htmlkit.mak
来自「这是VCF框架的代码」· MAK 代码 · 共 142 行
MAK
142 行
######################################################## MAKEFILE for building HTMLKit_bcc_s(d).lib ## and HTMLKit_bcc_(d).dll ## ## (c) 2006 by Darko Miletic ## e-mail: kiklop@fibertel.com.ar # #######################################################.autodepend!ifndef BMODEBMODE = RELEASE!endif!ifndef TARGETTARGET = LIB!endif!if $(BMODE) != RELEASE && $(BMODE) != DEBUG! error Illegal value for BMODE option!endif!if $(TARGET) != LIB && $(TARGET) != DLL! error Illegal value for TARGET option!endif!include <..\defaultmake.inc>!if $(TARGET) == LIBPROJECT=$(PROJECT1)TDIR=SOUTDIR=..\..\..\libSYSDEFINES=_LIB;USE_FOUNDATIONKIT_LIB;USE_GRAPHICSKIT_LIB;USE_APPLICATION_LIB!elsePROJECT=$(RESFILE) $(PROJECT2)TDIR=DLLOUTDIR=..\..\..\binSYSDEFINES=_WINDOWS;_USRDLL;USE_FOUNDATIONKIT_DLL;USE_GRAPHICSKIT_DLL;USE_APPLICATIONKIT_DLL;HTMLKIT_DLL;HTMLKIT_EXPORTS!endif!if $(BMODE) == RELEASE USERDEFINES=NDEBUG OBJDIR=bcc\Release$(TDIR) LPARAM=/P2048 !message Building release version of project!else USERDEFINES=_DEBUG OBJDIR=bcc\Debug$(TDIR) LPARAM=/P4096 !message Building debug version of project!endif LIBNAME=HTMLKit_bcc_s$(DBG).libDLLNAME=HTMLKit_bcc$(DBGDLL).dllINCDIR=..\..\..\src;..\..\..\src\thirdparty\win32LIBDIR=..\..\..\lib;$(MAKEDIR)\..\Lib\PSDKSRC=..\..\..\src\vcf\HTMLKitRESSRC=..\..\resources\win32OBJ=.\$(OBJDIR)BIN=.\$(OUTDIR)SYSDEFINES=STRICT;_MBCS;WIN32;NO_MFC;BUILD_HTMLKIT_LIB;$(SYSDEFINES)RFLAGS=$(RFLAGS) /l0x409 -d_DEBUG.path.cpp=$(SRC).path.obj=$(OBJ) .path.res=$(OBJ).path.rc=$(RESSRC)################################# Target################################PROJECT1=$(BIN)\$(LIBNAME)PROJECT2=$(BIN)\$(DLLNAME)RESSRCFILE=CPPFILES= HTMLBrowserControl.cpp \ HTMLKit.cpp \ HTMLToolkit.cpp \ Win32HTMLBrowser.cpp \ Win32HTMLDOMElements.cpp \ Win32HTMLToolkit.cpp RESFILE=$(RESSRCFILE:.rc=.res^ )OBJFILES=$(CPPFILES:.cpp=.obj^ ) $(NONFREEFILES:.cpp=.obj^ )LIBFILES=comctl32.lib shell32.lib oleaut32.libDEFFILE=BCC32STARTUP=c0d32.objALLOBJS=$(BCC32STARTUP) $(OBJFILES)ALLLIBS=$(LIBFILES) import32.lib $(BCC32RTLIB)all: dirs $(PROJECT)cleanobj:: -@echo Deleting intermediate files for project -@if exist $(OBJ)\*.obj del $(OBJ)\*.obj -@if exist $(OBJ)\*.res del $(OBJ)\*.res -@if exist $(OBJ)\. rd $(OBJ)!if $(BMODE) == RELEASE -@if exist $(BIN)\*.tds del $(BIN)\*.tds -@if exist $(BIN)\*.map del $(BIN)\*.map!endifcleantgt:: -@echo Deleting output files for project -@if exist $(PROJECT1) del $(PROJECT1) -@if exist $(PROJECT2) del $(PROJECT2) -@if exist ..\..\..\lib\HTMLKit_bcc$(DBGDLL).lib del ..\..\..\lib\HTMLKit_bcc$(DBGDLL).libclean: cleanobj cleantgtdirs:: -@echo Creating output directory -@if not exist .\bcc md bcc -@if not exist $(OBJ) md $(OBJ) -@if not exist $(BIN) md $(BIN) ################################### Output##################################$(PROJECT1):: $(OBJFILES) @echo Linking $(<F) static library @$(LB) $< $(LPARAM) @&&| -+$(?: = &^ -+) | > NUL:$(PROJECT2):: $(OBJFILES) @echo Linking $(<F) dynamic library @$(ILINK32) @&&| $(LINKFLAGS) $(ALLOBJS) $<,$* $(ALLLIBS) $(DEFFILE) $(RESFILE)| @if exist ..\..\..\lib\HTMLKit_bcc$(DBGDLL).lib del ..\..\..\lib\HTMLKit_bcc$(DBGDLL).lib @if exist $(BIN)\HTMLKit_bcc$(DBGDLL).lib move $(BIN)\HTMLKit_bcc$(DBGDLL).lib ..\..\..\lib
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