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📄 perlobj.pod

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is the same as   Critter::->new(('Bam' x 2), 1.4, 45)For more reasons why the indirect object syntax is ambiguous, seeL<"WARNING"> below.There are times when you wish to specify which class's method to use.Here you can call your method as an ordinary subroutinecall, being sure to pass the requisite first argument explicitly:    $fred =  MyCritter::find("Critter", "Fred");    MyCritter::display($fred, 'Height', 'Weight');Unlike method calls, function calls don't consider inheritance.  If you wishmerely to specify that Perl should I<START> looking for a method in aparticular package, use an ordinary method call, but qualify the methodname with the package like this:    $fred = Critter->MyCritter::find("Fred");    $fred->MyCritter::display('Height', 'Weight');If you're trying to control where the method search begins I<and> you'reexecuting in the class itself, then you may use the SUPER pseudo class,which says to start looking in your base class's @ISA list without havingto name it explicitly:    $self->SUPER::display('Height', 'Weight');Please note that the C<SUPER::> construct is meaningful I<only> within theclass.Sometimes you want to call a method when you don't know the method nameahead of time.  You can use the arrow form, replacing the method namewith a simple scalar variable containing the method name or areference to the function.    $method = $fast ? "findfirst" : "findbest";    $fred->$method(@args);  	    # call by name    if ($coderef = $fred->can($parent . "::findbest")) {	$self->$coderef(@args);	    # call by coderef    }=head2 WARNINGWhile indirect object syntax may well be appealing to English speakers andto C++ programmers, be not seduced!  It suffers from two grave problems.The first problem is that an indirect object is limited to a name,a scalar variable, or a block, because it would have to do too muchlookahead otherwise, just like any other postfix dereference in thelanguage.  (These are the same quirky rules as are used for the filehandleslot in functions like C<print> and C<printf>.)  This can lead to horriblyconfusing precedence problems, as in these next two lines:    move $obj->{FIELD};                 # probably wrong!    move $ary[$i];                      # probably wrong!Those actually parse as the very surprising:    $obj->move->{FIELD};                # Well, lookee here    $ary->move([$i]);                   # Didn't expect this one, eh?Rather than what you might have expected:    $obj->{FIELD}->move();              # You should be so lucky.    $ary[$i]->move;                     # Yeah, sure.The left side of ``->'' is not so limited, because it's an infix operator,not a postfix operator.  As if that weren't bad enough, think about this: Perl must guess I<atcompile time> whether C<name> and C<move> above are functions or methods.Usually Perl gets it right, but when it doesn't it, you get a functioncall compiled as a method, or vice versa.  This can introduce subtlebugs that are hard to unravel.  For example, calling a method C<new>in indirect notation--as C++ programmers are so wont to do--canbe miscompiled into a subroutine call if there's already a C<new>function in scope.  You'd end up calling the current package's C<new>as a subroutine, rather than the desired class's method.  The compilertries to cheat by remembering bareword C<require>s, but the grief if itmesses up just isn't worth the years of debugging it would likely takeyou to track such subtle bugs down.The infix arrow notation using ``C<< -> >>'' doesn't suffer from eitherof these disturbing ambiguities, so we recommend you use it exclusively.=head2 Default UNIVERSAL methodsThe C<UNIVERSAL> package automatically contains the following methods thatare inherited by all other classes:=over 4=item isa(CLASS)C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>C<isa> is also exportable and can be called as a sub with two arguments. Thisallows the ability to check what a reference points to. Example    use UNIVERSAL qw(isa);    if(isa($ref, 'ARRAY')) {    	#...    }=item can(METHOD)C<can> checks to see if its object has a method called C<METHOD>,if it does then a reference to the sub is returned, if it does not thenI<undef> is returned.=item VERSION( [NEED] )C<VERSION> returns the version number of the class (package).  If theNEED argument is given then it will check that the current version (asdefined by the $VERSION variable in the given package) not less thanNEED; it will die if this is not the case.  This method is normallycalled as a class method.  This method is called automatically by theC<VERSION> form of C<use>.    use A 1.2 qw(some imported subs);    # implies:    A->VERSION(1.2);=backB<NOTE:> C<can> directly uses Perl's internal code for method lookup, andC<isa> uses a very similar method and cache-ing strategy. This may causestrange effects if the Perl code dynamically changes @ISA in any package.You may add other methods to the UNIVERSAL class via Perl or XS code.You do not need to C<use UNIVERSAL> to make these methodsavailable to your program.  This is necessary only if you wish tohave C<isa> available as a plain subroutine in the current package.