📄 avi2mpg1.dsp
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# Microsoft Developer Studio Project File - Name="Avi2mpg1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=Avi2mpg1 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Avi2mpg1.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Avi2mpg1.mak" CFG="Avi2mpg1 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Avi2mpg1 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Avi2mpg1 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Avi2mpg1 - Win32 Release"
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "Avi2mpg1 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib vfw32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Avi2mpg1 - Win32 Release"
# Name "Avi2mpg1 - Win32 Debug"
# Begin Source File
SOURCE=.\ABSTHR_1.H
# End Source File
# Begin Source File
SOURCE=.\ALLOC_0.H
# End Source File
# Begin Source File
SOURCE=.\ALLOC_1.H
# End Source File
# Begin Source File
SOURCE=.\ALLOC_2.H
# End Source File
# Begin Source File
SOURCE=.\Avi2m1v.c
# End Source File
# Begin Source File
SOURCE=.\AVI2M1V.H
# End Source File
# Begin Source File
SOURCE=.\AVI2MP2.C
# End Source File
# Begin Source File
SOURCE=.\Avi2mpg1.c
# End Source File
# Begin Source File
SOURCE=.\AVI2MPG1.H
# End Source File
# Begin Source File
SOURCE=.\BITSTRM.H
# End Source File
# Begin Source File
SOURCE=.\BUFFER.C
# End Source File
# Begin Source File
SOURCE=.\COMMON.C
# End Source File
# Begin Source File
SOURCE=.\COMMON.H
# End Source File
# Begin Source File
SOURCE=.\CONFORM.C
# End Source File
# Begin Source File
SOURCE=.\Encode.c
# End Source File
# Begin Source File
SOURCE=.\ENCODER.H
# End Source File
# Begin Source File
SOURCE=.\ENWINDOW.H
# End Source File
# Begin Source File
SOURCE=.\FDCTREF.C
# End Source File
# Begin Source File
SOURCE=.\Global.h
# End Source File
# Begin Source File
SOURCE=.\IDCT.C
# End Source File
# Begin Source File
SOURCE=.\INITS.C
# End Source File
# Begin Source File
SOURCE=.\INPTSTRM.C
# End Source File
# Begin Source File
SOURCE=.\INTERACT.C
# End Source File
# Begin Source File
SOURCE=.\MOTION.C
# End Source File
# Begin Source File
SOURCE=.\MPLEX.C
# End Source File
# Begin Source File
SOURCE=.\MPLEX.H
# End Source File
# Begin Source File
SOURCE=.\MULTPLEX.C
# End Source File
# Begin Source File
SOURCE=.\PREDICT.C
# End Source File
# Begin Source File
SOURCE=.\PSY.C
# End Source File
# Begin Source File
SOURCE=.\PUTBITS.C
# End Source File
# Begin Source File
SOURCE=.\PUTHDR.C
# End Source File
# Begin Source File
SOURCE=.\PUTMPG.C
# End Source File
# Begin Source File
SOURCE=.\PUTPIC.C
# End Source File
# Begin Source File
SOURCE=.\Putseq.c
# End Source File
# Begin Source File
SOURCE=.\PUTVLC.C
# End Source File
# Begin Source File
SOURCE=.\QUANTIZE.C
# End Source File
# Begin Source File
SOURCE=.\RATECTL.C
# End Source File
# Begin Source File
SOURCE=.\Readpic.c
# End Source File
# Begin Source File
SOURCE=.\STATS.C
# End Source File
# Begin Source File
SOURCE=.\SUBS.C
# End Source File
# Begin Source File
SOURCE=.\SYSTEMS.C
# End Source File
# Begin Source File
SOURCE=.\TIMECODE.C
# End Source File
# Begin Source File
SOURCE=.\TRANSFRM.C
# End Source File
# Begin Source File
SOURCE=.\VIDEO.H
# End Source File
# Begin Source File
SOURCE=.\VLC.H
# End Source File
# Begin Source File
SOURCE=.\WRITEPIC.C
# End Source File
# End Target
# End Project
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