📄 simulatevariablewind.h
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/*******************************************************************************
Simulate.h
Copyright (C) Victor Olaya
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*******************************************************************************/
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MLB_Interface.h"
#include "firelib.h"
class CSimulateVariableWind : public CSG_Module_Grid {
private:
CSG_Grid *m_pDEM;
CSG_Grid *m_pIgnGrid; /* ptr to ignition time map (minutes) */
CSG_Grid **m_pWindSpdGrids; /* ptr to wind speed map (km/h) */
CSG_Grid **m_pWindDirGrids; /* ptr to wind direction map (deg from north) */
CSG_Grid *m_pM1Grid; /* ptr to 1-hr dead fuel moisture map (in %)*/
CSG_Grid *m_pM10Grid; /* ptr to 10-hr dead fuel moisture map */
CSG_Grid *m_pM100Grid; /* ptr to 100-hr dead fuel moisture map */
CSG_Grid *m_pMHerbGrid; /* ptr to live herbaceous fuel moisture map */
CSG_Grid *m_pMWoodGrid; /* ptr to live stem fuel moisture map */
CSG_Grid *m_pFuelGrid; /* ptr to fuel model map */
CSG_Grid *m_pValueGrid;
CSG_Grid *m_pFlameGrid; /* ptr to flame length map (m) */
CSG_Grid *m_pIntensityGrid;
CSG_Grid *m_pReactionIntensityGrid;
CSG_Grid *m_pEffectiveWindGrid;
CSG_Grid *m_pHeatPerUnitAreaGrid;
CSG_Grid *m_pSlopeGrid; /* ptr to slope map (rise/reach) */
CSG_Grid *m_pAspectGrid; /* ptr to aspect map (degrees from north) */
CSG_Grid *m_pTimeGrid;
int m_iWindDirGrids;
int m_iWindSpdGrids;
float m_fIgnTime;
float m_fInterval;
bool m_bDeleteWindSpdGrid;
bool m_bDeleteWindDirGrid;
FuelCatalogPtr m_Catalog; /* fuel catalog handle */
int m_iLength;
CSG_Points_Int m_CentralPoints;
CSG_Points_Int m_AdjPoints;
int *m_pLength;
int m_fTimeLimit; //in min
float m_fWorldX, m_fWorldY;
int m_iGridX, m_iGridY;
float m_fDeadFuelMoisture;
float *m_pMeanWindSpd;
float *m_pMeanWindDir;
float m_fSlope;
float m_fAspect;
float m_fMeanSpeed;
float m_fHeatPerUnitArea;
float m_fReactionIntensity;
float m_fEffectiveWind;
float m_fIntensity;
float m_fFlameHeight;
float m_fMaxSpreadDir;
float m_fArea;
float *m_pAreaByFuelModel;
float m_fPerimeter;
float m_fFrontDistance;
float m_fRearDistance;
bool AssignParameters();
void CalculateFire();
int CalculateFireSpreading(float);
void DeleteObjects();
float getWindSpeed(int,int,float);
float getWindDirection(int,int,float);
float getAzimuth(float,float);
void CreateReport();
void CalculateReportParameters();
public:
CSimulateVariableWind(void);
virtual ~CSimulateVariableWind(void);
protected:
virtual bool On_Execute(void);
};
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