📄 mine_sweeper.h
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///////////////////////////////////////////////////////////
// //
// SAGA //
// //
// System for Automated Geoscientific Analyses //
// //
// Module Library //
// //
// Mine_Sweeper //
// //
//-------------------------------------------------------//
// //
// Mine_Sweeper.h //
// //
// Copyright (C) 2003 by Andre Ringeler //
// //
//-------------------------------------------------------//
// //
// This file is part of 'SAGA - System for Automated //
// Geoscientific Analyses'. SAGA is free software; you //
// can redistribute it and/or modify it under the terms //
// of the GNU General Public License as published by the //
// Free Software Foundation; version 2 of the License. //
// //
// SAGA is distributed in the hope that it will be //
// useful, but WITHOUT ANY WARRANTY; without even the //
// implied warranty of MERCHANTABILITY or FITNESS FOR A //
// PARTICULAR PURPOSE. See the GNU General Public //
// License for more details. //
// //
// You should have received a copy of the GNU General //
// Public License along with this program; if not, //
// write to the Free Software Foundation, Inc., //
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, //
// USA. //
// //
//-------------------------------------------------------//
// //
// e-mail: your@e-mail.abc //
// //
// contact: Your Name //
// And Address //
// //
///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////
// //
// //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
#ifndef HEADER_INCLUDED__Mine_Sweeper_H
#define HEADER_INCLUDED__Mine_Sweeper_H
//---------------------------------------------------------
#include "MLB_Interface.h"
#include <time.h>
///////////////////////////////////////////////////////////
// //
// //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
class CTimer
{
public:
CTimer(void);
~CTimer(void);
int Time(void);
protected:
time_t starttime;
};
class CMine_Sweeper : public CSG_Module_Interactive
{
public:
CMine_Sweeper(void);
virtual ~CMine_Sweeper(void);
CSG_Grid *pInput;
protected:
virtual bool On_Execute(void);
virtual bool On_Execute_Finish (void);
virtual bool On_Execute_Position (CSG_Point ptWorld, TSG_Module_Interactive_Mode Mode);
bool Get_Grid_Pos(int &x, int &y);
void SetSprite(int xpos, int ypos, int nr);
bool MakeBoard(int level);
void Make_GameBoard(int xpos,int ypos);
void Show_GameBoard(bool ShowMines);
int Get_Number_of_Bombs(int xpos, int ypos);
bool Play(int xpos, int ypos,bool computer_move);
void Mark(int xpos, int ypos);
void ResetBoard(int xpos, int ypos);
int Mine_NX,Mine_NY, N_Mines;
int OpenFields, MarkedMines;
CSG_Grid *GameBoard, *FlagBoard;
bool First_Click;
CTimer *Time;
private:
};
#endif // #ifndef HEADER_INCLUDED__Mine_Sweeper_H
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