📄 geo_classes.cpp
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///////////////////////////////////////////////////////////
// //
// SAGA //
// //
// System for Automated Geoscientific Analyses //
// //
// Application Programming Interface //
// //
// Library: SAGA_API //
// //
//-------------------------------------------------------//
// //
// geo_classes.cpp //
// //
// Copyright (C) 2005 by Olaf Conrad //
// //
//-------------------------------------------------------//
// //
// This file is part of 'SAGA - System for Automated //
// Geoscientific Analyses'. //
// //
// This library is free software; you can redistribute //
// it and/or modify it under the terms of the GNU Lesser //
// General Public License as published by the Free //
// Software Foundation, version 2.1 of the License. //
// //
// This library is distributed in the hope that it will //
// be useful, but WITHOUT ANY WARRANTY; without even the //
// implied warranty of MERCHANTABILITY or FITNESS FOR A //
// PARTICULAR PURPOSE. See the GNU Lesser General Public //
// License for more details. //
// //
// You should have received a copy of the GNU Lesser //
// General Public License along with this program; if //
// not, write to the Free Software Foundation, Inc., //
// 59 Temple Place - Suite 330, Boston, MA 02111-1307, //
// USA. //
// //
//-------------------------------------------------------//
// //
// contact: Olaf Conrad //
// Institute of Geography //
// University of Goettingen //
// Goldschmidtstr. 5 //
// 37077 Goettingen //
// Germany //
// //
// e-mail: oconrad@saga-gis.org //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
///////////////////////////////////////////////////////////
// //
// //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
#include <memory.h>
#include "geo_tools.h"
///////////////////////////////////////////////////////////
// //
// CSG_Point //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
CSG_Point::CSG_Point(void)
{
Assign(0.0, 0.0);
}
CSG_Point::CSG_Point(const CSG_Point &Point)
{
Assign(Point);
}
CSG_Point::CSG_Point(const TSG_Point &Point)
{
Assign(Point.x, Point.y);
}
CSG_Point::CSG_Point(double x, double y)
{
Assign(x, y);
}
//---------------------------------------------------------
CSG_Point::~CSG_Point(void)
{
}
//---------------------------------------------------------
bool CSG_Point::operator == (const CSG_Point &Point) const
{
return( is_Equal(Point) );
}
bool CSG_Point::operator != (const CSG_Point &Point) const
{
return( !is_Equal(Point) );
}
CSG_Point & CSG_Point::operator = (const CSG_Point &Point)
{
Assign(Point);
return( *this );
}
void CSG_Point::operator += (const CSG_Point &Point)
{
m_point.x += Point.Get_X();
m_point.y += Point.Get_Y();
}
void CSG_Point::operator -= (const CSG_Point &Point)
{
m_point.x -= Point.Get_X();
m_point.y -= Point.Get_Y();
}
CSG_Point CSG_Point::operator + (const CSG_Point &Point) const
{
return( CSG_Point(
m_point.x + Point.Get_X(),
m_point.y + Point.Get_Y())
);
}
CSG_Point CSG_Point::operator - (const CSG_Point &Point) const
{
return( CSG_Point(
m_point.x - Point.Get_X(),
m_point.y - Point.Get_Y())
);
}
//---------------------------------------------------------
void CSG_Point::Assign(double x, double y)
{
m_point.x = x;
m_point.y = y;
}
void CSG_Point::Assign(const CSG_Point &Point)
{
m_point = Point.m_point;
}
//---------------------------------------------------------
bool CSG_Point::is_Equal(double x, double y) const
{
return( m_point.x == x && m_point.y == y );
}
bool CSG_Point::is_Equal(const CSG_Point &Point) const
{
return( is_Equal(Point.Get_X(), Point.Get_Y()) );
}
///////////////////////////////////////////////////////////
// //
// //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
CSG_Points::CSG_Points(void)
{
m_nPoints = 0;
m_Points = NULL;
}
//---------------------------------------------------------
CSG_Points::~CSG_Points(void)
{
Clear();
}
//---------------------------------------------------------
void CSG_Points::Clear(void)
{
if( m_Points )
{
SG_Free(m_Points);
}
m_nPoints = 0;
m_Points = NULL;
}
//---------------------------------------------------------
bool CSG_Points::Assign(const CSG_Points &Points)
{
Set_Count(Points.m_nPoints);
if( m_nPoints > 0 )
{
memcpy(m_Points, Points.m_Points, m_nPoints * sizeof(TSG_Point));
