*.obj del $(OBJ)\*.obj -@if exist $(OBJ)\*.res del $(OBJ)\*.res -@if exist $(OBJ)\. rd $(OBJ)!if $(BMODE) == RELEASE -@if exist $(BIN)\*.tds del $(BIN)\*.tds -@if exist $(BIN)\*.map del $(BIN)\*.map!endifcleantgt:: -@echo Deleting output files for project -@if exist $(PROJECT) del $(PROJECT) -@if exist ..\..\..\lib\OpenGLKit_bcc$(DBGDLL).lib del ..\..\..\lib\OpenGLKit_bcc$(DBGDLL).libclean: cleanobj cleantgtdirs:: -@echo Creating output directory -@if not exist bcc md bcc -@if not exist $(OBJ) md $(OBJ) -@if not exist $(BIN) md $(BIN) ################################### Output##################################$(PROJECT1):: $(OBJFILES) @echo Linking $(<F) static library @$(LB) $< $(LPARAM) @&&| -+$(?: = &^ -+) | > NUL:$(PROJECT2):: $(OBJFILES) @echo Linking $(<F) dynamic library @$(ILINK32) @&&| $(LINKFLAGS) $(ALLOBJS) $<,$* $(ALLLIBS) $(DEFFILE) $(RESFILE)| @if exist $(BIN)\OpenGLKit_bcc$(DBGDLL).lib move $(BIN)\OpenGLKit_bcc$(DBGDLL).lib $(LIBDIR)
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