📄 extbintree.h
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# ifndef EXTTREE_CLASS
# define EXTTREE_CLASS
# include "Heap.h"
# include <map>
using namespace std;
template <class T>
class code
{
public:
T data;
int key;
};
template <class T>
class ExtBinTree;
template <class T>
class Element
{
friend class ExtBinTree<T>;
public:
Element():left(NULL),right(NULL),mark(0){}
code<T> c;
void SetLeft(Element<T>* l){left=l;}
void SetRight(Element<T>* r){right=r;}
void SetParent(Element<T>* l){parent=l;}
Element<T>* GetLeft(){return left;}
Element<T>* GetRight(){return right;}
Element<T>* GetParent(){return parent;}
int GetMark(){return mark;}
void SetMark(int m){mark=m;}
private:
int mark;
Element<T>* left;
Element<T>* right;
Element<T>* parent;
};
template <class T>
class ExtBinTree
{
public:
bool operator>(ExtBinTree<T>& t){return root->c.key>t.root->c.key;}
bool operator<=(ExtBinTree<T>& t){return root->c.key<=t.root->c.key;}
bool operator<(ExtBinTree<T>& t){return root->c.key<t.root->c.key;}
ExtBinTree(){root=new Element<T>();}
ExtBinTree(ExtBinTree& t1,ExtBinTree& t2)
{
root=new Element<T>();
root->left=t1.root;
root->right=t2.root;
root->c.key=t1.root->c.key+t2.root->c.key;
t1.root->parent=t2.root->parent=root;
}
Element<T>* root;
void Disp(Element<T>* t);
protected:
enum {DefaultSize=100};
};
# endif
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