}
return( true );
}
//---------------------------------------------------------
CSG_Points & CSG_Points::operator = (const CSG_Points &Points)
{
Assign(Points);
return( *this );
}
//---------------------------------------------------------
bool CSG_Points::Set_Count(int nPoints)
{
m_nPoints = nPoints;
m_Points = (TSG_Point *)SG_Realloc(m_Points, m_nPoints * sizeof(TSG_Point));
return( true );
}
//---------------------------------------------------------
bool CSG_Points::Add(double x, double y)
{
m_Points = (TSG_Point *)SG_Realloc(m_Points, (m_nPoints + 1) * sizeof(TSG_Point));
m_Points[m_nPoints].x = x;
m_Points[m_nPoints].y = y;
m_nPoints++;
return( true );
}
//---------------------------------------------------------
bool CSG_Points::Add(const TSG_Point &Point)
{
return( Add(Point.x, Point.y) );
}
//---------------------------------------------------------
bool CSG_Points::Del(int Index)
{
if( Index >= 0 && Index < m_nPoints )
{
m_nPoints--;
if( m_nPoints > 0 )
{
for(TSG_Point *A=m_Points+Index, *B=m_Points+Index+1; Index<m_nPoints; Index++, A++, B++)
{
*A = *B;
}
m_Points = (TSG_Point *)SG_Realloc(m_Points, m_nPoints * sizeof(TSG_Point));
}
else
{
SG_Free(m_Points);
}
return( true );
}
return( false );
}
///////////////////////////////////////////////////////////
// //
// //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
CSG_Points_Int::CSG_Points_Int(void)
{
m_nPoints = 0;
m_Points = NULL;
}
//---------------------------------------------------------
CSG_Points_Int::~CSG_Points_Int(void)
{
Clear();
}
//---------------------------------------------------------
void CSG_Points_Int::Clear(void)
{
if( m_Points )
{
SG_Free(m_Points);
}
m_nPoints = 0;
m_Points = NULL;
}
//---------------------------------------------------------
bool CSG_Points_Int::Assign(const CSG_Points_Int &Points)
{
Set_Count(Points.m_nPoints);
if( m_nPoints > 0 )
{
memcpy(m_Points, Points.m_Points, m_nPoints * sizeof(TSG_Point_Int));
}
return( true );
}
//---------------------------------------------------------
CSG_Points_Int & CSG_Points_Int::operator = (const CSG_Points_Int &Points)
{
Assign(Points);
return( *this );
}
//---------------------------------------------------------
bool CSG_Points_Int::Set_Count(int nPoints)
{
m_nPoints = nPoints;
m_Points = (TSG_Point_Int *)SG_Realloc(m_Points, m_nPoints * sizeof(TSG_Point_Int));
return( true );
}
//---------------------------------------------------------
bool CSG_Points_Int::Add(int x, int y)
{
m_Points = (TSG_Point_Int *)SG_Realloc(m_Points, (m_nPoints + 1) * sizeof(TSG_Point_Int));
m_Points[m_nPoints].x = x;
m_Points[m_nPoints].y = y;
m_nPoints++;
return( true );
}
//---------------------------------------------------------
bool CSG_Points_Int::Add(const TSG_Point_Int &Point)
{
return( Add(Point.x, Point.y) );
}
//---------------------------------------------------------
bool CSG_Points_Int::Del(int Index)
{
if( Index >= 0 && Index < m_nPoints )
{
m_nPoints--;
if( m_nPoints > 0 )
{
for(TSG_Point_Int *A=m_Points+Index, *B=m_Points+Index+1; Index<m_nPoints; Index++, A++, B++)
{
*A = *B;
}
m_Points = (TSG_Point_Int *)SG_Realloc(m_Points, m_nPoints * sizeof(TSG_Point_Int));
}
else
{
SG_Free(m_Points);
}
return( true );
}
return( false );
}
///////////////////////////////////////////////////////////
// //
// //
// //
///////////////////////////////////////////////////////////
//---------------------------------------------------------
CSG_Points_3D::CSG_Points_3D(void)
{
m_nPoints = 0;
m_Points = NULL;
}
//---------------------------------------------------------
CSG_Points_3D::~CSG_Points_3D(void)
{
Clear();
}
//---------------------------------------------------------
void CSG_Points_3D::Clear(void)
{
if( m_Points )
{
SG_Free(m_Points);
}
m_nPoints = 0;
m_Points = NULL;
}
//---------------------------------------------------------
bool CSG_Points_3D::Assign(const CSG_Points_3D &Points)
{
Set_Count(Points.m_nPoints);
if( m_nPoints > 0 )
{
memcpy(m_Points, Points.m_Points, m_nPoints * sizeof(TSG_Point_3D));
}
return( true );
}
//---------------------------------------------------------
CSG_Points_3D & CSG_Points_3D::operator = (const CSG_Points_3D &Points)
{
Assign(Points);
return( *this );
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