📄 grid_random_terrain.h
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/*******************************************************************************
Grid_Random_Terrain.h
Copyright (C) Victor Olaya
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*******************************************************************************/
//---------------------------------------------------------
#ifndef HEADER_INCLUDED__Grid_Random_Terrain_H
#define HEADER_INCLUDED__Grid_Random_Terrain_H
#include "MLB_Interface.h"
class CGrid_Random_Terrain : public CSG_Module
{
public:
CGrid_Random_Terrain(void);
virtual ~CGrid_Random_Terrain(void);
virtual const SG_Char * Get_MenuPath (void) { return( _TL("R:Grid Generation") ); }
protected:
CSG_Grid *pGrid;
bool On_Execute(void);
void addBump (CSG_Grid*, int);
private:
CSG_Grid* Get_Target_Grid(CSG_Parameters *pParameters);
};
#endif // #ifndef HEADER_INCLUDED__Grid_Random_Terrain_H
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