📄 pflcthread.pas
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unit PFlcTHread;
interface
uses
Classes,
windows,
messages;
type
TFlcHread = class(TThread)
private
{ Private declarations }
protected
procedure Execute; override;
procedure FlcIfEnd();
public
Flag: Boolean;
end;
implementation
{ TFlcHread }
uses Playdlg_frm,
MainPlay,
Fontdlg_frm;
procedure TFlcHread.Execute;
begin
{ Place thread code here }
repeat
Synchronize(FlcIfEnd);
until (Flag)
end;
procedure TFlcHread.FlcIfEnd;
begin
if (PlayDlg.FLC.CurrentFrame = PlayDlg.FLC.TotalFrames) then
begin
Sleep(Fontdlg.AviDelay.Value);
SendMessage(MainForm.handle, MY_FlcStop, 0, 0);
end;
end;
end.
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