📄 nextframe.java
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package game;
import java.util.Random;
import java.util.TimerTask;
public class NextFrame extends TimerTask
{
private GameCtrl gameCtrl;
private Random rand = new Random();
// 恐龙尺寸
private int animalHeight = 0;
private int animalWidth = 0;
// 炸弹尺寸
private int bombWidth = 0;
private int bombHeight = 0;
public NextFrame(GameCtrl gameCtrl)
{
super();
this.gameCtrl = gameCtrl;
// 保存恐龙和炸弹尺寸
animalWidth = gameCtrl.animalImage.getWidth();
animalHeight = gameCtrl.animalImage.getHeight();
bombWidth = gameCtrl.bombImage.getWidth();
bombHeight = gameCtrl.bombImage.getHeight();
}
public void run() {
for (int i = 0; i < 4; i++){
// 炸弹没显示时设置初始位置,显示后水平位置固定
if (gameCtrl.bombCanUse[i] == false){
// 随机设置炸弹初始位置
int x = (int)(rand.nextLong());
x = (int)(x % gameCtrl.width);
gameCtrl.bombPosX[i] = x;
int y = (int)(rand.nextLong());
y = (int)(y % gameCtrl.height);
// 将炸弹设置在虚拟屏幕
gameCtrl.bombPosY[i] = -y;
// 限制炸弹水平位置
if (x < bombWidth)
x = bombWidth;
if (x > gameCtrl.width - bombWidth)
x = gameCtrl.width - bombWidth;
// 标志第i个炸弹进入可视区
gameCtrl.bombCanUse[i] = true;
}else{
// 炸弹下移
gameCtrl.bombPosY[i] += 20;
// 炸弹出界检测
if (gameCtrl.bombPosY[i] > gameCtrl.height + bombHeight /2)
gameCtrl.bombCanUse[i] = false;
// 碰撞检测
if (gameCtrl.bombPosY[i] + bombHeight/2 >= gameCtrl.height - animalHeight &&
gameCtrl.bombPosY[i] - bombHeight/2 <= gameCtrl.height - animalHeight /2 &&
gameCtrl.bombPosX[i] + bombWidth/2 >= gameCtrl.animalPos - animalWidth /2 &&
gameCtrl.bombPosX[i] - bombWidth/2 <= gameCtrl.animalPos + animalWidth/2 ){
// 结束游戏
gameCtrl.isGameOver = true;
// 关闭定时器
cancel();
}
}
}
// 计分
gameCtrl.score++;
// 重绘画面
gameCtrl.repaint();
}
}
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