=head2 DestructorsWhen the last reference to an object goes away, the object isautomatically destroyed.  (This may even be after you exit, if you'vestored references in global variables.)  If you want to capture controljust before the object is freed, you may define a DESTROY method inyour class.  It will automatically be called at the appropriate moment,and you can do any extra cleanup you need to do.  Perl passes a referenceto the object under destruction as the first (and only) argument.  Bewarethat the reference is a read-only value, and cannot be modified bymanipulating C<$_[0]> within the destructor.  The object itself (i.e.the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>, C<%{$_[0]}> etc.) is not similarly constrained.If you arrange to re-bless the reference before the destructor returns,perl will again call the DESTROY method for the re-blessed object afterthe current one returns.  This can be used for clean delegation ofobject destruction, or for ensuring that destructors in the base classesof your choosing get called.  Explicitly calling DESTROY is also possible,but is usually never needed.Do not confuse the previous discussion with how objects I<CONTAINED> in the currentone are destroyed.  Such objects will be freed and destroyed automaticallywhen the current object is freed, provided no other references to them existelsewhere.=head2 SummaryThat's about all there is to it.  Now you need just to go off and buy abook about object-oriented design methodology, and bang your foreheadwith it for the next six months or so.=head2 Two-Phased Garbage CollectionFor most purposes, Perl uses a fast and simple, reference-basedgarbage collection system.  That means there's an extradereference going on at some level, so if you haven't builtyour Perl executable using your C compiler's C<-O> flag, performancewill suffer.  If you I<have> built Perl with C<cc -O>, then thisprobably won't matter.A more serious concern is that unreachable memory with a non-zeroreference count will not normally get freed.  Therefore, this is a badidea:    {	my $a;	$a = \$a;    }Even thought $a I<should> go away, it can't.  When building recursive datastructures, you'll have to break the self-reference yourself explicitlyif you don't care to leak.  For example, here's a self-referentialnode such as one might use in a sophisticated tree structure:    sub new_node {	my $self = shift;	my $class = ref($self) || $self;	my $node = {};	$node->{LEFT} = $node->{RIGHT} = $node;	$node->{DATA} = [ @_ ];	return bless $node => $class;    }If you create nodes like that, they (currently) won't go away unless youbreak their self reference yourself.  (In other words, this is not to beconstrued as a feature, and you shouldn't depend on it.)Almost.When an interpreter thread finally shuts down (usually when your programexits), then a rather costly but complete mark-and-sweep style of garbagecollection is performed, and everything allocated by that thread getsdestroyed.  This is essential to support Perl as an embedded or amultithreadable language.  For example, this program demonstrates Perl'stwo-phased garbage collection:    #!/usr/bin/perl    package Subtle;    sub new {	my $test;	$test = \$test;	warn "CREATING " . \$test;	return bless \$test;    }    sub DESTROY {	my $self = shift;	warn "DESTROYING $self";    }    package main;    warn "starting program";    {	my $a = Subtle->new;	my $b = Subtle->new;	$$a = 0;  # break selfref	warn "leaving block";    }    warn "just exited block";    warn "time to die...";    exit;When run as F</tmp/test>, the following output is produced:    starting program at /tmp/test line 18.    CREATING SCALAR(0x8e5b8) at /tmp/test line 7.    CREATING SCALAR(0x8e57c) at /tmp/test line 7.    leaving block at /tmp/test line 23.    DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.    just exited block at /tmp/test line 26.    time to die... at /tmp/test line 27.    DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.Notice that "global destruction" bit there?  That's the threadgarbage collector reaching the unreachable.Objects are always destructed, even when regular refs aren't.  Objectsare destructed in a separate pass before ordinary refs just to prevent object destructors from using refs that have been themselvesdestructed.  Plain refs are only garbage-collected if the destruct levelis greater than 0.  You can test the higher levels of global destructionby setting the PERL_DESTRUCT_LEVEL environment variable, presumingC<-DDEBUGGING> was enabled during perl build time.A more complete garbage collection strategy will be implementedat a future date.In the meantime, the best solution is to create a non-recursive containerclass that holds a pointer to the self-referential data structure.Define a DESTROY method for the containing object's class that manuallybreaks the circularities in the self-referential structure.=head1 SEE ALSOA kinder, gentler tutorial on object-oriented programming in Perl canbe found in L<perltoot>, L<perlbootc> and L<perltootc>.  You shouldalso check out L<perlbot> for other object tricks, traps, and tips, aswell as L<perlmodlib> for some style guides on constructing bothmodules and classes.

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