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📄 perlobj.pod

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=head1 NAMEperlobj - Perl objects=head1 DESCRIPTIONFirst you need to understand what references are in Perl.See L<perlref> for that.  Second, if you still find the followingreference work too complicated, a tutorial on object-oriented programmingin Perl can be found in L<perltoot> and L<perltootc>.If you're still with us, thenhere are three very simple definitions that you should find reassuring.=over 4=item 1.An object is simply a reference that happens to know which class itbelongs to.=item 2.A class is simply a package that happens to provide methods to dealwith object references.=item 3.A method is simply a subroutine that expects an object reference (ora package name, for class methods) as the first argument.=backWe'll cover these points now in more depth.=head2 An Object is Simply a ReferenceUnlike say C++, Perl doesn't provide any special syntax forconstructors.  A constructor is merely a subroutine that returns areference to something "blessed" into a class, generally theclass that the subroutine is defined in.  Here is a typicalconstructor:    package Critter;    sub new { bless {} }That word C<new> isn't special.  You could have writtena construct this way, too:    package Critter;    sub spawn { bless {} }This might even be preferable, because the C++ programmers won'tbe tricked into thinking that C<new> works in Perl as it does in C++.It doesn't.  We recommend that you name your constructors whatevermakes sense in the context of the problem you're solving.  For example,constructors in the Tk extension to Perl are named after the widgetsthey create.One thing that's different about Perl constructors compared with those inC++ is that in Perl, they have to allocate their own memory.  (The otherthings is that they don't automatically call overridden base-classconstructors.)  The C<{}> allocates an anonymous hash containing nokey/value pairs, and returns it  The bless() takes that reference andtells the object it references that it's now a Critter, and returnsthe reference.  This is for convenience, because the referenced objectitself knows that it has been blessed, and the reference to it couldhave been returned directly, like this:    sub new {	my $self = {};	bless $self;	return $self;    }You often see such a thing in more complicated constructorsthat wish to call methods in the class as part of the construction:    sub new {	my $self = {};	bless $self;	$self->initialize();	return $self;    }If you care about inheritance (and you should; seeL<perlmodlib/"Modules: Creation, Use, and Abuse">),then you want to use the two-arg form of blessso that your constructors may be inherited:    sub new {	my $class = shift;	my $self = {};	bless $self, $class;	$self->initialize();	return $self;    }Or if you expect people to call not just C<< CLASS->new() >> but alsoC<< $obj->new() >>, then use something like this.  The initialize()method used will be of whatever $class we blessed theobject into:    sub new {	my $this = shift;	my $class = ref($this) || $this;	my $self = {};	bless $self, $class;	$self->initialize();	return $self;    }Within the class package, the methods will typically deal with thereference as an ordinary reference.  Outside the class package,the reference is generally treated as an opaque value that maybe accessed only through the class's methods.Although a constructor can in theory re-bless a referenced objectcurrently belonging to another class, this is almost certainly goingto get you into trouble.  The new class is responsible for allcleanup later.  The previous blessing is forgotten, as an objectmay belong to only one class at a time.  (Although of course it'sfree to inherit methods from many classes.)  If you find yourselfhaving to do this, the parent class is probably misbehaving, though.A clarification:  Perl objects are blessed.  References are not.  Objectsknow which package they belong to.  References do not.  The bless()function uses the reference to find the object.  Considerthe following example:    $a = {};    $b = $a;    bless $a, BLAH;    print "\$b is a ", ref($b), "\n";This reports $b as being a BLAH, so obviously bless()operated on the object and not on the reference.=head2 A Class is Simply a PackageUnlike say C++, Perl doesn't provide any special syntax for classdefinitions.  You use a package as a class by putting methoddefinitions into the class.There is a special array within each package called @ISA, which sayswhere else to look for a method if you can't find it in the currentpackage.  This is how Perl implements inheritance.  Each element of the@ISA array is just the name of another package that happens to be aclass package.  The classes are searched (depth first) for missingmethods in the order that they occur in @ISA.  The classes accessiblethrough @ISA are known as base classes of the current class.All classes implicitly inherit from class C<UNIVERSAL> as theirlast base class.  