📄 lightmaterial.h
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#if !defined(AFX_LIGHTMATERIAL_H__57962FC0_3477_11D4_B502_DA5D708BD658__INCLUDED_)
#define AFX_LIGHTMATERIAL_H__57962FC0_3477_11D4_B502_DA5D708BD658__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightMaterial.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CLightMaterial dialog
class CLightMaterial : public CDialog
{
// Construction
public:
float m_colorRed;
float m_colorGreen;
float m_colorBlue;
BOOL m_bMaskRed;
BOOL m_bMaskGreen;
BOOL m_bMaskBlue;
float m_matAmbientR;
float m_matAmbientG;
float m_matAmbientB;
float m_matDiffuseR;
float m_matDiffuseG;
float m_matDiffuseB;
float m_matSpecularR;
float m_matSpecularG;
float m_matSpecularB;
float m_matEmissionR;
float m_matEmissionG;
float m_matEmissionB;
float m_matShininess;
BOOL m_bMaterialOnOff;
CLightMaterial(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLightMaterial)
enum { IDD = IDD_COLOR_MATERIAL };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLightMaterial)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLightMaterial)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LIGHTMATERIAL_H__57962FC0_3477_11D4_B502_DA5D708BD658__INCLUDED_)
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