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📄 awtsurface.java

📁 用于GIS(全球地理系统)的分析和处理的代码。
💻 JAVA
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/*
 * This file is part of the GeOxygene project source files. 
 * 
 * GeOxygene aims at providing an open framework which implements OGC/ISO specifications for 
 * the development and deployment of geographic (GIS) applications. It is a open source 
 * contribution of the COGIT laboratory at the Institut G閛graphique National (the French 
 * National Mapping Agency).
 * 
 * See: http://oxygene-project.sourceforge.net 
 *  
 * Copyright (C) 2005 Institut G閛graphique National
 *
 * This library is free software; you can redistribute it and/or modify it under the terms
 * of the GNU Lesser General Public License as published by the Free Software Foundation; 
 * either version 2.1 of the License, or any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT ANY 
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A 
 * PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along with 
 * this library (see file LICENSE if present); if not, write to the Free Software 
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *  
 */

package fr.ign.cogit.geoxygene.util.conversion;

import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.GeneralPath;
import java.awt.geom.Rectangle2D;

public class AwtSurface implements AwtShape
{
    private GeneralPath path;
    private static boolean drawFilled=true;
    
    public AwtSurface()
    {
    	this(new GeneralPath());
    }
    
    public AwtSurface(GeneralPath path)
    {
    	this.path=path;
		path.setWindingRule(GeneralPath.WIND_EVEN_ODD);
    }
    
	public AwtSurface(Shape shape)
	{
		this(new GeneralPath(shape));
	}
    
    public Rectangle2D getBounds() {return path.getBounds();}
    public void addInterior(Shape shape) {this.path.append(shape,false);}
    
    public void draw(Graphics2D g)
    {
		if (drawFilled) {
			g.fill(path);
	        Color old=g.getColor();
	        g.setColor(Color.BLACK);
	        g.draw(path);
	        g.setColor(old);
		} else {
			g.draw(path);
		}
    }
}

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