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📄 dispdlg.cpp

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// dispDlg.cpp : implementation file
//

#include "stdafx.h"
#include "disp.h"
#include "dispDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDispDlg dialog

CDispDlg::CDispDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDispDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDispDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDispDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDispDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDispDlg, CDialog)
	//{{AFX_MSG_MAP(CDispDlg)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDispDlg message handlers

BOOL CDispDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CDispDlg::OnButton1() 
{
	CDC *pdc;
	pdc=GetDC();

	CRect rect(30,30,100,60);
	pdc->DrawText(TEXT("中2国3"), rect, DT_CENTER|DT_SINGLELINE|DT_VCENTER);

	CString	user_name = "中2国3";
	int length = user_name.GetLength();
	size_t aLen = length + 1;
	LPCSTR lm = (LPCSTR)user_name.GetBuffer(length);
	int wLen = MultiByteToWideChar(CP_OEMCP, 0,lm,aLen, NULL,0);
	LPOLESTR show = new TCHAR [wLen];
	MultiByteToWideChar(CP_OEMCP, 0,lm,aLen,show,wLen);
	
	CRect rect2(130,130,200,160);
	pdc->DrawText(show, rect2, DT_CENTER|DT_SINGLELINE|DT_VCENTER);

	ReleaseDC(pdc);
}

void CDispDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	
	// Do not call CDialog::OnPaint() for painting messages
}

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