openglkitdll_vc70.vcproj

来自「这是VCF框架的代码」· VCPROJ 代码 · 共 244 行

VCPROJ
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<?xml version="1.0" encoding = "Windows-1252"?><VisualStudioProject	ProjectType="Visual C++"	Version="7.00"	Name="OpenGLKitDLL"	SccProjectName=""	SccLocalPath="">	<Platforms>		<Platform			Name="Win32"/>	</Platforms>	<Configurations>		<Configuration			Name="Release|Win32"			OutputDirectory="..\..\..\lib\"			IntermediateDirectory=".\vc70\ReleaseDLL\"			ConfigurationType="2"			UseOfMFC="0"			ATLMinimizesCRunTimeLibraryUsage="FALSE"			CharacterSet="2">			<Tool				Name="VCCLCompilerTool"				Optimization="1"				InlineFunctionExpansion="1"				AdditionalIncludeDirectories="$(VCF_INCLUDE)"				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS"				StringPooling="TRUE"				RuntimeLibrary="2"				EnableFunctionLevelLinking="TRUE"				RuntimeTypeInfo="TRUE"				PrecompiledHeaderFile=".\vc70\ReleaseDLL\OpenGLKitDLL_vc70.pch"				AssemblerListingLocation=".\vc70\ReleaseDLL\"				ObjectFile=".\vc70\ReleaseDLL\"				ProgramDataBaseFileName=".\vc70\ReleaseDLL\"				WarningLevel="3"				SuppressStartupBanner="TRUE"				CompileAs="0"/>			<Tool				Name="VCCustomBuildTool"/>			<Tool				Name="VCLinkerTool"				AdditionalDependencies="opengl32.lib glu32.lib glaux.lib rpcrt4.lib odbc32.lib odbccp32.lib"				OutputFile="..\..\..\bin\OpenGLKit_vc70.dll"				LinkIncremental="1"				SuppressStartupBanner="TRUE"				AdditionalLibraryDirectories="..\..\..\lib\"				ProgramDatabaseFile="..\..\..\lib\OpenGLKit_vc70.pdb"				ImportLibrary=".\..\..\..\lib/OpenGLKit_vc70.lib"/>			<Tool				Name="VCMIDLTool"				PreprocessorDefinitions="NDEBUG"				MkTypLibCompatible="TRUE"				SuppressStartupBanner="TRUE"				TargetEnvironment="1"				TypeLibraryName="..\..\..\lib\OpenGLKitDLL_vc70.tlb"/>			<Tool				Name="VCPostBuildEventTool"/>			<Tool				Name="VCPreBuildEventTool"/>			<Tool				Name="VCPreLinkEventTool"/>			<Tool				Name="VCResourceCompilerTool"				PreprocessorDefinitions="NDEBUG"				Culture="1033"/>			<Tool				Name="VCWebServiceProxyGeneratorTool"/>			<Tool				Name="VCWebDeploymentTool"/>		</Configuration>		<Configuration			Name="Debug|Win32"			OutputDirectory="..\..\..\lib\"			IntermediateDirectory=".\vc70\DebugDLL\"			ConfigurationType="2"			UseOfMFC="0"			ATLMinimizesCRunTimeLibraryUsage="FALSE"			CharacterSet="2">			<Tool				Name="VCCLCompilerTool"				Optimization="0"				AdditionalIncludeDirectories="$(VCF_INCLUDE)"				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS"				BasicRuntimeChecks="3"				RuntimeLibrary="3"				RuntimeTypeInfo="TRUE"				PrecompiledHeaderFile=".\vc70\DebugDLL\OpenGLKitDLL_vc70_d.pch"				AssemblerListingLocation=".\vc70\DebugDLL\"				ObjectFile=".\vc70\DebugDLL\"				ProgramDataBaseFileName="..\..\..\bin\OpenGLKit_vc70_d.pdb"				WarningLevel="3"				SuppressStartupBanner="TRUE"				DebugInformationFormat="4"				CompileAs="0"/>			<Tool				Name="VCCustomBuildTool"/>			<Tool				Name="VCLinkerTool"				AdditionalDependencies="opengl32.lib glu32.lib glaux.lib Rpcrt4.lib odbc32.lib odbccp32.lib"				OutputFile="..\..\..\bin\OpenGLKit_vc70_d.dll"				LinkIncremental="2"				SuppressStartupBanner="TRUE"				AdditionalLibraryDirectories="..\..\..\lib\"				GenerateDebugInformation="TRUE"				ProgramDatabaseFile="..\..\..\lib\OpenGLKit_vc70_d.pdb"				ImportLibrary=".\..\..\..\lib/OpenGLKit_vc70_d.lib"/>			<Tool				Name="VCMIDLTool"				PreprocessorDefinitions="_DEBUG"				MkTypLibCompatible="TRUE"				SuppressStartupBanner="TRUE"				TargetEnvironment="1"				TypeLibraryName="..\..\..\lib\OpenGLKitDLL_vc70_d.tlb"/>			<Tool				Name="VCPostBuildEventTool"/>			<Tool				Name="VCPreBuildEventTool"/>			<Tool				Name="VCPreLinkEventTool"/>			<Tool				Name="VCResourceCompilerTool"				PreprocessorDefinitions="_DEBUG"				Culture="1033"/>			<Tool				Name="VCWebServiceProxyGeneratorTool"/>			<Tool				Name="VCWebDeploymentTool"/>		</Configuration>	</Configurations>	<Files>		<Filter			Name="Source Files"			Filter="">			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControl.cpp">				<FileConfiguration					Name="Release|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="1"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="0"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"						BasicRuntimeChecks="3"/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControlContext.cpp">				<FileConfiguration					Name="Release|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="1"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="0"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"						BasicRuntimeChecks="3"/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLToolkit.cpp">				<FileConfiguration					Name="Release|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="1"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="0"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"						BasicRuntimeChecks="3"/>				</FileConfiguration>			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\Win32OpenGLPeer.cpp">				<FileConfiguration					Name="Release|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="1"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"/>				</FileConfiguration>				<FileConfiguration					Name="Debug|Win32">					<Tool						Name="VCCLCompilerTool"						Optimization="0"						AdditionalIncludeDirectories=""						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;USE_APPLICATIONKIT_DLL;OPENGLKIT_DLL;OPENGLKIT_EXPORTS;$(NoInherit)"						BasicRuntimeChecks="3"/>				</FileConfiguration>			</File>		</Filter>		<Filter			Name="Header Files"			Filter="">			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControl.h">			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLControlContext.h">			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLKit.h">			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLPeer.h">			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\OpenGLToolkit.h">			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\VCFOpenGL.h">			</File>			<File				RelativePath="..\..\..\src\vcf\OpenGLKit\Win32OpenGLPeer.h">			</File>		</Filter>	</Files>	<Globals>	</Globals></VisualStudioProject>

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