📄 winmine.vcp
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!ENDIF
# End Source File
# Begin Source File
SOURCE=.\graphics.cpp
!IF "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"
DEP_CPP_GRAPH=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_GRAPH=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"
DEP_CPP_GRAPH=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
{$(INCLUDE)}"aygshell.h"\
{$(INCLUDE)}"sipapi.h"\
{$(INCLUDE)}"tpcshell.h"\
{$(INCLUDE)}"tpcuser.h"\
{$(INCLUDE)}"vibrate.h"\
{$(INCLUDE)}"winuserm.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"
DEP_CPP_GRAPH=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_GRAPH=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"
DEP_CPP_GRAPH=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_GRAPH=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\main.cpp
!IF "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"
DEP_CPP_MAIN_=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_MAIN_=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"
DEP_CPP_MAIN_=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
{$(INCLUDE)}"aygshell.h"\
{$(INCLUDE)}"sipapi.h"\
{$(INCLUDE)}"tpcshell.h"\
{$(INCLUDE)}"tpcuser.h"\
{$(INCLUDE)}"vibrate.h"\
{$(INCLUDE)}"winuserm.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"
DEP_CPP_MAIN_=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_MAIN_=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"
DEP_CPP_MAIN_=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_MAIN_=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\registry.cpp
!IF "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"
DEP_CPP_REGIS=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_REGIS=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"
DEP_CPP_REGIS=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
{$(INCLUDE)}"aygshell.h"\
{$(INCLUDE)}"sipapi.h"\
{$(INCLUDE)}"tpcshell.h"\
{$(INCLUDE)}"tpcuser.h"\
{$(INCLUDE)}"vibrate.h"\
{$(INCLUDE)}"winuserm.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"
DEP_CPP_REGIS=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_REGIS=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"
DEP_CPP_REGIS=\
".\dialog.h"\
".\game.h"\
".\graphics.h"\
".\registry.h"\
".\resource.h"\
".\winmine.h"\
NODEP_CPP_REGIS=\
".\ibrate.h"\
".\inuserm.h"\
".\ipapi.h"\
".\pcshell.h"\
".\pcuser.h"\
".\ygshell.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\winmine.rc
!IF "$(CFG)" == "WinMine - Win32 (WCE emulator) Release"
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "WinMine - Win32 (WCE ARMV4) Debug"
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\dialog.h
# End Source File
# Begin Source File
SOURCE=.\game.h
# End Source File
# Begin Source File
SOURCE=.\graphics.h
# End Source File
# Begin Source File
SOURCE=.\registry.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\winmine.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\blocks.bmp
# End Source File
# Begin Source File
SOURCE=.\blocks2.bmp
# End Source File
# Begin Source File
SOURCE=.\blocksbw.bmp
# End Source File
# Begin Source File
SOURCE=.\blocksbw2.bmp
# End Source File
# Begin Source File
SOURCE=.\glyphs_13.bmp
# End Source File
# Begin Source File
SOURCE=.\glyphs_13b.bmp
# End Source File
# Begin Source File
SOURCE=.\winmine.ico
# End Source File
# End Group
# Begin Source File
SOURCE=.\bigexpl.wav
# End Source File
# Begin Source File
SOURCE=.\miniwin.wav
# End Source File
# End Target
# End Project
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