graphicskit.mak

来自「这是VCF框架的代码」· MAK 代码 · 共 151 行

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######################################################## MAKEFILE for building GraphicsKit_bcc_s(d).lib      ##                   and GraphicsKit_bcc_(d).dll       ##                                                     ## (c) 2004 by Darko Miletic                           ## e-mail: kiklop@fibertel.com.ar                      # #######################################################.autodepend!ifndef BMODEBMODE = RELEASE!endif!ifndef TARGETTARGET = LIB!endif!if $(BMODE) != RELEASE && $(BMODE) != DEBUG!  error Illegal value for BMODE option!endif!if $(TARGET) != LIB && $(TARGET) != DLL!  error Illegal value for TARGET option!endif!include <..\defaultmake.inc>!if $(TARGET) == LIBPROJECT=$(PROJECT1)SYSDEFINES=_LIBOUTDIR=..\..\..\libTDIR=S!elsePROJECT=$(PROJECT2)SYSDEFINES=_WINDOWS;_USRDLL;USE_FOUNDATIONKIT_DLL;GRAPHICSKIT_DLL;GRAPHICSKIT_EXPORTSOUTDIR=..\..\..\binTDIR=DLL!endif!if $(BMODE) == RELEASE	USERDEFINES=NDEBUG	OBJDIR=bcc\Release$(TDIR)	LPARAM=/P64	!message Building release version of project!else	USERDEFINES=_DEBUG	OBJDIR=bcc\Debug$(TDIR)	LPARAM=/P256	!message Building debug version of project!endifLIBNAME=GraphicsKit_bcc_s$(DBG).libDLLNAME=GraphicsKit_bcc$(DBGDLL).dllINCDIR=..\..\..\srcLIBDIR=..\..\..\libSRC=..\..\..\src\vcf\GraphicsKitOBJ=.\$(OBJDIR)BIN=.\$(OUTDIR)RESFILE=SYSDEFINES=STRICT;WIN32;_MBCS;NO_MFC;BUILD_GRAPHICSKIT_LIB;$(SYSDEFINES).path.cpp=$(SRC).path.obj=$(OBJ)################################# Target################################PROJECT1=$(BIN)\$(LIBNAME)PROJECT2=$(BIN)\$(DLLNAME)CPPFILES=GraphicsKit.cpp \         GraphicsToolKit.cpp \         AbstractImage.cpp \         BasicFill.cpp \         BasicStroke.cpp \         BezierCurve.cpp \         Color.cpp \         Font.cpp \         GraphicsContext.cpp \         GraphicsResourceBundle.cpp \         ImageEvent.cpp \         Matrix2D.cpp \         Point.cpp \         PrintSession.cpp \         Rect.cpp \         Win32Context.cpp \         Win32Font.cpp \         Win32FontManager.cpp \         Win32GraphicsResourceBundle.cpp \         Win32GraphicsToolkit.cpp \         Win32Image.cpp \         Win32PrintSession.cpp\         JPEGLoader.cpp\         PNGLoader.cppOBJFILES=$(CPPFILES:.cpp=.obj^ )         LIBFILES=ODBC32.LIB UUID.LIB #libAGG_bcc_s.lib LibJPEG_bcc_s.lib LibPNG_bcc_s.lib ZLib_bcc_s.libDEFFILE=BCC32STARTUP=c0d32.objALLOBJS=$(BCC32STARTUP) $(OBJFILES)ALLLIBS=$(LIBFILES) import32.lib $(BCC32RTLIB)all: dirs $(RESFILE) $(PROJECT)cleanobj:: 	-@echo Deleting intermediate files for project	-@if exist $(OBJ)\*.obj del $(OBJ)\*.obj	-@if exist $(OBJ)\*.res del $(OBJ)\*.res	-@if exist $(OBJ)\. rd $(OBJ)!if $(BMODE) == RELEASE	-@if exist $(BIN)\*.tds del $(BIN)\*.tds	-@if exist $(BIN)\*.map del $(BIN)\*.map!endifcleantgt::	-@echo Deleting output files for project	-@if exist $(PROJECT) del $(PROJECT)	-@if exist ..\..\..\lib\GraphicsKit_bcc$(DBGDLL).lib del ..\..\..\lib\GraphicsKit_bcc$(DBGDLL).libclean: cleanobj cleantgtdirs::	-@echo Creating output directory	-@if not exist bcc md bcc	-@if not exist $(OBJ) md $(OBJ)	-@if not exist $(BIN) md $(BIN)	################################### Output##################################$(PROJECT1):: $(OBJFILES)   @echo Linking $(<F) static library   @$(LB) $< $(LPARAM) @&&|   -+$(?: = &^   -+)   | > NUL:$(PROJECT2):: $(OBJFILES)    @echo Linking $(<F) dynamic library    @$(ILINK32) @&&|    $(LINKFLAGS) $(ALLOBJS)     $<,$*    $(ALLLIBS)    $(DEFFILE)    $(RESFILE)|    @if exist $(BIN)\GraphicsKit_bcc$(DBGDLL).lib move $(BIN)\GraphicsKit_bcc$(DBGDLL).lib $(LIBDIR)    

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