Several commonly used methods are automaticallysupplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> formore details.If a missing method is found in a base class, it is cachedin the current class for efficiency.  Changing @ISA or defining newsubroutines invalidates the cache and causes Perl to do the lookup again.If neither the current class, its named base classes, nor the UNIVERSALclass contains the requested method, these three places are searchedall over again, this time looking for a method named AUTOLOAD().  If anAUTOLOAD is found, this method is called on behalf of the missing method,setting the package global $AUTOLOAD to be the fully qualified name ofthe method that was intended to be called.If none of that works, Perl finally gives up and complains.If you want to stop the AUTOLOAD inheritance say simply	sub AUTOLOAD;and the call will die using the name of the sub being called.Perl classes do method inheritance only.  Data inheritance is left upto the class itself.  By and large, this is not a problem in Perl,because most classes model the attributes of their object using ananonymous hash, which serves as its own little namespace to be carved upby the various classes that might want to do something with the object.The only problem with this is that you can't sure that you aren't usinga piece of the hash that isn't already used.  A reasonable workaroundis to prepend your fieldname in the hash with the package name.    sub bump {	my $self = shift;	$self->{ __PACKAGE__ . ".count"}++;    } =head2 A Method is Simply a SubroutineUnlike say C++, Perl doesn't provide any special syntax for methoddefinition.  (It does provide a little syntax for method invocationthough.  More on that later.)  A method expects its first argumentto be the object (reference) or package (string) it is being invokedon.  There are two ways of calling methods, which we'll call classmethods and instance methods.  A class method expects a class name as the first argument.  Itprovides functionality for the class as a whole, not for anyindividual object belonging to the class.  Constructors are oftenclass methods, but see L<perltoot> and L<perltootc> for alternatives.Many class methods simply ignore their first argument, because theyalready know what package they're in and don't care what packagethey were invoked via.  (These aren't necessarily the same, becauseclass methods follow the inheritance tree just like ordinary instancemethods.)  Another typical use for class methods is to look up anobject by name:    sub find {	my ($class, $name) = @_;	$objtable{$name};    }An instance method expects an object reference as its first argument.Typically it shifts the first argument into a "self" or "this" variable,and then uses that as an ordinary reference.    sub display {	my $self = shift;	my @keys = @_ ? @_ : sort keys %$self;	foreach $key (@keys) {	    print "\t$key => $self->{$key}\n";	}    }=head2 Method InvocationThere are two ways to invoke a method, one of which you're alreadyfamiliar with, and the other of which will look familiar.  Perl 4already had an "indirect object" syntax that you use when you say    print STDERR "help!!!\n";This same syntax can be used to call either class or instance methods.We'll use the two methods defined above, the class method to lookupan object reference and the instance method to print out its attributes.    $fred = find Critter "Fred";    display $fred 'Height', 'Weight';These could be combined into one statement by using a BLOCK in theindirect object slot:    display {find Critter "Fred"} 'Height', 'Weight';For C++ fans, there's also a syntax using -> notation that does exactlythe same thing.  The parentheses are required if there are any arguments.    $fred = Critter->find("Fred");    $fred->display('Height', 'Weight');or in one statement,    Critter->find("Fred")->display('Height', 'Weight');There are times when one syntax is more readable, and times when theother syntax is more readable.  The indirect object syntax is lesscluttered, but it has the same ambiguity as ordinary list operators.Indirect object method calls are usually parsed using the same rule as listoperators: "If it looks like a function, it is a function".  (Presumingfor the moment that you think two words in a row can look like afunction name.  C++ programmers seem to think so with some regularity,especially when the first word is "new".)  Thus, the parentheses of    new Critter ('Barney', 1.5, 70)are assumed to surround ALL the arguments of the method call, regardlessof what comes after.  Saying    new Critter ('Bam' x 2), 1.4, 45would be equivalent to    Critter->new('Bam' x 2), 1.4, 45which is unlikely to do what you want.  Confusingly, however, thisrule applies only when the indirect object is a bareword package name,not when it's a scalar, a BLOCK, or a C<Package::> qualified package name.In those cases, the arguments are parsed in the same way as anindirect object list operator like print, so    new Critter:: ('Bam' x 2), 1.4, 45

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