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📄 hash_chunk.h

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// libTorrent - BitTorrent library// Copyright (C) 2005-2006, Jari Sundell//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//// In addition, as a special exception, the copyright holders give// permission to link the code of portions of this program with the// OpenSSL library under certain conditions as described in each// individual source file, and distribute linked combinations// including the two.//// You must obey the GNU General Public License in all respects for// all of the code used other than OpenSSL.  If you modify file(s)// with this exception, you may extend this exception to your version// of the file(s), but you are not obligated to do so.  If you do not// wish to do so, delete this exception statement from your version.// If you delete this exception statement from all source files in the// program, then also delete it here.//// Contact:  Jari Sundell <jaris@ifi.uio.no>////           Skomakerveien 33//           3185 Skoppum, NORWAY#ifndef LIBTORRENT_HASH_CHUNK_H#define LIBTORRENT_HASH_CHUNK_H#include "utils/sha1.h"#include "chunk.h"#include "chunk_handle.h"namespace torrent {// This class interface assumes we're always going to check the whole// chunk. All we need is control of the (non-)blocking nature, and other// stuff related to performance and responsiveness.class ChunkListNode;class HashChunk {public:  HashChunk()         {}  HashChunk(ChunkHandle h)  { set_chunk(h); }    void                set_chunk(ChunkHandle h)                { m_position = 0; m_chunk = h; m_hash.init(); }  ChunkHandle*        chunk()                                 { return &m_chunk; }  void                hash_c(char* buffer)                    { m_hash.final_c(buffer); }  // If force is true, then the return value is always true.  bool                perform(uint32_t length, bool force = true);  void                advise_willneed(uint32_t length);  uint32_t            remaining();private:  inline uint32_t     remaining_part(Chunk::iterator itr, uint32_t pos);  uint32_t            perform_part(Chunk::iterator itr, uint32_t length);  uint32_t            m_position;  ChunkHandle         m_chunk;  Sha1                m_hash;};inline uint32_tHashChunk::remaining_part(Chunk::iterator itr, uint32_t pos) {  return itr->size() - (pos - itr->position());}}#endif

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