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📄 evaluate.java

📁 一款网络五子棋游戏的源代码
💻 JAVA
字号:
public class Evaluate{
    int max_x,max_y,max;
    
    
    
    public void evaluate(int shape[][][]){
       int i=0,j=0;
         
       for(i=0;i<19;i++)
         for(j=0;j<19;j++){
                                 
           
                switch(shape[i][j][0]) {
                    case 5:
                        shape[i][j][4]=200;
                        break;
                    case 4:
                         switch(shape[i][j][1]){
                              case 4:
                                  shape[i][j][4]=150+shape[i][j][2]+
                                                     shape[i][j][3];
                                  
                                  break;    
                              case 3:
                                  shape[i][j][4]=100+
                                                    shape[i][j][2]+
                                                    shape[i][j][3];
                                  break;
                              default:
                                  shape[i][j][4]=50+
                                                    shape[i][j][2]+   
                           			    shape[i][j][3];
                              
                         }
                         break;
                    case 3:
                          switch(shape[i][j][1]){
                               case 3:
                                    shape[i][j][4]=75+
                                                    shape[i][j][2]+
                                                    shape[i][j][3];
                                     break;              
                               default:
                                     shape[i][j][4]=20+
                                                    shape[i][j][2]+   
                           			    shape[i][j][3];
                           }
                           break; 
                   case 2:
                         shape[i][j][4]=10+shape[i][j][1]
                                                      +shape[i][j][2]   
                           			      +shape[i][j][3];
                         break; 
                   case 1:
                         shape[i][j][4]=shape[i][j][0]+shape[i][j][1]
                                                      +shape[i][j][2]   
                           			      +shape[i][j][3];
                   default : shape[i][j][4]=0;                      
                  }   
             }       
     
     int x=0,y=0;
     max=0;
     for(x=0;x<19;x++)
         for(y=0;y<19;y++)
            if(max<shape[x][y][4]){   
               max=shape[x][y][4];  
               max_x=x;max_y=y;}     
     }
}

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