winmine.vcp

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VCP
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!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\graphics.cpp

!IF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"

DEP_CPP_GRAPH=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_GRAPH=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"

DEP_CPP_GRAPH=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	{$(INCLUDE)}"aygshell.h"\
	{$(INCLUDE)}"sipapi.h"\
	{$(INCLUDE)}"tpcshell.h"\
	{$(INCLUDE)}"tpcuser.h"\
	{$(INCLUDE)}"vibrate.h"\
	{$(INCLUDE)}"winuserm.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"

DEP_CPP_GRAPH=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_GRAPH=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"

DEP_CPP_GRAPH=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_GRAPH=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\main.cpp

!IF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"

DEP_CPP_MAIN_=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_MAIN_=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"

DEP_CPP_MAIN_=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	{$(INCLUDE)}"aygshell.h"\
	{$(INCLUDE)}"sipapi.h"\
	{$(INCLUDE)}"tpcshell.h"\
	{$(INCLUDE)}"tpcuser.h"\
	{$(INCLUDE)}"vibrate.h"\
	{$(INCLUDE)}"winuserm.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"

DEP_CPP_MAIN_=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_MAIN_=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"

DEP_CPP_MAIN_=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_MAIN_=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\registry.cpp

!IF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"

DEP_CPP_REGIS=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_REGIS=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"

DEP_CPP_REGIS=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	{$(INCLUDE)}"aygshell.h"\
	{$(INCLUDE)}"sipapi.h"\
	{$(INCLUDE)}"tpcshell.h"\
	{$(INCLUDE)}"tpcuser.h"\
	{$(INCLUDE)}"vibrate.h"\
	{$(INCLUDE)}"winuserm.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"

DEP_CPP_REGIS=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_REGIS=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"

DEP_CPP_REGIS=\
	".\dialog.h"\
	".\game.h"\
	".\graphics.h"\
	".\registry.h"\
	".\resource.h"\
	".\winmine.h"\
	
NODEP_CPP_REGIS=\
	".\ibrate.h"\
	".\inuserm.h"\
	".\ipapi.h"\
	".\pcshell.h"\
	".\pcuser.h"\
	".\ygshell.h"\
	

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\winmine.rc

!IF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"

!ELSEIF  "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"

!ENDIF 

# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\dialog.h
# End Source File
# Begin Source File

SOURCE=.\game.h
# End Source File
# Begin Source File

SOURCE=.\graphics.h
# End Source File
# Begin Source File

SOURCE=.\registry.h
# End Source File
# Begin Source File

SOURCE=.\resource.h
# End Source File
# Begin Source File

SOURCE=.\winmine.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\blocks.bmp
# End Source File
# Begin Source File

SOURCE=.\blocks2.bmp
# End Source File
# Begin Source File

SOURCE=.\blocksbw.bmp
# End Source File
# Begin Source File

SOURCE=.\blocksbw2.bmp
# End Source File
# Begin Source File

SOURCE=.\glyphs_13.bmp
# End Source File
# Begin Source File

SOURCE=.\glyphs_13b.bmp
# End Source File
# Begin Source File

SOURCE=.\winmine.ico
# End Source File
# End Group
# Begin Source File

SOURCE=.\bigexpl.wav
# End Source File
# Begin Source File

SOURCE=.\miniwin.wav
# End Source File
# End Target
# End Project

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