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📄 stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__F86ECB62_E71F_11D4_852E_0080C879FB76__INCLUDED_)
#define AFX_STDAFX_H__F86ECB62_E71F_11D4_852E_0080C879FB76__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT

#define WM_USER_APPLY (WM_USER+1)

typedef struct tagApplyWhat
{
	BOOL bStyleChange;
	BOOL bZOrderChange;
	BOOL bAlarmActiveChange;
	BOOL bAlarmChange;
	BOOL bGrayChange;
	BOOL bSpeakChange;
	BOOL bHourBaseChange;
} ApplyWhat;

BOOL TimeAPto24(const int iAPHour, const BOOL bAM, int &i24Hour);
BOOL Time24toAP(const int i24Hour, BOOL &bAM, int &iAPHour);

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__F86ECB62_E71F_11D4_852E_0080C879FB76__INCLUDED_)

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