graphicskit.mak
来自「这是VCF框架的代码」· MAK 代码 · 共 151 行
MAK
151 行
######################################################## MAKEFILE for building GraphicsKit_bcc_s(d).lib ## and GraphicsKit_bcc_(d).dll ## ## (c) 2004 by Darko Miletic ## e-mail: kiklop@fibertel.com.ar # #######################################################.autodepend!ifndef BMODEBMODE = RELEASE!endif!ifndef TARGETTARGET = LIB!endif!if $(BMODE) != RELEASE && $(BMODE) != DEBUG! error Illegal value for BMODE option!endif!if $(TARGET) != LIB && $(TARGET) != DLL! error Illegal value for TARGET option!endif!include <..\defaultmake.inc>!if $(TARGET) == LIBPROJECT=$(PROJECT1)SYSDEFINES=_LIBOUTDIR=..\..\..\libTDIR=S!elsePROJECT=$(PROJECT2)SYSDEFINES=_WINDOWS;_USRDLL;USE_FOUNDATIONKIT_DLL;GRAPHICSKIT_DLL;GRAPHICSKIT_EXPORTSOUTDIR=..\..\..\binTDIR=DLL!endif!if $(BMODE) == RELEASE USERDEFINES=NDEBUG OBJDIR=bcc\Release$(TDIR) LPARAM=/P64 !message Building release version of project!else USERDEFINES=_DEBUG OBJDIR=bcc\Debug$(TDIR) LPARAM=/P256 !message Building debug version of project!endifLIBNAME=GraphicsKit_bcc_s$(DBG).libDLLNAME=GraphicsKit_bcc$(DBGDLL).dllINCDIR=..\..\..\srcLIBDIR=..\..\..\libSRC=..\..\..\src\vcf\GraphicsKitOBJ=.\$(OBJDIR)BIN=.\$(OUTDIR)RESFILE=SYSDEFINES=STRICT;WIN32;_MBCS;NO_MFC;BUILD_GRAPHICSKIT_LIB;$(SYSDEFINES).path.cpp=$(SRC).path.obj=$(OBJ)################################# Target################################PROJECT1=$(BIN)\$(LIBNAME)PROJECT2=$(BIN)\$(DLLNAME)CPPFILES=GraphicsKit.cpp \ GraphicsToolKit.cpp \ AbstractImage.cpp \ BasicFill.cpp \ BasicStroke.cpp \ BezierCurve.cpp \ Color.cpp \ Font.cpp \ GraphicsContext.cpp \ GraphicsResourceBundle.cpp \ ImageEvent.cpp \ Matrix2D.cpp \ Point.cpp \ PrintSession.cpp \ Rect.cpp \ Win32Context.cpp \ Win32Font.cpp \ Win32FontManager.cpp \ Win32GraphicsResourceBundle.cpp \ Win32GraphicsToolkit.cpp \ Win32Image.cpp \ Win32PrintSession.cpp\ JPEGLoader.cpp\ PNGLoader.cppOBJFILES=$(CPPFILES:.cpp=.obj^ ) LIBFILES=ODBC32.LIB UUID.LIB #libAGG_bcc_s.lib LibJPEG_bcc_s.lib LibPNG_bcc_s.lib ZLib_bcc_s.libDEFFILE=BCC32STARTUP=c0d32.objALLOBJS=$(BCC32STARTUP) $(OBJFILES)ALLLIBS=$(LIBFILES) import32.lib $(BCC32RTLIB)all: dirs $(RESFILE) $(PROJECT)cleanobj:: -@echo Deleting intermediate files for project -@if exist $(OBJ)\*.obj del $(OBJ)\*.obj -@if exist $(OBJ)\*.res del $(OBJ)\*.res -@if exist $(OBJ)\. rd $(OBJ)!if $(BMODE) == RELEASE -@if exist $(BIN)\*.tds del $(BIN)\*.tds -@if exist $(BIN)\*.map del $(BIN)\*.map!endifcleantgt:: -@echo Deleting output files for project -@if exist $(PROJECT) del $(PROJECT) -@if exist ..\..\..\lib\GraphicsKit_bcc$(DBGDLL).lib del ..\..\..\lib\GraphicsKit_bcc$(DBGDLL).libclean: cleanobj cleantgtdirs:: -@echo Creating output directory -@if not exist bcc md bcc -@if not exist $(OBJ) md $(OBJ) -@if not exist $(BIN) md $(BIN) ################################### Output##################################$(PROJECT1):: $(OBJFILES) @echo Linking $(<F) static library @$(LB) $< $(LPARAM) @&&| -+$(?: = &^ -+) | > NUL:$(PROJECT2):: $(OBJFILES) @echo Linking $(<F) dynamic library @$(ILINK32) @&&| $(LINKFLAGS) $(ALLOBJS) $<,$* $(ALLLIBS) $(DEFFILE) $(RESFILE)| @if exist $(BIN)\GraphicsKit_bcc$(DBGDLL).lib move $(BIN)\GraphicsKit_bcc$(DBGDLL).lib $(LIBDIR)
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